Re: Dev Diary Feedback: Hunter Advancement Beyond Level 50!

Originally Posted by
Dom12
The description for that trait path:
I don't think it's meant to be a full time thing, certainly not full time in a raid-type setting. If you're concerned about power issues, this path may not be for you. Keep in mind, the line you quoted about dramatically increasing power costs came from the TRAIT SET BONUSES section. So you can probably still pick some traits from this group without the power penalty. And the lose all remaining power bit was on the CAPSTONE SKILL: BURN HOT. It's one skill, and if they want people to use it, it's gotta be pretty impressive to counter the power=0 end-cost.
Here's the thing; Stance: Strength is already a 30-second ticket to being out of Power (maybe 45 if you're totally pimped and up to your eyeballs in support classes). It's already unusable unless you're kiting a Big Bad or can duck out of combat for 30 seconds to refuel.
Without a major change in how our whole cost/Power dynamics work (and I don't mean a few Band-Aid skills like SotE), any amount of increased Power cost will negate anything it's attached to.
The day I can function without +6 PIC, 300+ Fate, -30% Power costs, and a captain/minstrel/loremaster entourage is the day I'll stop being so bitter about our Power costs.

Originally Posted by
Dom12
Aw, come on Halvr.. finally we're getting some of that diversity you've been wanting & you just focus on the negatives...

/petulant_on
Hey, now! I prefaced it with a big disclaimer, so everyone had fair warning. The hunter board guys all know how I feel about the class, anyways, so nobody should be at all surprised.
/petulant_off
My major concern is that all that diversity will be just as effective and practical as the diversity we have now (we do have quite a lot; just none of it works). Power costs will negate the damage path, B/E/(P?), resists, and induction-dependent skills will negate the CC path*, and the sheer stupidity of it will negate the "mobility" path (having to stand still to shoot is the problem with our mobility; we're already perfectly capable of moving between shots). What will we be left with? A roadie with above average single-target damage.
*- A note on this; the CC path says it'll decrease the resist rate. That's great. What's our "new and improved" success rate going to be? 50% after B/E/P? 70%? If it's not unavoidable and 90% effective (like every other form of CC in the game), it's pretty much going to be a joke, even before you factor in the long induction times I'm sure it'll all have.
For what it's worth, I really do hope I'm wrong. I'm not holding my breath, though.
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