Re: Please *increase* the aggro radius throughout the world (sorry if duplicate threa
When looking at how much xp can be gained from quests and how much xp comes from a mob, how long it takes me to kill an average mob and how long it takes to complete a quest...
Questing gives far more xp than grinding mobs. Racing back and forth completing quests is the most efficient way to generate xp. Stopping and fighting every mob along my path is literally a waste of my time since I'm not earning as much xp as I could earn. I love the story, I love the quests -- it's like reading a book. I love rereading that book, but I hate having to travel all over the world in order to "turn the page". I hate the slayer deeds and avoid them as much as possible -- I don't like grinding.
I know I'm not the only one who feels this way. It must sure be a drain on the servers to have to animate a huge horde of mobs chasing you, constantly updating their position, trying to make attacks on your moving avatar, when you have absolutely no plans to stop and fight. It sure seems like it's just a big waste of server resources -- Turbine must feel the same, as I think that's why they lowered the mob aggro range, so that they don't have to bother with all the high overhead and processing for something that's ultimately just a waste because players aren't going to stop and fight those mobs, they're just going to race past.
As a level 1 burglar, Bilbo got a pony when he joined the Smaug The Dragon raid. Then he asked for leadership, looted the chest, assigned himself the 1st age Arkenstone and mailed it to an alt (Bilbo's a VIP so can mail from anywhere). They did some PvMP and an Epic Battle, then he apologized and gave the Arkenstone back because it wasn't BoA. He kept the pony.