Its also obvious ,but not mentioned, that with that content in DDO also doubled or more in the same time....This is an interesting set of slides about the DDO experience with F2P that Turbine presented at the Game Developer's Conference this year - thanks to another poster here for that link. And while it doesn't point to the "end of end-game", it certainly does suggest an evolving set of priorities. For example, on one slide he mentions that the normal subscription-based game drives thinking like "We have to build more content for elders to maintain subs", while F2P model is more "We have to build more of what's selling". A hybrid model with both subscriptions and F2P would need some of both, so priorities are going to be split (unless what's selling also happens to be "elder content" - it wasn't).
Some interesting stats:
Khafar
- 5X previous revenues.
- 2X previous subscriptions.
- 10X previous number of active players per month.
- 20% of F2P players spend money. With 1 million new players, that's 200K new spenders.
- They reacquired 20% of all previous players who had left the game.
- Most subscribers use the store, and 1 in 5 buys additional Turbine Points (beyond the 500 TP/mo that comes with the subscription).
- Average age of players did shift down, from 15% under 25 to 25% under 25.
lol
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