Re: New Massively Article

Originally Posted by
douglasburns
If they think it is an exploit, then they should fix it. If they do not alter something (Undunion for 3+ years), I am going to consider it "as intended".
I agree with your first point. I don't agree with your second. I do not see the logical connection in this case. Undunion could have been left alone because it is far down the development priority. It is very old content at this point that few run. The lack of fixing it could be because it is such a low priority item.
If Barad Gularan is part of the scalable dungeons, and that exploit is not fixed, I will consent that it is intended behaviour.
When common orcs break LoS with me and make me miss, are the orcs "cheating"? I think not. Likewise the opposite is true.
You are right. It is not cheating. But that is only because - unlike Undunion - there is not (in my mind) a clear way to defeat him that Turbine wants you to do. That's the difference.
I do not agree with this. Part of the difficulty is figuring out the ways in which he can be defeated.
The difference between clever tactics and cheating, is more along the lines of "would this make sense if this fight was real"? The throne trick is blatant exploiting bugging out the boss in plain sight of the player, and suprise! Turbine fixed it. Undunion has not been touched in 3+years, and ducking around a corner actually makes sense in this case.
If we want to use this logic I present to you Thaurlach. You used to be able to LOS his jumps in the Everseer room. Turbine stopped that very quickly. In this case it is a perfect example of "this would make sense if it is real." After all, if you hide behind a pillar it will absorb the shockwaves that are meant to damage you.
But it got fixed.
I think LOS exploits are clever tactics if and only if none of the LOS exploits got fixed. This is not the case.
I agree, Turbine should focus more on fights that are less predictible, and dont rely on "one shot events" that the boss can wipe you with. In my opinion these sorts of fights are far more predictible and way "easier". It also bothers me how with rad gear gating they force all characters to basically have the same gear. predictible and boring.
Predictable fights also produce "bad" players. The same rinse and repeat formula fights, don't encourage players to think on their feet, but rather memorize a preset sequence of garunteed events.
Exploits need to be fixed, if indeed Turbine actually think something is an exploit. Otherwise I don't want to hear any whining about it.
I have no qualms with the above. I think you hit the nail on the head.
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