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  1. #26

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by Amoryn View Post
    And maybe implementing something like this would allow them to advance their concepts and ideas on how to implement mounted combat in the eventual Rohan expansion... not that your warg-rider would be able to dismount from his warg... or would he?
    Probably not. It would basically just be like a warg, only it has a goblin animated on it as well.
    Wrymstrum R5 Guardian
    Corrupt R5 Orc Reaver

  2. #27
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    Feb 2007
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    635

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by gildhur View Post
    Yes, because 8 raids of Freeps against 6 raids of Creeps is much better than 2 v 1.
    It would be kinda awesome if it wasn't for the FPS of .00000000000000000000000001
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    [charsig=http://lotrosigs.level3.turbine.com/042080100000466fa/signature.png]Uklug[/charsig]
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  3. #28
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    189

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Wow, the defiler sounds better than my LM, in all seriousness.

    Lucky.. Freeping in the moors is boring anyway, creeps are the way to go.
    QUOTE=Armedeus You are not a team power supply.
    ""You are one hell of a crafty and situationally powerful force to be rekoned with."

  4. #29
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    Aug 2007
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    621

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by Kayel_Natas View Post
    Ok maybe it's just on meneldor, but the freeps on my server never win longer then an hour or two, typically we get slaughtered due to the raid and a half of creeps + troll to our 1/2 to maybe a raid of freeps.

    I'll be all for the defiler class if you remove trolls. Sure they're no problem if you dite, drain, lore them and it's only 3/4 to a raid of creeps. But if you miss it by a second then it's game over. Lets not even go into when we finally get control of the moors and two trolls come out to play.

    BTW out of curiousity, there a reason burglars can't use all of our skills in the moors? Defilers better not be able to rez/heal trolls is all I'm gonna say.
    It is close tot his on firefoot as well. Almost alwasy lots of creeps. And they usually come out of nowhere. A typical evening would involve 2 large creep raids vs 1 organized freep raid plus small roaming groups. Not terrible but usually frustrating. I think the defiler will only exacerbate the problem for our server.
    [CENTER][charsig=http://lotrosigs.level3.turbine.com/0920d00000006dde4/01005/signature.png]undefined[/charsig]
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  5. #30

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by Melkite View Post
    Wow, the defiler sounds better than my LM, in all seriousness.
    Ehhh. I doubt that. LM is pretty awesome in the moors.
    Wrymstrum R5 Guardian
    Corrupt R5 Orc Reaver

  6. #31
    Join Date
    Dec 2007
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    304

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by Melkite View Post
    Wow, the defiler sounds better than my LM, in all seriousness.

    Lucky.. Freeping in the moors is boring anyway, creeps are the way to go.
    I hope this is some kindof sarcasm..

  7. #32
    Join Date
    Nov 2007
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    2,112

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    I seriously hope they rethink the Sticky Feet Curse. 10% slow is a joke, and not even being able to keep the snare up is just kind of silly. As a caster class, kiting is extremely important in 1 v 1 fights. Yes the defiler can heal himself, but if he can't get his attack gourds off because he's always getting interrupted/you must face targetted b/c he can't kite, it'll be useless without a group/raid behind it

  8. #33
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    483

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Curse of the Deadly Sorrows: "Douse opponent with corrosive liquid that weakens their armour and releases a soporific gas that reduces Will, Fate and Strength." This is a medium-cost poison-based curse reducing the target's fate, will, strength, and armor by a crippling amount. It has a three-second casting time and a thirty-second cooldown and is available at Rank Seven.
    Unless strength is a new stat I think this is a typo. It should be might.
    [color=blue][b][i]Drakkonus[/i][/b][/color] Elf LRM [color=orange][B]Leonnidus[/B][/color] Man CPT [color=red][B]Cappricornus[/B][/color] Dwarf RNK [color=jade][b]Taurrus[/b][/color] Hobbit WRD [color=aqua][B]Aquarrius[/B][/color] Dwarf CHM [color=silver]
    [B]Peggasus[/B][/color] Dwarf MNS [color=yellow][B]Scorppius[/B][/color] Hobbit BUR [color=fuchsia][B]Saggittarius[/B][/color] Elf HNT [color=purple][B]Centaurrus[/B][/color] Man GRD [color=brown][B]Ursaemajjorus[/B][/color] Beornling
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  9. #34
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    Question Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Fell Restoration: "When finished casting Fell Restoration instantly restores a huge amount of morale to target." This is a low-cost three second cast heal with a long ten-second cooldown healing a great deal of health instantly. This becomes available at Rank Three.
    How is a ten-second cooldown , a long coooll down? this is a real question.

    My loremaster has a 30 secound cd for beacon of hope and a 20s with light of hope traited.LOL. I think 30 or even 20s is a long cd. 10 is a med or even short cd IMHO. If the devs think 10 secounds is a lond cool down PLEASE give loremasters a long cooldown for his heal like defilers
    [color=blue][b][i]Drakkonus[/i][/b][/color] Elf LRM [color=orange][B]Leonnidus[/B][/color] Man CPT [color=red][B]Cappricornus[/B][/color] Dwarf RNK [color=jade][b]Taurrus[/b][/color] Hobbit WRD [color=aqua][B]Aquarrius[/B][/color] Dwarf CHM [color=silver]
    [B]Peggasus[/B][/color] Dwarf MNS [color=yellow][B]Scorppius[/B][/color] Hobbit BUR [color=fuchsia][B]Saggittarius[/B][/color] Elf HNT [color=purple][B]Centaurrus[/B][/color] Man GRD [color=brown][B]Ursaemajjorus[/B][/color] Beornling
    [charsig=http://lotrosigs.level3.turbine.com/0b20c00000008981d/01008/signature.png]undefined[/charsig]

  10. #35
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    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by Felamid View Post
    what they need to do is when you go to ettenmoors you go to one server that only runs ettenmoors. You head to ettenmoors you move to another server...Might be a small delay but who would care....No more imbalance...Plenty of action always 24x7

    And it would help if it was useful/purposeful to kill a troll/ranger, then folks wouldnt be so blatant about how they play them.....

    just my two coppers

    This makes sence . Though the lag would be a nightmare. Still the best =idea I have seen to fix the balance of Freeps to Creeps
    [color=blue][b][i]Drakkonus[/i][/b][/color] Elf LRM [color=orange][B]Leonnidus[/B][/color] Man CPT [color=red][B]Cappricornus[/B][/color] Dwarf RNK [color=jade][b]Taurrus[/b][/color] Hobbit WRD [color=aqua][B]Aquarrius[/B][/color] Dwarf CHM [color=silver]
    [B]Peggasus[/B][/color] Dwarf MNS [color=yellow][B]Scorppius[/B][/color] Hobbit BUR [color=fuchsia][B]Saggittarius[/B][/color] Elf HNT [color=purple][B]Centaurrus[/B][/color] Man GRD [color=brown][B]Ursaemajjorus[/B][/color] Beornling
    [charsig=http://lotrosigs.level3.turbine.com/0b20c00000008981d/01008/signature.png]undefined[/charsig]

  11. #36
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    479

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by Drakkonus View Post
    How is a ten-second cooldown , a long coooll down? this is a real question.

    My loremaster has a 30 secound cd for beacon of hope and a 20s with light of hope traited.LOL. I think 30 or even 20s is a long cd. 10 is a med or even short cd IMHO. If the devs think 10 secounds is a lond cool down PLEASE give loremasters a long cooldown for his heal like defilers
    It was stated earlier in the thread that it was missed in the diary, but was changed to 30 seconds by the time it hit the preview server.
    [charsig=http://lotrosigs.level3.turbine.com/0520a00000006ecaa/01008/signature.png]Draugaran[/charsig]

  12. #37
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    302

    Thumbs down Re: Book 13 Dev Diary Feedback: The Orc Defiler

    I see this as killing the moors on my server. If there are 3 WL in a Creep raid it is almost inpossible to kill a sig Creep. Now it will never happan. Also the armour rend is just too much, I heard -2000 thats all my GRD has. Now I will be useless even more so then before.


    Bears have horns?
    Last edited by Ragnvald; Apr 17 2008 at 04:24 PM.
    [charsig=http://lotrosigs.level3.turbine.com/06205000000006eb5/01001/signature.png]Ragnvald[/charsig]

  13. #38
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    Jul 2007
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    62

    Thumbs up Re: Book 13 Dev Diary Feedback: The Orc Defiler

    i like it...the warleaders weren't the bast at healing, and we got clobbered because of this. next up: goblin? we got too many urks around these days
    [charsig=http://lotrosigs.level3.turbine.com/08207000000066277/01008/signature.png]Deavon[/charsig]

  14. #39
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    30

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by dee_fruz View Post
    It is close tot his on firefoot as well. Almost alwasy lots of creeps. And they usually come out of nowhere. A typical evening would involve 2 large creep raids vs 1 organized freep raid plus small roaming groups. Not terrible but usually frustrating. I think the defiler will only exacerbate the problem for our server.
    LMFAO! Total BS.... You freeps want to continue with the easy mode. It is okay. I understand you like to win like playing Atari and all, but come on...

    Our server, Firefoot, is usually overrun by freep zergs. It has gotten slightly better lately because we actually win sometimes. The way Pessot is talking is like he is whack on crack! Maybe he is related to Whitney... It is only frustrating when they have to come out of the Delving to kill off creeps because we took a keep and they can't get back in. The defiler just gives us the dedicated healer that we always should have had.

    Oh yeah, the damn defiler has barely been out a day (not even live yet) and people are crying. What are you freeps going to do when Turbine totally revamps pvmp and makes it even across both lines? Go play AoC? Warhammer? Cry some more? Can't understand why anyone would want a easy button except for an 8 year old. All creeps have ever asked for is a level playing field and we are heading in that direction. Sorry if you freepies don't want it, but it is coming anyway.
    [charsig=http://lotrosigs.level3.turbine.com/0920d010000016e1f/signature.png]Zedlobo[/charsig]
    [b]Arachnized ~ Weaver~ Rank 4 - Shadow Tribe Member > Firefoot[/b]
    [b]Zeduruk ~ Warleader ~ Rank 5 - Shadow Tribe Member > Firefoot[/b]
    [b]Zednem ~ Champ ~ lvl 56 - Silmaril Kinship Member > Firefoot[/b]

  15. #40
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    141

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    id say the board is even, especially now. the only thing that throws it out of whack is ridiculous numbers on either side.
    Frylock
    Vertebreaker
    Murdermachine
    Scarmanga

  16. #41
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    3,063

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Yay Defiler! I fit the profile of weak and totally useless in combat in the 'Moors--now I can at least fire of a HoT before I get slaughtered!
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  17. #42
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    765

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    *Sigh*
    The feedback above just shows why Turbine should have stuck with their promise and not put in PvP.

    I enjoy PvMP a little bit, but the endless bickering just makes me wish we didn't have it.

    On Elendilmir, our map almost is never all blue or all red. It keeps switching back and forth. Though playing as a freep champ is annoying a little bit, but I can see why creeps could complain as well. We both have different advantages over each other, thus making balance (though I think that a freep's should have a slight advantage due to the fact it takes much longer to create one).

    I want PvMP to be a challenge, or else it just isn't fun. The Defilers will make my job harder, but not impossible.

    And what do I say to these defilers? Bring it on.
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    [charsig=http://lotrosigs.level3.turbine.com/04208000000002791/01001/signature.png]Farnik[/charsig]
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  18. #43
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    11,162

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by Farnik View Post
    On Elendilmir, our map almost is never all blue or all red. It keeps switching back and forth.
    uh... Except every other day when I wake up. It was all red last night when I went to bed (we got sick of the blue map and rolled two trolls), and it was all blue this morning when I woke up (that probably happened after V went to bed ). But since B12, I'd say it's been 3/5 blue at least 75% of the time, and very frequently 4/5 blue.

    But more generally yeah, we do have more balance on Elendilmir than some other servers. But if we didn't have the intense coordination and leadership of people like V, Moof, Anca, Twoeyes, Mac, Hell, etc, it would be 5/5 blue 95% of the time, especially since Book 12.

    Here's hoping the Defiler levels the field that much more.
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  19. #44
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    Jun 2007
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    768

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Can someone point me to Orion's post that Creeps are designed to be weaker than Freeps and that they should make up with numbers?

    For some strange reason I can't find it anymore...
    Wer Böhses säht wird Onkelz ernten.

  20. #45
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    36

    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    I think the freeps should start in the moors the same way the creeps do. You should have none of the abilities and attributes that you have gained in the rest of middle earth. The skills you can use should come from questing in the moors and spending DP. That way a rank 2 LM would be just as useless as a rank 2 weaver. Its the only way to make it fair.

  21. #46
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    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by one1one View Post
    I think the freeps should start in the moors the same way the creeps do. You should have none of the abilities and attributes that you have gained in the rest of middle earth. The skills you can use should come from questing in the moors and spending DP. That way a rank 2 LM would be just as useless as a rank 2 weaver. Its the only way to make it fair.
    The problem is then you have basically rendered PvMP in LOTRO nothing more than a glorified side-game, no different at all than, say, chicken play. And what would it mean to have a level 50 "moors" LM who had, say, 2 or 3 skills?

    It just doesn't make sense. If you are going to say that in PvMP freeps need to start out from scratch with a new character rather than their PvE character, then I say re-do the freep classes in the moors so that they are totally different from the freep classes in PvE. No burglers, no captains, no champions, no guardians, no hunters, no lore-masters, no minstrels. Make 4 or 5 totally new PvP freep classes, designed from the ground up with PvP in mind. It's the only way I could see your suggestion working.

    Because otherwise, if someone has spent 3 months (or 6 months or whatever) working on their character, leveling him up to 50, gaining his gear, his skills, etc....do you seriously think anyone would want to take their character to the moors and suddenly have to PvP being stripped of nearly all their skills, stripped of all their gear, etc? I just don't see it happening.
    Á auta mornië! i cala tula lennar! ("Flee, darkness! The light comes upon you!")

  22. #47
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    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by a99barnsey View Post
    Seriously, we need a goblin class. And warg-riders would be so awesome.
    I don't know. I'm all for "monster play", and orcs and goblins don't really seem like "monsters" to me. Wargs and spiders fit the bill though.

  23. #48
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    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Is it just me, or does the Defiler have only 4 starting skills, while all the other classes have 5?

  24. #49
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    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    Quote Originally Posted by TheScyphozoa View Post
    Is it just me, or does the Defiler have only 4 starting skills, while all the other classes have 5?

    Wargs also start with four skills, not sure of the others though.
    "The man who smiles when things go wrong has thought of someone to blame it on."

  25. #50
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    Re: Book 13 Dev Diary Feedback: The Orc Defiler

    No, they start with 5. That includes stealth.

 

 
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