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  1. #1
    Join Date
    May 2008
    Posts
    12

    Best Relics for Minstrels?

    I just got my first Tier 8 and was wondering if anyone had a good end game advice for Relics. The Tier 8 Adamant Gem of Dreams looks like a winner, and I am wondering if it doesn't make sense to have a very low end Setting.


    Tier 1 Relics
    Bronze Setting Of Warding: +10 Might/+2.5% Partial Block Mitigation
    Bronze Setting Of Fleetness: +10 Vitality/+2.5% Partial Evade Mitigation
    Bronze Setting Of Deflection: +10 Agility/+2.5% Partial Parry Mitigation
    Bronze Setting Of Deftness: +10 Agility/+10 Might
    Bronze Setting Of Endurance: +10 Vitality/+10 Agility
    Bronze Setting Of Might: +10 Might/+10 Vitality

    Tier 2 Relics
    Copper Setting Of Rage: +204 Melee Critical/+10 Might
    Copper Setting Of The Enduring Hand: +204 Ranged Critical/+10 Vitality
    Copper Setting Of The Deft Hand: +204 Ranged Critical/+10 Agility
    Copper Setting Of Whelming: +204 melee Critical/+10 Vitality
    Agate Gem Of The Fateful Word: +480 Tactical Rating/+10 Fate
    Agate Gem Of The Willful Word: +480 Tactical Rating/+10 Will

    Tier 3 Relics
    Iron Setting Of Fleet Hand: +208 Ranged Critical/+2.5% Partial Evade Mitigation
    Iron Setting Of Stout Deflection: +208 Melee Critical/+2.5% Partial Parry Mitigation
    Iron Setting Of The Stout Ward: +208 Melee Critical/+2.5% Partial Block Mitigation
    Amethyst Gem Of The Determined Mind: +60 In Combat Power Regen/+10 Will
    Amethyst Gem Of Determined Fate: +60 In Combat Power Regen/+10 Fate
    Amethyst Gem Of Destiny: +10 Will/+10 Fate

    Tier 4 Relics
    Early Rune Of The Heart: +75 Morale/-2% Attack Duration
    Early Rune Of The Spirit: +75 Power/-2% Attack Duration
    Steel Setting Of Great Might: +3% Partial Block Mitigation/+3% Partial Parry Mitigation
    Steel Setting Of Great Rage: +212 Melee Critical/+12 Agility/+12 Vitality
    Garnet Gem Of The Mindful Touch: +600 Incoming Healing/+12 Will
    Garnet Gem Of The Fateful Touch: +600 Incoming Healing/+12 Fate

    Tier 5 Relics
    Aged Rune Of Courage: +100 Morale/-5% Item Wear Chance On Hit/+50 Power
    Aged Rune Of Freedom: +100 Power/-5% Item Wear Chance On Hit/+50 Morale
    Silver Setting Of Strength: +216 Melee Critical Rating/+2.5% Devastate Magnitude/+15 Might
    Silver Setting Of Longevity: +216 Melee Critical Rating/+2.5% Devastate Magnitude/+15 Vitality
    Sapphire Gem Of Empowerment: +216 Tactical Critical Rating/+72 In Combat Power Regen/+15 Will
    Sapphire Gem Of The Sage: +216 Tactical Critical Rating/+72 In Combat Power Regen/+15 Fate

    Tier 6 Relics
    Profound Rune Of Swift Step: -2.5% Attack Duration/+480 Ranged Defense/+125 Power
    Profound Rune Of Action: -2.5% Attack Duration/+480 Melee Defense/+125 Morale
    Gold Setting Of Nimbleness: +5% Partial Evade Mitigation/+220 Ranged Critical/+15 Agility
    Gold Setting Of Quickness: +5% Partial Parry Mitigation/+220 Melee Critical/+15 Agility
    Ruby Gem Of Nobility: +84 In Combat Power Regen/+1200 Incoming Healing/+15 Fate
    Ruby Gem Of Respite: +84 In Combat Power Regen/+1200 Incoming Healing/+15 Will

    Tier 7 Relics
    Deep Rune Of The Mountains: +150 Morale/+100 Power/-2.5% Attack Duration
    Deep Rune Of The Forest: +100 Morale/+150 Power/-2.5% Attack Duration
    Platinum Setting Of The Bulwark: +7.5% Partial Block Mitigation /+224 Melee Critical Rating/+5% Devastate Magnitude
    Platinum Setting Of Hardiness: +15 Vitality/+15 Might/+15 Agility
    Moonstone Gem Of The Sundering Sea: +15 Will/+15 Fate/+960 Tactical Rating
    Moonstone Gem Of The Stars: +1200 Incoming Healing/+480 Tactical Defense/+90 In Combat Power Regen

    Tier 8 Relics
    Ancient Rune Of The Storm: +600 Ranged Defense/+150 Power/+150 Morale
    Ancient Rune Of The Thunder: +600 Melee Defense/+150 Morale/+150 Power
    Ithildin Setting Of The Biting Fly: +7.5% Partial Evade Mitigation/+5% Devastate Magnitude/+230 Ranged Critical Rating
    Ithildin Setting Of Reflex: +7.5% Partial Parry Mitigation/+5% Devastate Magnitude/+230 Melee Critical Rating
    Adamant Gem Of Dreams: +96 In Combat Power Regen/+230 Tactical Critical Rating/+1200 Tactical Rating
    Adamant Gem Of The Moon: +96 In Combat Power Regen/+600 Tactical Defense/+1200 Tactical Rating

    Tier 9 Relics (Level 61 and above items only)
    Mithril Setting of the Warrior: +20 Vitality/+20 Might/+20 Agility
    Mithril Setting of the Citadel: +10% Partial Block Mitigation/+7.5% Devastate Magnitude/+350 Melee Critical Rating
    Emerald of the Verdant Glen: +1500 Incoming Healing/+520 Tactical Defense/+102 In-combat Power Regen
    Emerald of the Abyssal Depths: +20 Fate/+20 Will/+1200 Tactical Rating
    Subtle Rune of the Marshes: +200 Power/+150 Morale/+250 Ranged Critical Defense
    Subtle Rune of the Crags: +200 Morale/+150 Power/+250 Melee Critical Defense

  2. #2
    Join Date
    Apr 2007
    Posts
    2,520

    Re: Best Relics for Minstrels?

    I use these on my book and my healing weapon:
    Mithril Setting of the Warrior: +20 Vitality/+20 Might/+20 Agility
    Emerald of the Verdant Glen: +1500 Incoming Healing/+520 Tactical Defense/+102 In-combat Power Regen
    Subtle Rune of the Crags: +200 Morale/+150 Power/+250 Melee Critical Defense

    And I use these on my dps weapon:
    Mithril Setting of the Citadel: +10% Partial Block Mitigation/+7.5% Devastate Magnitude/+350 Melee Critical Rating
    Adamant Gem Of Dreams: +96 In Combat Power Regen/+230 Tactical Critical Rating/+1200 Tactical Rating
    Subtle Rune of the Crags: +200 Morale/+150 Power/+250 Melee Critical Defense

    I think that the melee defense (Profound Rune of Action or Ancient Rune of the Thunder) or the melee crit defense runes are important to have because of the protection it affords you. Incoming healing on the healing weapon/book is nice for when you can't avoid taking damage. Tactical defense is another good one to have on the gem because it helps keep you alive, but ICPR is the most important stat for this slot, in my opinion, but ICPR keeps everyone alive! For the dps weapon, the devastate magnitude can't be beat since it applies to your tactical spells, too, and hey, melee crit rating for that Herald's Strike is kinda cool, too. The +20 stat settings are very nice, too, since they boost up some stats that I don't necessarily build for but which it's nice to have anyway.
    Narlinde ~ Minstrel, Singer of the Lament of Windfola

 

 

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