MT = Mis-Typed
MT = Mis-Typed
good list. I didn't see INC in it though.
It happens from time to time when you run with a fellowship or whatnot. Not everyone may be at the same level or running in a single line. Sometimes someone gets within the aggro range of some mobs and they start chasing.
Using the word Inc or INC notifies the fellowship that a mob is approaching and that action should be taken to sort it out. For example. If the fellowship have one tank who runs in the front and are belinging for a mob. The "inc" will tell them that they should stop, turn around and handle the incoming mob, before going for their intended target.
I have always heard it came from "Process." That is, the item would randomly execute a process (e.g., subroutine) to "proc" a specific effect. Although, I like the "proclivity" tie-in.
Actually, I think you will find that MT means "Mis-Tell." It is a short cut way of telling the person you just sent a tell to that the message was meant to for someone else. Thus, it is used generically of any message sent to the wrong person/channel, but the word is derived from "Mis-Tell."
The analysis is correct, but you did not mention that it is short for "Incoming."
Last edited by Voxin; Aug 20 2007 at 06:20 PM.
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While the basic ideas are correct, I cannot agree with some of the details.
That is, in strict sense of the word, a buff is a state put on a character or Mob/NPC that increases stats or abilities. The effect can be long-term and in-effect until manually toggled off. Or the effect can be short-term and in-effect for a given time period. For example, the Lore Master skill "Ancient Wisom" buffs the Lore Master's Wisdom stat by a specific amount for 30 minutes. This would be a short-term buff. After 30 minutes, it has to be recast to keep the buff going. The Champion skill "Fervor" is a state that generates extra fervor points for him during combat. This state is long-term and lasts until toggled off.
In the generic sense, the term can be used of anything that increases a character's abilities, as in "That armor set buffs my Might by 45 points," meaning that it gives him 45 extra points of Might over and above what he has naturally or through other increases without the armor. However, technically, this is not what is meant by a "buff" since a state is, for instance, removed upon death. Both Wisdom and Fervor have to be recast upon death. The stat increases from armor do not go away on death. The one exception is that some armor/items do have castable effect which will add a short term buff, but the stat increases of the armor itself is not technically a buff.
A debuff is simply the opposite of a buff. In some games, there are specific skills/spells which can remove a buff state from a character or mob/NPC. However, while these do "debuff" the character, the technical term for such a skill is a "dispell" as it removes or "dispells" the effect. So while this is technically a type of debuff, it is more accurate to define a debuff as a state placed on a character or mob/NPC which reduces its stats or abilities. The dred you get after being demoralized is a debuff. Wounds and poisons are debuffs. These all place a state on you in which your stats are reduced for a given time.
Like most things, the terms are used in a wider sense, but technically a buff or debuff is a state that either increases or decreases (respectively) a character or mob/NPC's stats or abilities.
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Elites: Big baddies that u dont wanna mess with = correct. Always purple = incorrect. lol.
the term 'elite' is used ingame alot for 'higher-than-normal' lvel of a mob. For a full list, there's:
- swarm
- normal
- signature
- elite
- master-elite
- nemesis
- arch-nemesis.
the term "elite" altho sometimes correctly used to refer to the level "Elite" in the list above, can sometimes used for even higher level ones (ME, Nemesis, etc). Even signatures (lower than elite) can be designated as the term 'elite'...
As for purple, no, colours are the level of the monsters that corresponds to ur own level. purple means 'dont touch' lol, or a mob 9level higher than u. others are red, orange, yellow, white, blue, light-blue, green, grey. go figure.
Proc: forgot what it stands for, but the are the extra passive stats on an item that might get activated, or processed, as you use that items. examples are weapons with "demoralizes: take ur enemy's morale every now n then", means when it actually DOES absord some morale, that means it just "proc'd". In lotro, not only weapons, theres Armours that can 'proc' as well. certain earrings, for example, has +300 power - 30 cooldown. meaning, there's a chance that it will give u the 300 power, but when it does, it needs 30min to have a chance to happen again. same with blunt weapons' ability to stun, reduce enemy's armour, or after book10, make them harder to evade or slowed them down etc...
MT = Main Tank - the main meat shield in ur group. u want the enemies to focus on this guy altho there might be another "tank" class in the group.
mt = misstell - u send a tell to somebody u didnt intend to.
DPS = pure calculated figure to help u quickly glanze the power of a weapon, although what really matters for most classes are the min-max damages, speed, and damage type. Plus the skills that are going to use that weapon. Those are what really determine the damage ur dealing. The formula used is get the (somewhat odd) average min/max damage divided by speed. 70~90damage 3.0 speed = 80average/3 = ~27DPS.
Weapon Speed: the count in Seconds the weapon has a cooldown before it can be used again. add the skills cooldown, and the global cooldown to the formula and u get 1 heck of a headache
Weapon Range: the range in in-game-meters how far it will hit. how far is a meter? not sure. go ask a dwarf or a hobbit.
yes, FM = Fellowship Moves.
In PvMP: Keeps = castle/ area where a freep/creep can control.
Area abbriviation: (some r pretty obvious, but heck, might as well)
EM = Ettenmoors
CD = Carn-dum
URG/Urug = Urugarth
BG = Barad Gularan
GB = Great Barrows
LL = Lone Lands
ND = NorthDowns
TS = Trollshaws
MM = Misty Mountains
Gab (this is hard) = Gabilazan is in Angmar, Gabilshatur is in MM. or i can even mix the 2... hmm.... the one in Angmar is good dwarf-camp. The one in MM is enemy dwarf camp.
MD = Mikael Delving
Ettenmoors Abbrv. (since its fast-paced high level area, alot of the keeps/castle are shortned.)
- LUG: the Lugazan/NW camp
- TR: Tirith Rhaw
- TA: T**.... i forgot...
- LC: Lumber Camp/SW camp
- HH: Hoardale/SW refuge
- Isendeep.
hmmm....... what else did i miss?
*Sapience stuff deleted*
MOB stands for Mobile Object. technically NPCs are MOBs. or at least this is what i always thought.
hmmmm i thought it was Miss Tell - as in you've sent a Tell to someone you didn't intend to, and later it just translated to sending a message anywhere that it wasn't meant for.
Last edited by postalblowfish7; Aug 21 2007 at 05:26 PM.
Mob is from "mobile object." Techhically, it could refer to any computer controlled character/creature in the game. However, "mob" is almost exclusively used of creatures and critters you kill. NPC is sometimes used generically when referring to mobs, but it is most often used when referring to computer controlled characters you interact with or that are there for ambiance. This is a useful distinction in that mobs are usually things you attack and NPCs are usually quest givers or other non-attackable characters in the game.
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While I would agree that "ur" is not an acronym but an abbreviation, I think it's a misunderstanding to call it carelessness or laziness. It's a member of the chat vocabulary that is not limited to mmo's (massive multiplayer online games) and has nothing to do with carelessness or laziness and everything to do w/ efficiency and efficacy.
Whereas abbreviations such as "w/" or "&" have their origins before chat, many ppl (people) use common new abbreviations to speed up their typing or texting, and similarly allow the pacing of chat to more resemble that of free speech. In practice, there is essentially no difference between typing "brb" (be right back) or "afk" (away from keyboard), which are acronyms, and typing "ur" or "cya" which are abbreviations. Both reduce keystrokes, have the same concept in their etymology, and produce the same desired effect. The ampersand only reduces 2 characters yet has been commonly used for centuries. Clearly there is nothing that makes an abbreviation "lazier" than an acronym... imho (in my humble opinion).
I see "LFM" a lot in the LFF channel, what does that mean?
O Elvenking! … Merry be the Greenwood while the world is yet young and merry be all your folk!
What does PVE mean?
Player Versus <?what?>
Player vs. Environment. Mobs/NPCs are part of the computer contolled environment your character moves around in; thus, PvE refers to playing against the computer while PvP (Player vs. Player) or, in this game, PvMP (Player vs. Monster Player) refers to fighting (playing against) other players.
Last edited by Voxin; Sep 05 2007 at 06:31 PM.
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What's "Mezz" mean??
Mezz comes from the word "mesmerize". It means to stun, freeze, sleep, render unconscious or otherwise delay an enemy to keep it from attacking, moving, or performing any other actions. This is different than the concept of a "root", which simply keeps the enemy from moving. A rooted enemy can still attack, cast spells, etc.
Hope this helps.
I've been around MMO's for a while, but there's one word that keeps popping up that I don't quite get. What is shotty? I've seen it in various posts and based on usage I can infer that it means something negative, like poor. Is it something that's been shot full of holes? 8|
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. . . plus too many alts![/SIZE][/COLOR][/FONT]
Oh, yeah. You're probably right. Doh! Thanks.
Bio -- Need for quick bathroom break
AFK -- Away From Keyboard
OTW -- "on the way" Usually in response to meeting/helping/joining someone
OMW -- "on my way" See OTW above
BRT -- "be right there" See OTW above
INC -- Incoming hostile monster or player (in PvP)
Add -- Generally an unwanted monster that jumps in your current fight
Pop -- Generally a monster spwaned in this area of the party and others may need quick notification if they dont see
LoS -- "line of sight" Breaking los will sometimes cause monsters to stop range attack and move towards players
FTW "for the win" Expression of postive aspect/item i.e. Ranged Combat FTW -- Bracer of Hammerfist FTW
Ag (agro) -- short cut for letting party members know you have agro. Most often used my healers etc since they should not be getting hit.
The above information is basically correct, but just to be clear, there is almost always a difference between a Stun and a Mez.
In most games, CC (crowd control) has three major categories:
Mez - Completely shuts down the target (can't move, can't attack), long duration, breaks instantly on damage (some games prevent indirect AoE damage from affecting the target while mezzed).
Stun - Completely shuts down the target (can't move, can't attack), shorter duration, will not break on damage.
Root - Prevents the target from moving (but not from turning in place), medium to long duration, has a chance to break on damage. The rooted target can attack back as long as its target is within its attack range from where it is rooted. How easily a root can break on damage varies by game and root skill.
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I took a quick look through this thread but didn't find an explanation as to what QFE and QFT mean. I see people use them all the time in the forums.
I've got my suspicions... but maybe someone could let me know?
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I'm pretty sure QFT means Quite Frickin' True.
Or, not quite exactly that, but you get the idea.
QFE has me lost.
QFE is "Quoted for Emphasis". Shorthand for, "I totally agree, dude, couldn't have said it better myself." You see it on forums like this, often with simply a quote from another poster and the phrase "QFE".
As a new member, this post and thread has been very helpful.
See you all on the inside!