
Originally Posted by
floon
I wasn't being very serious. And yes, in part because I don't regard this as a serious feature suggestion. It has so many flaws, both from your perspective and ours.
From our perspective: it will be a call driver for CS, we know that. No matter how many warnings you put on something, people still forget, or don't notice, or they knew it was on but meant to turn it off before turning this one quest in, or whatever. Or they'll clean out all the available white and yellow and orange quests at their stalled level, decide they want to start advancing again, and discover that there's no XP to be earned apart from the mother of all mob grinds to get moving again. You're using "everyone plays rationally" logic in promoting what a boon for everyone this would be; we know (from hard, bitter experience) that depending on that doesn't work out.
So many content arcs are absolutely designed around the idea that the characters participating are advancing in level through the arc: many quest lines just won't be able to be finished.
We don't have other game systems that really imply (if not require) something like this. Other games that have this do. It's not because this is a hugely popular feature, intrinsic to the nature of MMOs, that causes other games implement this. It's because they have game systems that will not see much use unless they have it.
From your perspective: it doesn't go backwards, and you'll really want it to, if you're serious about all the reasons for wanting the system. If we introduce lower level content (than what you stalled yourself at) in a book update (like we've been doing for a while now), this system doesn't help you. If another friend of yours who you want to match up with joins the game, this doesn't help you. If you're playing good Samaritan for random folks, this helps you a tiny sliver of the time (you have to be reasonably matched up to be a decent help-meet).
Are the problems with shutting off XP fixable? Sure, but then it's not nearly as "free" a feature: addressing the issues means expanding it with more code and UIs and design. It becomes a full-fledged feature. That's when it gets into the, "Why are we spending so much time putting lipstick on this pig?" area, when what we really should have done is, for a little more effort, a real mentoring system.
If you really want to address the litany of reasons espoused, a mentoring system does it. It handles all the social reasons for wanting this. The challenge level issue for solo players is not answered by this, and that's where I would say go fight on-level stuff or roll an alt. Alts are fun. Or pull out your butterknife and have at it.