Re: Developer Diary Feedback: The Reputation System
Here's what makes me sad. Apparantly this system is designed for me because I'm the guy who logs on for a half hour before dinner, I'm the guy who can't commit to a group because I never know when the wife will need me, or the dog will get into something he shouldn't. I've been level 32 for about a month now because I really want to do GA but I've never been able to find the time where I can play non stop for 2 hours.
What makes me sad is that the people who get to group up and do the big group quests get to go on amazing adventures and slay dragons and do all these other really cool and fun things, while game systems designed for my playstyle has to apparently be kill 1,000 mobs to get 250 trophy's.
/yawn.
There are better ways to give the login for 30 minutes and logout players something to do while advanceing our characters. I've pretty much made the Ettens my home now because I can do that there. I don't have to commit to anything, I can do the little quests or kill freeps for as long as I want and then log out.
The rep system could have been similar to how the ettens functions. A living dynamic system where it's always changing but you can come and go whenever you want.
For instance:
Dwarf Rep: A mine is under attack by goblins. This mine would be a public dungeon and it would be dynamic where one side pushes then the other side pushes and things go back and forth. Push to certain places and you gain more Rep, protect certain places or NPC's and you gain Rep. Kill goblins and you gain Rep. Help mine in the mine and you gain Rep. Save a captured dwarf miner and you gain Rep. Collect trophy's in the mine and gain Rep.
The goblins would keep coming 24 hours so no matter when you login you can go in the mine to help out and gain Rep. But things can be different everytime you go in and you can have an impact when you are in there.
Still a grind, but more fun than simply killing 1000 mobs. Have something fun like this for each faction.
I guess I'm just bitter because I'm all grinded out already in this game. The more grinds you add, the less and less I'll play my alts. Grinding something once is boring enough, doing it all over again on alts is like needles in the eye ball.
I wish you guys would have thought more outside the box on the Rep system. Just because I'm a solo player that can't play for long periods of time does not mean content for me has to be 'slow and steady'. The Ettens is great fun and you don't have to play for a long time to have that fun. Why couldn't the Rep system be great fun? The dev diary pretty much points out that it was designed to be a boring grind solo players without a lot of time can do to get stuff on par with the RAIDers.
Thinking outside the box there could have been something fun and exciting for solo players without a lot of time to do. Make it take a long time like your current Rep Grind, just make it fun and exciting. If I want something relaxing to do and work on for my half hour before dinner, I'll just work on my deed grind or my crafting grind, or my legendary book grind. Why add in another boring slow grind? We don't need more slow boring grinds for us solo players without a lot of time, we need something fun and exciting to do every once in awhile.
Sorry, I'm not happy with this addition. I thought a PvE centric game would have better PvE systems.
I don't mean to be so critical and such a downer, I guess I'll just stick to the Ettens.
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