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  1. #201
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Wasren View Post
    Can you switch around some of our attacks to do different damage? Like Acid damage? Right now Freeps just have to protect themselves against Common, Fire, and Shadow damage. When you boost Weaver damage in Book 7, can you please switch us to Acid, Jalessa? To add some variety at least.
    This may differ from class to class, but with the new pvE armor sets freeps get some pretty hefty acid damage mitigation. As an example my champ has a rating of 2845 acid mitigation, which is higher than any other mitigations I am running with.
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  2. #202
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Jalessa View Post
    To re-iterate...your Creep food durations did not change, as they are not "stat foods". Their out-of-combat usage restriction did not change either. You cannot use them in combat.

    They will still last from 30s to 1 min, depending on the food (their duration has not changed).

    Edit: Also, none of the foods currently have ICMR (unless I missed looking at one on the vendors) - so not sure what you are claiming here.
    Actually all food that you can purchase with silver lasts for 5 minutes with a cool down of 5 minutes.

    I never released it, but after checking, I see that the food you get from trading in stones only last 30s to 1m. That makes them currently even more useless than I realized. They will need some large buffs to make them worth spending the stones on vs the vendor food which lasts for 5 minutes.

    I guess we'll have to see what the proposed changes to the heal values before I can really comment on their usefulness.
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  3. #203
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Skulpy View Post
    This may differ from class to class, but with the new pvE armor sets freeps get some pretty hefty acid damage mitigation. As an example my champ has a rating of 2845 acid mitigation, which is higher than any other mitigations I am running with.
    Yeah, I was thinking about Shadow instead because someone had mentioned the radiance and other new sets were big on Acid mitigation. Or Frost? Anything but Common is nice, to be honest.

  4. #204
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Wasren View Post
    Yeah, I was thinking about Shadow instead because someone had mentioned the radiance and other new sets were big on Acid mitigation. Or Frost? Anything but Common is nice, to be honest.
    We do get a shadow damage attack... at rank 13 ;p


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  5. #205
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Wasren View Post
    Yeah, I was thinking about Shadow instead because someone had mentioned the radiance and other new sets were big on Acid mitigation. Or Frost? Anything but Common is nice, to be honest.
    I think I'll have to run for the hills if I start seeing reavers and weavers running about with frost damage ice cream cones of death!
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  6. #206
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Sezneg View Post
    We do get a shadow damage attack... at rank 13 ;p
    Hey, we also get Necrosis (reduces poison resistance and Shadow mitigation) at R8! So a change to Shadow damage for other attacks might work.

  7. #207
    BIZL is offline Master-carver 2009 & 2010
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Jalessa View Post
    All creep food is on a 1m cooldown now. 30m-1h durations only apply to stat buff foods, which creeps do not have (yet). Generally, power/health restore foods last from 30s to 1m...which is how creep food durations are set up now.
    I'm 99% sure that freep foods haev two diffrent duatrions.

    First a 30s-1m of increased out of combat regen

    then a 5-10min duration for Heals over time and power over time.

    Is this how creep food will still work?

    -Morrdan/Weaver/Pre
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  8. #208
    BIZL is offline Master-carver 2009 & 2010
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Jalessa View Post
    Er, all of the terrain/layout changes were done with Moria. Other than tweaking and bug fixing, we do not plan to overhaul the landscape again for Book 7.
    speaking of which...bridge NPC's.....I dunno about other servers but it seems no one on nimrodel knows why they were put it in...It makes the EC -STAB shuffle even worse since both sides are buried deep in NPC's

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  9. #209
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by BIZL View Post
    I'm 99% sure that freep foods haev two diffrent duatrions.

    First a 30s-1m of increased out of combat regen

    then a 5-10min duration for Heals over time and power over time.

    Is this how creep food will still work?

    -Morrdan/Weaver/Pre

    Examples (so you can see what I'm using for comparison): Hard Biscuits, Roast Pork, Perfect Pie, Bread and Jam, etc.

    Creep food lasts from 30s-1m depending on the food, with a 1 minute cooldown for all foods. The stats on the foods have been streamlined - morale/power over time and out of combat regen.
    Last edited by Jalessa; Jan 16 2009 at 03:25 PM. Reason: had a stat food in the mix that was the wrong food

  10. #210
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Chroner View Post
    i think the idea he was getting at was:

    anything that gives you morale over time can be equated to ICMR. if food gives me 100 morale every 30 seconds, its similar to giving me +200 ICMR.
    not if it does not give you that in combat....

  11. #211
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Jalessa View Post
    Examples (so you can see what I'm using for comparison): Hard Biscuits, Fried Mushrooms, Roast Pork, Perfect Pie, Bread and Jam, etc.

    Creep food lasts from 30s-1m depending on the food, with a 1 minute cooldown for all foods. The stats on the foods have been streamlined - morale/power over time and out of combat regen.
    According to the lorebook all of those items have a 5 minute duration (except Fried Mushrooms which has no info on it's duration).

    http://lorebook.lotro.com/wiki/Item:Bread_and_Jam
    http://lorebook.lotro.com/index.php/Item:Perfect_Pie
    http://lorebook.lotro.com/wiki/Item:Roast_Pork
    http://lorebook.lotro.com/wiki/Item:Fried_Mushrooms
    http://lorebook.lotro.com/wiki/Item:Hard_Biscuits
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  12. #212
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Jalessa View Post
    Examples (so you can see what I'm using for comparison): Hard Biscuits, Fried Mushrooms, Roast Pork, Perfect Pie, Bread and Jam, etc.

    Creep food lasts from 30s-1m depending on the food, with a 1 minute cooldown for all foods. The stats on the foods have been streamlined - morale/power over time and out of combat regen.
    Right now creep (and freep) foods add to OCMR/OCPR (out of combat,) for 30 or 60s as well as having a small health and power regeneration for 5 min. Is this changing?

    Sorry, i'm a bit confused as to which part is changing outside of the relative strengths.
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  13. #213
    BIZL is offline Master-carver 2009 & 2010
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Jalessa View Post
    Examples (so you can see what I'm using for comparison): Hard Biscuits, Fried Mushrooms, Roast Pork, Perfect Pie, Bread and Jam, etc.

    Creep food lasts from 30s-1m depending on the food, with a 1 minute cooldown for all foods. The stats on the foods have been streamlined - morale/power over time and out of combat regen.
    thats what I thought you were talking about the OOC regen is 30s to 1min. and the heal/power over time on all of those is 5 minutes. (except the new crafted food that lasts for 10 minutes)

    vendor bought creep food I could have sworn lasted for 5 minutes aswell...and I thought delving stone food worked the same way

    I'm also a little confused now

    -Morrdan/Weaver/Pre
    Last edited by BIZL; Jan 16 2009 at 03:28 PM.
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  14. #214
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by BIZL View Post
    thats what I thought you were talking about the OOC regen is 30s to 1min. and the heal/power over time on all of those is 5 minutes. (except the new crafted food that lasts for 10 minutes)

    -Morrdan/Weaver/Pre
    '

    Sorry, yes - that's correct. I was only looking at the out of combat regen duration.

    The heal/power over time bonuses did not change duration.

    Edit: blarg, added too many foods to my list.
    Last edited by Jalessa; Jan 16 2009 at 03:28 PM. Reason: blarg...need coffee

  15. #215
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    Re: Upcoming Changes to PvMP!

    Fried Mushrooms are a +stat item so last 10 or 20 minutes or whatever it is they last.
    It was the King Color, of which all the other colors are merely partial and wishy-washy reflections. It was octarine, the color of magic. ...
    But Rincewind always thought it looked sort of a greenish purple.

  16. #216
    BIZL is offline Master-carver 2009 & 2010
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Jalessa View Post
    '

    Sorry, yes - that's correct. I was only looking at the out of combat regen duration.

    The heal/power over time bonuses did not change duration.

    Edit: blarg, added too many foods to my list.
    great Thanks for clearing that up

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  17. #217
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Wasren View Post
    Yeah, I was thinking about Shadow instead because someone had mentioned the radiance and other new sets were big on Acid mitigation. Or Frost? Anything but Common is nice, to be honest.
    BOS should convert our DD to Shadow damage.

    ranged shadow damage has precedent w/other creep classes.

    Any DOT component should remain common, but frankly once the 'wound is bleeding' or the poison is coursing through the veins of our prey...what good is armor? how would armor continue to mitigate that damage which is coming from within a person? So I think the dot should bypass mitigation checks all together, or buff the DOT up in damage to compensate for the mitigation effects based on an average common mitigation figure.
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  18. #218
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by tetrasodium View Post




    And every book where new gear is introduced it will continue to improve. The creep traits use practically the same buy in cost/pool (for lack of a better term) when being created as the freep stuff, but they fail to take into account that creeps have half as many slots before taking into account the huge amount of stuff legendaries can do & affect. The creep racial traits are the most glaring example, seriously... +1% damage? +120 to X mitigation all manner of bonus's so tiny that they are barely even noticable, things with values freeps get for free on gear.
    I can't stress this topic enough and it's an excellent point to boot.
    I can slot 2 traits for DPS and my captains melee crits will increase by 15% in magnitude, yet I need to attain rank 10 as a reaver to get a +1% damage boost (the 2% melee crit boost is still nice, but the former....notsomuch) and I could go on and on with comparisons but it's safe to say the point is the MAJORITY of racials need a hefty boost to better reward people earning their rank.

    I've played reaver for a long time now and there's hardly ever been actual motivation to rank beyond how very much fun the class was to play, and everyone knows how devastating reavers can be.
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  19. #219
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    Re: Upcoming Changes to PvMP!

    While I hold out hope that the info will be more promising changes will come in the next few weeks when we get down to class specific changes.

    Getting crit 2-3% less often or for slightly less in magnitude is NOT the survivability buff that I, as a spider need post moria.

    Having a 10% chance for my DoT ticks to crit (30 second dot that ticks every 3 seconds, on average ONE tick randomly during the entire length of the dot might possibly hit for over 100 common damage) is NOT the damage boost I need post moria.

    I have some AMAZING skills to look forward to that I will never see (improved mez, shorter countdown for latent poison, a single target melee range fear). I have become THE absolute easiest single player controled entity in the entire zone to kill. My entire class is based around kiting and controling a fight, yet I do not have any more capability to do this than classes on the other side who's classes are built around healing or pumping out damage. My only snare, as potent as it is, has a minute cooldown vs EVERY single other kiting class in the game being armed with a snare which has a MUCH shorter cooldown than duration. The class is designed to rely on kiting, but doesn't have enough tools to kite while actually damaging the opponent until receiving a fear at rank 13.

    I used to get by with my lackluster kiting skill set due to a thick health pool, and slower combat system which allowed me to recover from having my opponents close or gain range (depending on their class), now any such lapse results in a very dead spider 90% of the time. Classes I still hit for sub 200 damage through heavy armor mitigations are hitting me with single skills (which sometimes include multiple swings) totaling 1500-2000 damage otherwise known as "over 1/3 of my morale pool).

    Short of some really good class changes announced in the coming weeks, I will just do what the developers have been hinting to me that I should have done the day moria was released and switch to a DPS character.


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  20. #220
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Tattle View Post
    Could someone translate this for me? Or is it not worth reading even in a comprehensible format?
    я могу написать по русски, если ты читать вообще умеешь

    1) Freeps still dont need any keep (and any creep can login and flip it back without fight)
    2) Turbine nerfing damage
    3)Better give legendary weapon to creeps and made their damage same
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  21. #221
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Jalessa View Post
    '

    Sorry, yes - that's correct. I was only looking at the out of combat regen duration.

    The heal/power over time bonuses did not change duration.

    Edit: blarg, added too many foods to my list.
    Just curious are freeps getting anything with book 7 or is it all for creeps?

  22. #222
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Gareth420 View Post
    Just curious are freeps getting anything with book 7 or is it all for creeps?
    The only thing that the freeps might get is a well deserved nerf, other than that you can keep dreaming.
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  23. #223
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by reuben303998 View Post
    The only thing that the freeps might get is a well deserved nerf, other than that you can keep dreaming.
    I guess I do not understand your point. Why would only creeps get something from book 7? Doesn't monster play include both sides? Also I read nothing about any nerfs. Only thing I read was a ton of buffs for creeps I was just asking if there is something in the works for freeps also.

  24. #224
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    Re: Upcoming Changes to PvMP!

    Quote Originally Posted by Gareth420 View Post
    I guess I do not understand your point. Why would only creeps get something from book 7? Doesn't monster play include both sides? Also I read nothing about any nerfs. Only thing I read was a ton of buffs for creeps I was just asking if there is something in the works for freeps also.
    Do freeps really need anymore seeing they pretty much beat creeps at about everything in terms of CC, DPS, mitigation's, etc. etc.
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  25. #225
    Join Date
    Nov 2008
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    434

    Re: Upcoming Changes to PvMP!

    Freeps

    * Lainedhal’s Insignias can no longer be used in areas outside of the Ettenmoors. These items now require that the player is inside a PvMP area.
    * The Chest of Glain Vraig, Chest of the Second Marshall, and Chest of the First Marshall have had their loot tables updated.
    * Boss monsters in the Delving of Fror will now drop level appropriate loot.
    * The slow portion of Dust in the Eyes will now be properly removed on defeat.


    Enjoy!

 

 
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