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Thread: New Vault

  1. #51
    Join Date
    Apr 2007
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    1,556

    Re: New Vault

    This seems to have been a bad idea...folks want to see similar stuff grouped together...not alpha.....and like seeing everything at once.

    Judging from my rather large kin's reaction, the new vault is univerally considered a mistake and I have no doubt Turbine is aware that it isn't popular.

    Let's just hope it doesn't take them years to correct this mistake as it has with radiance gating or that they take years making tiny corrections around the edges that don't fix anything as they have been doing with the legendary system.

  2. #52
    Join Date
    May 2007
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    220

    Re: New Vault

    Quote Originally Posted by rhegan View Post
    Did you miss the chest dropdowns? Or the ability to sort by type, or type in names, or yeah... My reaction was a shock as well (in beta), but quickly it became more useful than the old layout. An ability to name chests, and possibly the ability to display/pin multiple chest contents and drag them around would be nice, but, well, you guys should have seen vault 1.0 - nothing but a dropdown list of jumbled things.

    It really, really, really sounds like everyone in this thread hasn't figured out how to use the vault. You can drag to lengthen it. You can view one chest at a time and sort things into 10 chests (that's a lot, more than I need, and I'm a heavy crafter on many characters), sort out ingredients, sort by type of materials, type in names.... Only thing missing is cute icons for you to drag around to make patterns in a chest.

    Exactly, they did. Anyone saying otherwise just wasn't there, didn't pay attention, or is ranting. I doubt they'd change the vault "solely for the sake of changing it" - how would that make sense? Like they don't have other things to do and add, and they have so many people with so much time on their hands that they have nothing better to do. Clearly the vault either 1) takes up less memory or works better and/or 2) enables them to add extra space much more easily (what, you guys don't want more space? :P).
    Way to take your own opinion and act like a total condescending ***. I was in beta the entire time and added my input on this change several times. I have tried every aspect of the vault and played with it PLENTY...still hate every part of it. So don't give me some **** about "not knowing how to use it." You can kiss my ***. The filters are totally worthless for people (like me) that are visually oriented searchers who had no trouble distinguishing icons from one another before. It's a totally worthless change with zero benefits for me and my style. Searching for IXP runes is so much fun now...it's awesome having to scroll over every single one to find the one you're looking for! I love it! How fun is this now!!! Before I could order my components and runes and LI items and know exactly where things were when I went to look for them. The only people this vault benefits are the ****** bags that would randomly throw **** into their vault without any organization what-so-ever.

    As to all the people saying we just need to give Turbine time to fix what they broke for no good reason...good luck with that. I'll believe it when I see it. They have not followed through with anything since well before Moria. They have lost all credibility and I give them absolutely no "time to fix their mistake." Should have been fixed before this travesty went live or reverted to the old version until it was ready for primetime.

    As obvious from the tone of my post, this is the very last straw for Turbine and I'm done until this disaster of a vault is fixed. When they get off their asses and give us back the ability to sort the way WE choose to, then I'll gladly come back and give Turbine some more of my money. Until then, they can shove it.
    [center] ~~ [color="#4169E1"]Jimeson[/color] - 85 Loremaster, SM Historian ~~ [color="#4169E1"]Timothir[/color] - 85 Captain, SM Explorer ~~ [color="#4169E1"]Jimestan[/color] - 75 Champion, SM Cook ~~
    ~~ [color="#4169E1"]Slimjim[/color] - 65 Burglar, SM Tinker ~~ [color="#4169E1"]Portus[/color] - 65 Hunter, SM Metalsmith ~~ [/center]

  3. #53
    Join Date
    Feb 2007
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    50

    Thumbs up Re: New Vault

    I have to admit, when I first viewed the vault in beta, it was a shock! However, I've done some working with it and am prepared to accept the changes simply because, as I understand it, it was creating lag. I hate lag so I'll learn to use this new vault and wait for some improvements.

    Quit the game over it?? Seriously?? Personally, I can't get over-rot over pixels on a screen.

    (Thank you for the return of the smilies.)
    If at first I don't succeed, I'll try and try again ........just let me rest first:)

    .

  4. #54
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    May 2007
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    182

    Re: New Vault

    Quote Originally Posted by anwar View Post
    Let's just hope it doesn't take them years to correct this mistake as it has with radiance gating or that they take years making tiny corrections around the edges that don't fix anything as they have been doing with the legendary system.
    This exactly. Turbine seems to want to mess with things that aren't broken or can be overlooked, but big issues seem to always fall by the wayside. It took them a week to fix chair racing (for those who remember it) or running around with the watchers tentacle following you, yet things like swift bow animation and the turtle raid take weeks and months (or years in swiftbow's case) to actually fix. They've known since the early stages of moria that rad gating and the LI system needed major overhauls, yet they chose to do minor tweeks here and there, yet as soon as someone cried OP hunter, boom! broad sword type changes to the class with the first book update. I'm really interested to see how long it takes them to fix the completely laughable TP fiasco. It seems to me they should have worried more about important facets of the game and left the vault alone.

  5. #55
    Join Date
    Jun 2007
    Posts
    65

    Re: New Vault

    On a positive note, I've noticed that the same named single use recipes now stack and only count as one item in the new vault.

    Saved me 20 slots so far

    Just hope it's not a bug
    [charsig=http://lotrosigs.level3.turbine.com/03202000000298fa4/01002/signature.png]Latria[/charsig]

  6. #56
    Join Date
    Sep 2010
    Posts
    4

    Re: New Vault

    I am just another A.D.D.er that simply cannot utilize this new vault without extraordinary difficulty.

    Imagine being in a room having a serious one on one conversation, and just to the side and behind the person you are facing is a huge television that is turned on. The new vault is just like this for me. The item icons are the conversation that I am trying to pay attention to and the HUGE PURPLE letters to the right are the television which is completely disrupting my ability to focus on what I am looking for. It is a damned awful experience, especially when I find that what i am looking for is not in this chest, so I change chests and have to start all over again.

    Please fix the bank so we can turn off the words and just use icons, its how we have been identifying items in the game since before it went live. I don't even like to use vendors for that reason but at least the text isn't an awful color.

  7. #57
    Join Date
    Sep 2010
    Posts
    42

    Re: New Vault

    I'm not reading through 4 pages of "new vault" chat...but I wanted to add my 2 cents...

    I hate this new vault with every bone in my body...I would spend 5000 turbine points for "the old vault" in a heartbeat...I really don't understand how anybody considers this an improvement...it's a total disaster in my opinion...I can't stand it on so many levels
    [charsig=http://lotrosigs.level3.turbine.com/0320d00000019538e/01008/signature.png]Misanthropia[/charsig]

  8. #58

    Re: New Vault

    Quote Originally Posted by jwetze1 View Post
    On a positive note, I've noticed that the same named single use recipes now stack and only count as one item in the new vault.

    Saved me 20 slots so far

    Just hope it's not a bug
    You must not have tried it before because single use recipes were stackable prior to this update. I've had at least a dozen single use recipes in stacks in my vault for months now.
    [COLOR=#00ff00][COLOR=#00ff00]95 Bur[/COLOR][/COLOR][COLOR=#00ff00]glar-R8 | 95 Lore-Master-R8 | 95 Minstrel-R7 [COLOR=#00ff00]| 95 Hunter-R7 [/COLOR]| 95 Captain-R6 | [/COLOR][COLOR=#00ff00]85 Warden [/COLOR]| [COLOR=#ff0000]76 Rune-keeper[/COLOR] | [COLOR=#ffa500]60 Guardian[/COLOR]

  9. #59
    Join Date
    Mar 2007
    Posts
    61

    Re: New Vault

    I got used to the vault after playing around with it for like 5 mins. It's actually kind of handy. The filters are great (especially if you have a lot of patterns - my bank alts thank you!).

    I would like to see some wider category filters, like 'show all ore' or 'show all cosmetic' or 'show all potions'.

    Also, being able to open 2 vaults, or having side-by-side listings could help those that want to sort into bags (via the bags drop-down). So, you could have the main bag in 1 window and the another in the other (both selectable with drop-downs).

    If the lua has hooks into this code, I suspect we'll be seeing some nifty stuff with sorting and such very soon.
    [charsig=http://lotrosigs.level3.turbine.com/0320200000020bf96/01005/signature.png]Argusto[/charsig]

  10. #60
    Join Date
    Apr 2007
    Posts
    118

    Re: New Vault

    Make the freaking thing at least expand horizontally as well plz.

  11. #61
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    Jul 2008
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    1,832

    Re: New Vault

    Personally, I like the new vault. I actually hope they take it one step further and expand it to the inventory as a whole.

    Having middle aged eyes and a 19" Widescreen monitor at a fixed resolution, I would always have to lean close to it to see what the heck I was looking at.

    I mean, seriously, the icons are the size of well, not even a postage stamp. I can't read a postage stamp from 3 feet away.

    This way you can read what things are without having to scroll over each one with the mouse.

  12. #62
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    Sep 2010
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    42

    Re: New Vault

    Quote Originally Posted by trancejeremy View Post
    Personally, I like the new vault. I actually hope they take it one step further and expand it to the inventory as a whole.
    the new vault is annoying, but not game breaking....if they switch the inventory to work like that however...lotro will be a thing of the past for me, I hate star wars but TOR I'm sure will at least have a normal inventory for me to use
    [charsig=http://lotrosigs.level3.turbine.com/0320d00000019538e/01008/signature.png]Misanthropia[/charsig]

  13. #63
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    Apr 2007
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    93

    Re: New Vault

    With these suggested changes, the vault becomes acceptable. As it is now, it's a lousy system for many of us who actually organized their vault and knew where things were.

    Quote Originally Posted by Killevan View Post
    Good idea but poorly executed. Whereas you do gain some nice features (filtering, search, etc.) with the new system, you also lose some benefits as well. I see 3 fixes that should satisfy most proponents of the "old" style vault, including myself.

    First - Add width adjustment capability (similar to the height adjustment)

    Second - Allow users to toggle on/off item descriptions (allowing for more than 2 columns of items)

    Third - Allow manual sorting by the player (automatic sorting should be an option)

    I believe with these few fixes the vault system could be as close to ideal as possible.
    [charsig=http://lotrosigs.level3.turbine.com/0320200000001eb3c/01004/signature.png]Taeyn[/charsig]

  14. #64
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    Apr 2007
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    956

    Re: New Vault

    I kicked my dog this morning because of this new vault design.

    I guess that sums up how I feel.
    Rank 10 Hunter, Rank 9 Warleader, Rank 9 Weaver, Rank 7 Reaver, Rank 6 Guardian, Rank 6 Warg, Rank 5 Lore-master, Rank 5 Blackarrow, Rank 4 Champion, Rank 3 Reaver, Rank 2 Rune-keeper, just to name a few.

  15. #65
    Join Date
    Sep 2008
    Posts
    598

    Re: New Vault

    I wasn't sure whether I'd like or loathe the new vault. Now that I've had a couple of days to play with it, I'm a convert. There are a few minor changes I'd love to see but they're all things that have already been mentioned elsewhere as in the works and coming in some future patch, so meh - I can live with a few annoyances until then.

    What I've found works for me is to organize my stuff into chests so the chest order is the same from character to character. I've done it like this:
    Main chest - crafting materials and components, both raw and processed
    Chest 1 - special crafting ingredients; journals, crafting guild scrolls/crests/patterns/etc., crit ingredients, crafting lore, recipes, etc.
    Chest 2 - clothing
    Chest 3 - anything to do with LIs
    Chest 4 - barter items and any rep items I haven't got around to sticking into one of my house chests yet
    Chest 5 - potions, food, drink, situational jewellery, festival foods and drinks, dyes, etc. - basically "misc junk"
    Chest 6 - character-bound housing items

    Makes it easy to find everything, and while I'm still grumpy over things like my neat apprentice-to-supreme arrangements of items within the old-style vaults being a thing of the past, I am adoring being able to unlock vault space as long as I have the gold for it, and being able to stuff all of everything in any given category into a single bag instead of it getting split between two (or more!) bags.
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  16. #66
    Join Date
    Jan 2007
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    329

    Re: New Vault

    Quote Originally Posted by MistressMagpye View Post
    ... while I'm still grumpy over things like my neat apprentice-to-supreme arrangements of items within the old-style vaults being a thing of the past, I am adoring being able to unlock vault space as long as I have the gold for it, and being able to stuff all of everything in any given category into a single bag instead of it getting split between two (or more!) bags.
    heh, that's exactly what I miss! .. and what I love as well.

    The devs did a nice job of responding to the issues brought up in beta, and they told us at the time that they couldn't get all the changes that they had in mind rolled into the release, and added that they'd be continuing to work on it. Based on how much the new vault improved in that short time, and how responsive they were to our concerns, I have every confidence that soon enough the vault will be flexible enough to meet all sorts of organization styles. Not like they don't have other issues to fix atm ..

  17. #67
    Join Date
    Mar 2007
    Posts
    5,190

    Re: New Vault

    It needs the ability to name the chests, and the ability to stretch horizontally so you can have more columns but aside from that the new vault is heads and shoulders above the old. Way more functional, and has expandability the old vault system just didn't have.

    That new search bar has spoiled me, I want it on all vendors as well.

  18. #68
    Join Date
    May 2007
    Posts
    100

    Re: New Vault

    I don't understand the complaints about the new vault. I simply don't get them. Except those from people who just don't like change in any form; those I at least understand.

    To me, grouping items in the vault by their type is great. I can put all my consumables in one chest, all my barter items in another, all my metalsmith items in a third, tailor in a 4th, housing items in a 5th, etc etc ad nauseum. This exactly mirrors the way I had my vault organized to begin with.

    How is this not easier? And they're even ordered alphabetically, or reverse-alphabetically, if I was needing that for some reason.

    Okay, let's assume for the moment that I don't want to organize my vault as above. Let's assume that I want to put all my recipes together, regardless of profession. So all recipes go into my 1st chest, ingredients into the 2nd, and so on.

    Again, how is this not easier?

    Wait, wait, I know. Maybe I just want to view all my items at one time in one big list, but I don't like scrolling through them to find the one item I want... let's say, a 4th tier metalworking recipe that I can't quite remember the name of.

    Oh look, a nifty little drop-down that allows me to select by Type of item... and one of those types is "Recipe: Metalworking Tier 4". So I can instantly see all of the recipes of my 4th tier, and find them super quickly.

    Of course, I can always view all my items in one big window if I want, simply by clicking the "All" button on the "Viewing" (or whatever the label says) drop-down, no matter what chest they're in.

    [sarcasm]

    But that damned idea of allowing me to auto-stack items when I drag them into the vault (in any window or view) and then auto-switching to that chest so I can see how many I have? Insane. Just craziness.

    And forget that Search feature in case I'm just too lazy to bother with the two clicks it takes to go to my consumables chest. I can just type in "Edhelharn" and see all my tokens at once. That's not efficient or easy at all.

    Let's not talk about how much the auto-stacking and ability to add things to a full shared storage helps, either.

    Definitely a horrible implementation of a new system for the vault. Can't stand it. Just awful, awful, awful.

    [/sarcasm]



    Good job, devs. This was one of the most helpful parts of the update for me (well, that and the increased shared storage space... once my TP total is fixed, anyway).
    [charsig=http://lotrosigs.level3.turbine.com/0a20b000000038edc/01003/signature.png]Pelcatas[/charsig]
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  19. #69
    Join Date
    Jun 2007
    Posts
    78

    Re: New Vault

    first, I must say I do dislike the current version of the vault as a whole. some feature manage improvements; filtering, text descriptions of objects and search capability are all cool.

    however, i don't remember what bags i left my **** in AND i don't know what items get tagged to lotro's filtering system. for example: crafting mats: ingredient, resource, etc. I HAVE NO FREAKING CLUE WHICH IS WHICH.

    my hope is this will be fixed in the near future as they promised in the dev diaries about this very change: http://www.lotro.com/gameinfo/devdiaries/799-developer-diary-vault-changes
    Gone but not forgotten: Misty Mountain Silver, Monster-specific Craft Ingredients, Man-heal being a +75% full health heal, Monster Aggro Halos (that extended past their noses!) and weapons that had different attack speeds.

  20. #70
    Join Date
    Jan 2007
    Posts
    12,565

    Re: New Vault

    Add me to the list of people that hate the new vault. Almost as much as the new forums.
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  21. #71
    Join Date
    Apr 2007
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    448

    Re: New Vault

    Quote Originally Posted by Crimson_Praetorian View Post
    [sarcasm]
    I don't understand the complaints about the new vault. I simply don't get them. Except those from people who just don't like change in any form; those I at least understand.

    To me, grouping items in the vault by their type is great. I can put all my consumables in one chest, all my barter items in another, all my metalsmith items in a third, tailor in a 4th, housing items in a 5th, etc etc ad nauseum. This exactly mirrors the way I had my vault organized to begin with.

    How is this not easier? And they're even ordered alphabetically, or reverse-alphabetically, if I was needing that for some reason.

    Okay, let's assume for the moment that I don't want to organize my vault as above. Let's assume that I want to put all my recipes together, regardless of profession. So all recipes go into my 1st chest, ingredients into the 2nd, and so on.

    Again, how is this not easier?

    Wait, wait, I know. Maybe I just want to view all my items at one time in one big list, but I don't like scrolling through them to find the one item I want... let's say, a 4th tier metalworking recipe that I can't quite remember the name of.

    Oh look, a nifty little drop-down that allows me to select by Type of item... and one of those types is "Recipe: Metalworking Tier 4". So I can instantly see all of the recipes of my 4th tier, and find them super quickly.

    Of course, I can always view all my items in one big window if I want, simply by clicking the "All" button on the "Viewing" (or whatever the label says) drop-down, no matter what chest they're in.

    But that damned idea of allowing me to auto-stack items when I drag them into the vault (in any window or view) and then auto-switching to that chest so I can see how many I have? Insane. Just craziness.

    And forget that Search feature in case I'm just too lazy to bother with the two clicks it takes to go to my consumables chest. I can just type in "Edhelharn" and see all my tokens at once. That's not efficient or easy at all.

    Let's not talk about how much the auto-stacking and ability to add things to a full shared storage helps, either.

    Definitely a horrible implementation of a new system for the vault. Can't stand it. Just awful, awful, awful.

    [/sarcasm]



    Good job, devs. This was one of the most helpful parts of the update for me (well, that and the increased shared storage space... once my TP total is fixed, anyway).
    FTFY

    For people who organize visually, that could open their vaults and immediately see everything and identify what they were looking for and get it in under 5 seconds, this is a nightmare.

    Drop down boxes, alphabetical sorting, search boxes, and filters don't help when you're looking for an icon. You cant search or filter by what an icon looks like.

    We have already sorted things into chests based on their use. And seeing the grouping allows us to quickly narrow our visual search and pinpoint the item we're looking for. We don't just throw everything in the fault hap-hazard like. Yes, the auto stacking is great, until you throw a stack of something in that doesnt already have a partial stack, and it goes into whichever vault chest you were looking at at the time.

  22. #72
    Join Date
    Aug 2010
    Posts
    32

    Re: New Vault

    Just wanted to throw my vote in for "not game breaking for me but disappointed in the current vault system".
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  23. #73
    Join Date
    Dec 2008
    Posts
    481

    Re: New Vault

    I like the new vault system. So far it has been very easy to use. The biggest improvement though would be to allow us to rename the chests so I can remember what I put into each chest. I figure over time I will start to learn it from memory, but it just would be nice to be able to rename the chests.
    [SIZE="1"]Just realize that while champions are awesome, we want you to be awesome too. That's why we do the things we do. - Harumph[/SIZE]

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    [charsig=http://lotrosigs.level3.turbine.com/082070000000fec66/01008/signature.png]Vysion[/charsig]

  24. #74
    Join Date
    May 2009
    Posts
    0

    Re: New Vault

    As you might imagine, this week has been rather crazy for me, but finally made it through this thread.

    First an update on the new features - I've been able to get most of what everyone has been asking for implemented. QA has yet to take a pass through it, so it's possible that something will be found to be terribly broken and will need to be pulled, but so far so good.

    You will be able to resize the vault (and shared storage) horizontally, rename chests, and turn off item name display.

    The major piece we weren't able to get to is manual sort. I'm sure we'll catch a lot of flak over it, but it just didn't fit in the schedule. Instead, there will be a new kind of sort that automatically sorts some items within the vault for you (for example IXP runes by value). Over time, this automatic sort can be extended to become smarter and smarter.

    Manual sort is still on the list of possible improvements, but now looks like it probably won't make it to the next major update.

    There are also other improvements that you haven't asked for, but I think will like a lot .

  25. #75

    Re: New Vault

    Quote Originally Posted by Vysion34 View Post
    The biggest improvement though would be to allow us to rename the chests so I can remember what I put into each chest. I figure over time I will start to learn it from memory, but it just would be nice to be able to rename the chests.
    Agreed. Imagine having a file cabinet in your office where instead of custom labels they just had numbers on them and than having to remember bills are in folder 1, invoices in folder 2, tax papers in folder 3, accounts receivables in folder 4, employee records in folder 5, insurance records in folder 6, etc. Extremely inefficient, I don't know anyone who would you such a system.

    With that being said, I'll amend my earlier suggestions to include custom chest names:

    First - Add width adjustment capability (similar to the height adjustment)

    Second - Allow toggling on/off item descriptions (allowing for more than 2 columns of items)

    Third - Allow manual sorting of items (automatic sorting should be an option)

    Fourth - Allow renaming of chests (making it easier to recall where items are stored)
    [COLOR=#00ff00][COLOR=#00ff00]95 Bur[/COLOR][/COLOR][COLOR=#00ff00]glar-R8 | 95 Lore-Master-R8 | 95 Minstrel-R7 [COLOR=#00ff00]| 95 Hunter-R7 [/COLOR]| 95 Captain-R6 | [/COLOR][COLOR=#00ff00]85 Warden [/COLOR]| [COLOR=#ff0000]76 Rune-keeper[/COLOR] | [COLOR=#ffa500]60 Guardian[/COLOR]

 

 
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