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  1. #1
    Join Date
    Jun 2007
    Posts
    341

    Question about play dead interrupts

    Ive played my minstrel in the moors for a bit, not long, and have seen a total of 5 playdeads get interrupted. It always happens that I will use the skill, my little hobbit makes way for the ground and right before she hits BAM "Interrupted" pops above my head and Im now stunned/deadforrealz.

    Is this working as intended? Ive never heard of a skill without inductions being interrupted.
    [B]My shieldwall brings all the ladies to the Moors[/B]
    [COLOR=mediumturquoise]Btw, it's not a dress, it's a battlerobe.[/COLOR]

  2. #2
    Join Date
    Nov 2007
    Posts
    5,588

    Re: Question about play dead interrupts

    Three things can happens on a pretty constant basis:

    1) Thanks to server lag (now the Turbine believes their servers have anything to do with it) you will get stunned by a creep right before you click FD and even though your FD will activate the stun will "catch-up" and land hence popping you out.

    PLEASE NOTE: This happens to Spiders with burrows and Wargs with HiPS, we are not alone with this misery out there.

    2) Spider Hatchlings procing on you while dead used to pull you out, not sure if this is still the case.

    3) The ever present double tap that has killed me 30-40 secs faster than I was going more times than I can count.

    Not fun, but in the Moors life is more interesting. Keep fighting the good fight and use your 20 meter AoE creep root to save others when you can
    [charsig=http://lotrosigs.level3.turbine.com/032020000000c08ff/signature.png]Winterfell[/charsig]

    For My BW Brethren or Those Who Love Stick Figures [url=http://forums.lotro.com/showthread.php?t=322130] 3 Years of Stick Art [/url]
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  3. #3
    Join Date
    Jun 2009
    Posts
    2,265

    Re: Question about play dead interrupts

    Quote Originally Posted by Winterfell View Post
    1) Thanks to server lag (now the Turbine believes their servers have anything to do with it) you will get stunned by a creep right before you click FD and even though your FD will activate the stun will "catch-up" and land hence popping you out.

    PLEASE NOTE: This happens to Spiders with burrows and Wargs with HiPS, we are not alone with this misery out there.
    What he said. My mini gets stuned out of FD. My spider gets stunned out of burrow. Heals go off after I'm dead. Someone hit their button a split second before you did but you get to blow a cooldown anyway because the server takes a second to register everything happening.
    [IMG]http://i39.tinypic.com/2qxlqbl.jpg[/IMG]

  4. #4
    Join Date
    Sep 2007
    Posts
    3,911

    Re: Question about play dead interrupts

    I'm more annoyed by the duration being shortened because of the damage you take. 30s feign may end up only being 15s after the damage stops a second after the feign if you don't get interrupted.

    Also, I miss the old legacy that made feign death last for 45s... Now it's 33 seconds maxed out. Thanks a lot, Turbine.


  5. #5
    Join Date
    Apr 2007
    Posts
    595

    Re: Question about play dead interrupts

    Quote Originally Posted by Familiarity View Post
    I'm more annoyed by the duration being shortened because of the damage you take. 30s feign may end up only being 15s after the damage stops a second after the feign if you don't get interrupted.

    Also, I miss the old legacy that made feign death last for 45s... Now it's 33 seconds maxed out. Thanks a lot, Turbine.
    Lol, by far that was my favorite legacy and I miss it. There was nothing more fun than flopping down and feeling the anger on the other side, you could almost hear the frantic "Won't they ever come up!?" with that 45 second feign. I could almost get up and go get a soda and come back in time to see my death. It amazed me how at time creeps would just patiently stand there getting slaughtered with a whole raid targeted on a 45 second feigned minstrel. More than once it was enough time and distraction for a counter push that would save me. I wish I'd never deconned that LI. With that gone and the warspeech change... meh... sigh... lol.
    [CENTER][url=http://my.lotro.com/character/brandywine/valkyriesong/][charsig=http://lotrosigs.level3.turbine.com/0320b000000021494/01008/signature.png]undefined[/charsig][/url][/CENTER]
    [url=http://my.lotro.com/character/brandywine/valkyriesong/][CENTER]Valkyriesong[/CENTER][/url]

  6. #6
    Join Date
    Apr 2007
    Posts
    1,555

    Re: Question about play dead interrupts

    Quote Originally Posted by ConstantiaChlorus View Post
    Lol, by far that was my favorite legacy and I miss it. There was nothing more fun than flopping down and feeling the anger on the other side, you could almost hear the frantic "Won't they ever come up!?" with that 45 second feign. I could almost get up and go get a soda and come back in time to see my death. It amazed me how at time creeps would just patiently stand there getting slaughtered with a whole raid targeted on a 45 second feigned minstrel. More than once it was enough time and distraction for a counter push that would save me. I wish I'd never deconned that LI. With that gone and the warspeech change... meh... sigh... lol.
    Not to mention the epic back-to-back hobbit feign ability.

    Hobbits are so OP.

  7. #7
    Join Date
    Mar 2008
    Posts
    1,252

    Re: Question about play dead interrupts

    Quote Originally Posted by ConstantiaChlorus View Post
    Lol, by far that was my favorite legacy and I miss it. There was nothing more fun than flopping down and feeling the anger on the other side, you could almost hear the frantic "Won't they ever come up!?" with that 45 second feign. I could almost get up and go get a soda and come back in time to see my death. It amazed me how at time creeps would just patiently stand there getting slaughtered with a whole raid targeted on a 45 second feigned minstrel. More than once it was enough time and distraction for a counter push that would save me. I wish I'd never deconned that LI. With that gone and the warspeech change... meh... sigh... lol.

    I think it was 47 secs maxxed and ya it was great. I remember getting small zerged in EC early in the morning and after hitting all of them I would do the feign....they'd die or run before I ever came up.
    [charsig=http://lotrosigs.level3.turbine.com/022040000001209f6/01008/signature.png]Eldroan[/charsig]
    [COLOR=white][COLOR=sandybrown]Meneldor Creeps:[/COLOR] Carnivor- Warg r10[/COLOR]
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  8. #8
    Join Date
    Nov 2008
    Posts
    1,291

    Re: Question about play dead interrupts

    Quote Originally Posted by Familiarity View Post
    I'm more annoyed by the duration being shortened because of the damage you take. 30s feign may end up only being 15s after the damage stops a second after the feign if you don't get interrupted.

    Also, I miss the old legacy that made feign death last for 45s... Now it's 33 seconds maxed out. Thanks a lot, Turbine.
    I know, I miss the legacy that made your FD so long. However, I think I like having it on a 10 minute CD instead of a 20 minuted CD better.
    Mihiraa-Xombor-Fallarden ~ Fully Wrecked-Elenyali ~ Arkenstone
    Bunnytail ~ Terminus Venatus Triumphus

    Led the Charge at Khazad-dûm x2

  9. #9
    Join Date
    Apr 2007
    Posts
    2,520

    Re: Question about play dead interrupts

    Quote Originally Posted by jennirich View Post
    I know, I miss the legacy that made your FD so long. However, I think I like having it on a 10 minute CD instead of a 20 minuted CD better.
    This. 10 minute CD for the win!!!
    Narlinde ~ Minstrel, Singer of the Lament of Windfola

  10. #10
    Join Date
    Feb 2007
    Posts
    1,820

    Re: Question about play dead interrupts

    Quote Originally Posted by Familiarity View Post
    I'm more annoyed by the duration being shortened because of the damage you take. 30s feign may end up only being 15s after the damage stops a second after the feign if you don't get interrupted.

    Also, I miss the old legacy that made feign death last for 45s... Now it's 33 seconds maxed out. Thanks a lot, Turbine.
    Not many people remember when feign death used to be 1 minute back in SoA. Would be nice to see Trapdoor Sanctuary reduced to 30 seconds as well since so many people complained that waiting 1 minute for a minstrel to come up to die was too long.

 

 

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