Re: A level 70 Legendary Skill

Originally Posted by
JTollers
Never Late
Trait Requirement: 2 traits from each line.
Trait Effects: +5s to Call to Valar effect, -20% All skills resist rating, +200 Power
Skill Effects:
Range: AoE: 360 degrees up to 6 targets - radius 10M from self
Induction: 0, Channeled - 5seconds
Cooldown: 10 Minutes
Effects to group: Cannot be stunned, rooted, dazed or feared, +10% Run speed - 30s
Damage to Targets: 1x-500 Lightning Attack + 3 pulses of 100 Fire DoT
Effects to Targets: 100% Miss Chance, +50% Incoming Damage, -50% Run speed - 15 Seconds
Target Immunity - Nemesis, Arch-Nemesis
I like it. It does follow the aforementioned quote as well. I like everything about it besides the trait line requirement. In my opinion it should be a "blank-lore" skill affected by the trait.
As for the damage, I think it could even be a bit higher. Keep in mind this is a lvl 70 legendary skill we are talking about here, not a lvl 58 skill "upgrade"...
This would be very powerful in the moors, but if you read the description it is a skill that must be used within melee distance. Still this skill isn't as powerful as oh... say a heal that heals all members of a fellowship for 100% of their morale regardless of the amount. Now that would be OP.
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[CENTER][FONT=Times New Roman]"A Wizard is Never Late, Nor is He Early, He Arrives Precisely when He Means to."[/FONT][/CENTER]