Re: 2 Points per Trap? Really....? Is this some kind of Joke?
Turbine lowered the points because lure traps only required easy to acquire materials - straw from farmers. Weapon smiths were going nuts having someone farm. Ship straw and make hundreds of lure traps.
That was followed by a multi-stage series of changes to crafting. Including lowering the crafting experience points for traps. Change the bill of materials for many recipes. As to whether Turbine will make another pass to analyze the crafting XP given for each recipe. Adjust the values again. No idea.
No matter what Turbine does there is always going to be recipes that are optimal or near optimal for crafting XP generation. There are going to be other recipes that are very inefficient.
I wish Turbine would go to a system similar to the crafting guilds. You want to level your crafter. You have to run the training recipes. Turn the Bind On Acquire barter items in for your XP. This method would solve two problems:
1) Flooding the market with low cost non-critical products
2) Make is easy to balance the bill of materials and crafting XP.
Unless stated otherwise, all content in this post is My Personal Opinion.