Re: Bored at work

Originally Posted by
Abreen
You all do understand that the OPs data set is invalid? The base assupmtion is that each player has only one toon. At least for the creeps, a player usually runs 3-5 toons so that they can get DP for multiple OutPost capture quests. That means the OP was only looking at 15-20 creeps, not 40-something. It's even possible that there are some people out there have more than one freep-toon. There's no actual way to figure out how many paylers there are on each side. Guessing doesn't count.
yes, the data would be invalid with your base assumptions as you state. But you can't take those base assumptions to invalidate all the arguments in this thread because several do not have those base assumption. Also, your base assumption are just as invalid in many situations. Also the initial post has been expanded upon and refined.

Originally Posted by
Abreen
The other assumption is that freeps and creeps chase rank equally. They don't. Creeps need infamy to level, just as all you power-levelers needed XP. Creeps tend to chase infamy a lot harder than freeps chase reknown.
We are looking at infamy for creeps (which equal kills) to renown for freeps (which equal kills). The Surgi web site compares those two. If we could see the number of kills, it would be even more skewed since freeps are generally higher rank. Creeps get far more infamy per kill from a freep than the freeps do from lower ranked creeps. Yet freeps excell.

Originally Posted by
Abreen
Yet, freeps still post all this rhetoric in a vain attempt to get creeps to just run up to them and die. It's not good enough for creeps to fight and die, they need to throw themselves at the freeps so that the freeps don't have to chase them ... to much work involved.
Actually I am a creep lol. Even my wife says so. I would actually prefer the freeps throw themselves at the creeps lol.

Originally Posted by
Abreen
[edit] P.S. I forgot to point out that the original data sets are presented as disjoint. This is a fallacy. The sets do in fact intersect as many people play both sides openly. This widens the gap even further, decreasing the number of people playing just creep-side. In fact, I've only seen 1 person, maybe two, that plays creep exclusively. And even they have freep toons, though not in the Moors level range.
When creeps do play, they usually face far superior freep groups. Reasons being class make up, organization, op skillz, communication etc. Your p.s. only reinforces my point. Creep side is weak in many repsects. Number of toons on each side is the least of it and not pertininet. I am discussing numbers on each side that could be equal fights but are not.

Originally Posted by
Abreen
Saying creeps suck on this server is much more analogous with saying Freeps suck at playing their creep toons on this server.
You lost me there. That statement is too broad and can mean too many things.
Many active creeps do not have freeps on RM. Many of us have not taken the time to level freeps. Previous posts have lamented the "outsiders" coming to RM on both sides. The freeps are just now getting to lvl 65 which is all you will see 99% of the time.
The creeps are still lower ranked. Part is due as you say to one player having many creeps, part is due to the length of time it takes to get infamy as a creep. Because it takes so long to gain higher ranks, many creep players have indeed leveled several characters to sig rank 3 and up to rank 5 to have available competitive classes. Ungreen you could say.
The thrust of the post was one of evaluating balance. If we are all going to be happy there has to be balance. The best battles are where there is balance. They are longer, produce more infamy/renown and are more entertaining. No one needs the yard stick I was playing with here to know that btw.
The premise that solo and small group play gives better infamy gain for creeps is only true if the solo/small group creeps are getting kills. That is real difficult against organized freep groups that are balanced. And freep groups are balanced because that is what they must have so they can be successful pve side.
True, many on the list are successful running in small groups, but that is only true for three reasons. One, because they skirt the perimiter of the big fights capitalizing on weakness while the majority of unorganized creeps are dying on sucide runs to get one or two kills. Two, and less important, they are successful at pairing off with another small freep group for equal private encounters. That is immaterial to points I wanted to discuss. Most importantly, they work together without which the first two would not be possible. This is what is often lacking creep side.
My conclusion hasn't changed. The past week has reinforced that in my mind. THere is far more infamy/renown from equally balanced battles over a long period of time. Equally balanced means many things. The better creeps work together, the more balanced battles we will have. It doesnt matter if the 8 or 12 freeps we are lookiing at are one or two groups. What matters is how to nutrilize them, gut them, and gnaw on their bones. that is some serious fun
[charsig=http://lotrosigs.level3.turbine.com/1321301000003a1e6/signature.png]Darkdream[/charsig]]...I do know it's a pretty amazing planet we live on here, and a man would have to be some kind of FOOL to think we're alone in THIS universe - Jack Burton, Big Trouble in Little China