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  1. #101
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    Jun 2008
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    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by witchking782 View Post
    Ya our outgoing healing is from will and melee offense is from might which are two completely opposite stats that are never seen together in any jewlery. That is whats frustrating about our class that we have to switch between gears to be really effective.
    I searched the Lorebook and found 6-7 pieces of level 65 jewelry that have both Might and Will on them. Sadly, most of them are relatively undesirable (the Lost Engagement Ring that we see about every week, for instance), as they seem to have odd things like Ranged Crit or no Morale.

    However, we need to find you this, Krip:

    http://lorebook.lotro.com/wiki/Item:...erald_Bracelet

    +100.8 in-Combat Power Regen
    +23 Will
    +23 Might
    +218 Maximum Morale

    Given your power problems, we should find you two of those, in fact.

    I've never cared much about my Captain's DPS output myself, but then again I don't spend as much time in the Moors as you do, nor is my Captain my main. More Might/Will/Morale jewelry and armor would be nice, sure, but I think that the main issue with Captain DPS is the weapon speed normalization that happened with SoM - bye-bye big DB and BoE crits making up for a relatively slow attack speed and lack of attack options.

    ---------

    Addressing the topic as a whole - interesting changes, to be sure. I hope that combining all the resistances into a single resistance also means that resistance(s) will mean something - make stacking Resistance a viable way to deal with certain mobs/bosses; and for goodness' sakes, give landscape mobs cooldowns on their debuff skills - I think we're all getting pretty tired of Angmarim who spam their fear debuff until it applies, and wargs and warg-riders who spam their slows until they apply, and so forth.

  2. #102
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    Apr 2007
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    1,776

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    I'm going to be honest, I liked the old complexity.

    Oh well, uber-melee-minstrel by stacking will, here I come.


    It certainly makes the game easier. I'm getting tired of MMOs constantly getting easier, though.
    It was the King Color, of which all the other colors are merely partial and wishy-washy reflections. It was octarine, the color of magic. ...
    But Rincewind always thought it looked sort of a greenish purple.

  3. #103
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    Jun 2008
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    2,958

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by Graalx2 View Post
    Ok all secondary characteristics Except for Critical Defence.

    For the changes to primary stat contributions I only listed the changes. Guardians and Wardens for example, still get 5 Morale per Vitality.

    Partial Avoidance is still at the present cap.

    Finesse will be a much kinder and gentler gate, if it even rises to that level. The numbers in the following example are for demonstration purposes only. Please do not take them as ‘The Way Things Are’. They are only meant to be an example of our intent.

    A top-of the line Raid Boss will probably have BPE and Resistance around 35% total with lesser bosses and trash elites having much less. A few pieces of crafted or quest gear give 10-15% off those totals and another 10-15% Finesse available through instance/raid loot this will lower BPE into more than acceptable levels. That’s the plan anyway and as such subject to change.
    I'm sure that you have better things to do than answer our questions, but could you clarify how our Finesse percentages are applied?

    If I have gear that will allow me to remove 20% of a Raid Boss' 35% BPE/Resistance, am I lowering the Raid Boss' BPE/Resistance to 15% (35% - 20%) or 28% (35% * (100-20)%)?

  4. #104
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    Apr 2007
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    3,032

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Luv all the assumptions and freaking out, keep it coming!! LOL

  5. #105
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    Sep 2007
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    422

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by Harlinator View Post
    LOL I was thinking about tac crit then started talking about tac offense. #$%^&

    You're right, of course. Was mainly thinking out loud about my future build. Tack on the new minstrel changes and there will be a lot to consider. For me, at this point, speculation is not possible.

    I hear you. My wife is extremely apprehensive about the mins changes, you guys are basically gonna have a completely new class, I'm hoping guard changes aren't quite so drastic. Of course we have heard not one wit of information on updates since SoM.

  6. #106
    Join Date
    Mar 2007
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    321

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Finesse is a rating. It will subtract directly from the Resistance of Monsters. It will subtract directly from the BPE ratings of monster in proportion to the total Avoidance.
    That's not really clear so I'll give an example.

    Say I have 1000 Finesse. I attack a monster with 3243 Resistance rating, a Block rating of 3000, a Parry rating of 2000 and a Evade rating of 5000.

    The monster will resist with a 2243 rating.
    It will Block with (3000-(1000*(3000/(3000+2000+5000)))) = 2700 rating
    It will Parry with a 1800 rating
    It will Evade with a 4500 rating.

  7. #107
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    Sep 2007
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    1,328

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by Lestache View Post
    I searched the Lorebook and found 6-7 pieces of level 65 jewelry that have both Might and Will on them. Sadly, most of them are relatively undesirable.
    That bout sums it up.

    Turbine has never had decent options in jewelry. Their standard mold is: Agi, might, vit, morale or Will, fate, vit, morale. There is hardly any useful item with vit, might, will, morale. And why should there be, out of nine classes only one of them requires the stat combination of that.
    ______________________________ _____
    All support classes: LMs/Burgs/Minis/Rks only rely on 2-3 primary skills to do both support and offense but we're the only ones that rely on will for support and might for damage. That is whats making this complex when gearing out captain and being required to have multiple sets. I can guarantee that most capts will have a set that is efficient on healing and one that is efficient on morale/vit/might. Most of the capts already gave up on dps since they've been gimping the class out with weapon normalization and banner damage nerfs anyways. Heres to hoping something new comes out of all the feedback turbine gets.

  8. #108
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    Jun 2011
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    53

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    What is going to happen to Virtues?

  9. #109
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    AW: Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by Belisar View Post
    What is going to happen to Virtues?
    So far as I know that they (virtues) will raised to 12.
    [CENTER][I]"Wir müssen nur entscheiden, was wir mit der Zeit anfangen, die uns gegeben ist."[/I]
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  10. #110
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    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    I'm more directly concerned about the vast superiority a warden will have over a Guardian with the ability for a warden to continually buff their avoidances to stupid levels, meanwhile a Guardian can do it for a certain time then it goes onto cooldown.

    I'm expecting Guardians to get a severe buffing since this is happening or a warden will be able to tank stuff that a Guardian cannot due to how difficult it will be for a Guardian to get their BPE up to 25% (30% with block stance?)

    Infact... why hasn't the guardian dev diary been announced yet? We got told it was coming a long time ago and everyone else (except rk) has had theirs already, meanwhile we sit here twiddling our thumbs reading through stuff which seems all doom and gloom until we know how it'll effect us.

    Guardian updates should have been announced before this so we knew how this would effect us.
    [charsig=http://lotrosigs.level3.turbine.com/2521c0000001294f7/01008/signature.png]undefined[/charsig]
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  11. #111
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    130

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    75% B/P/E wardens, here we goooooo!
    Guess the tanks will become OP like back in SoA days? Well, almost like that?

  12. #112
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    Re: AW: Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by Mordag_EU View Post
    So far as I know that they (virtues) will raised to 12.
    Methinks that is more towards the stat consolidation. (Aye, I use methinks ) Some Virtues have multiple Mitigations or multiple Resistances, for example.
    [charsig=http://lotrosigs.level3.turbine.com/0520a000000237e4a/01008/signature.png]undefined[/charsig]
    Keth(65 Warden), Tula(65 Hunter), Az(Champ and Warden), Ghaele(Cpt), Mahlya(Burg), Shilly(RK), Byrena(Guard), Kahnya(LM), Naht(Mini), Rea(Burg), and others
    Alt problem? *twitch* I ain't got no Alt problem! I can stop any time!

  13. #113
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    Nov 2008
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    120

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    I am not sure if I like the changes. I hope it does not change the game to much. Hopefully the beta testing will fix any problems.

    Nirion rank 9 Hunter
    Eoen rank 6 Guardian

  14. #114
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    315

    AW: Re: AW: Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by KahnyaGnorc View Post
    Methinks that is more towards the stat consolidation. (Aye, I use methinks ) Some Virtues have multiple Mitigations or multiple Resistances, for example.
    Ok I am sorry. Sometimes my english is not that good. :/
    [CENTER][I]"Wir müssen nur entscheiden, was wir mit der Zeit anfangen, die uns gegeben ist."[/I]
    [/CENTER][RIGHT]- Gandalf der Graue.[/RIGHT]

  15. #115
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    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by HolyGigi View Post
    75% B/P/E wardens, here we goooooo!
    Guess the tanks will become OP like back in SoA days? Well, almost like that?
    it may still be possible (barely) to reach a cap it will take a major effort in choosing your equipped items.
    Yes you maybe will get 25% block, but at such huge cost that your parry will be 10% and evade 8%. Not talking about other possible costs (loss of raw stats, resistances, mitigations, icpr, etc.)

    Remember, the new proposed cap does not mean the same as the cap we have now (ie everyone is at cap).

  16. #116

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    I just read a bit more into it... THIS has to be a typo:


    Quote:We have also changed the contribution to most class’s Offence ratings to use their primary stat * 10. This means that Lore-masters, Minstrels and Runekeepers will use Will to contribute to their Melee offence. Hunters will use Agility for their Melee offence and Guardians, Champions and Wardens will use Might for their !?Ranged!? offence ratings. The Captain’s offence ratings are unchanged.

    What these Melee classes have to do with Ranged offence rating if they are focused on Melee offence. I think this phrase was supposed to read:

    ...and Guardians, Champions and Wardens will use Might for their Melee offence ratings...
    .
    "KHAZÂD FUNDINUL"- On Brandywine.
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  17. #117
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    Jun 2011
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    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by Dwarven-Might View Post
    I just read a bit more into it... THIS has to be a typo:


    Quote:We have also changed the contribution to most class’s Offence ratings to use their primary stat * 10. This means that Lore-masters, Minstrels and Runekeepers will use Will to contribute to their Melee offence. Hunters will use Agility for their Melee offence and Guardians, Champions and Wardens will use Might for their !?Ranged!? offence ratings. The Captain’s offence ratings are unchanged.

    What these Melee classes have to do with Ranged offence rating if they are focused on Melee offence. I think this phrase was supposed to read:

    ...and Guardians, Champions and Wardens will use Might for their Melee offence ratings...
    The message you have entered is too short. Please lengthen your message to at least 10 characters.

    Quote Originally Posted by Yosoff View Post
    Not a typo, just not perfectly clear. Offensive ratings are being combined; no more breaking it down by Will=Tactical, Might=Melee, Agility=Ranged. So for LMs Will contributes to their Offence Rating. Since all types of attacks will use that shared rating Tactical, Melee & Ranged will all be impacted by their amount of will. For Hunters, Agility will determine their Offence Rating for all types of attacks.

  18. #118
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    Dec 2007
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    130

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by Fin. View Post
    Yes you maybe will get 25% block, but at such huge cost that your parry will be 10% and evade 8%. Not talking about other possible costs (loss of raw stats, resistances, mitigations, icpr, etc.)

    Remember, the new proposed cap does not mean the same as the cap we have now (ie everyone is at cap).
    Block and evade are capped for wardens, just use 2 gambits and you'll be at 25% each. Im almost capped at 15% block without a single block gambit up right now. Parry is harder to get, but i think 20% is doable with the proper runes.
    So wardens will go from 55% damage taken now (not counting tactical) to 25%. Basically double our resistances.

  19. #119
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    Apr 2007
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    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by EarMuffs View Post
    Hopefully the beta testing will fix any problems.
    Nope. Beta testing finds the problems. Turbine doesn't fix them for a year or so afterwards.

  20. #120
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    0

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Nice dev diary !

    Do you know Graalx2 what will happen to racial passive skills like hobbit courage (+1% fear resistance), resist corruption (+1% shadow mitigation), and elves' suffer no illness (disease and poison resistance).
    Are they simply becoming resistance and tactical mitigation ?

    I am amongst those who thinks that men passive traits are currently far better than hobbits' for example, mainly because of easily inspired. Converting +5% incoming healing to a rating was my favorite solution to balance this situation, but maybe the change on the resistance and mitigations could be a good thing depending on how it is transformed.
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  21. #121

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by Tainted_Black View Post
    I'm more directly concerned about the vast superiority a warden will have over a Guardian with the ability for a warden to continually buff their avoidances to stupid levels, meanwhile a Guardian can do it for a certain time then it goes onto cooldown.

    I'm expecting Guardians to get a severe buffing since this is happening or a warden will be able to tank stuff that a Guardian cannot due to how difficult it will be for a Guardian to get their BPE up to 25% (30% with block stance?)

    Infact... why hasn't the guardian dev diary been announced yet? We got told it was coming a long time ago and everyone else (except rk) has had theirs already, meanwhile we sit here twiddling our thumbs reading through stuff which seems all doom and gloom until we know how it'll effect us.

    Guardian updates should have been announced before this so we knew how this would effect us.
    I'd like to say otherwise, but if Wardens became the prefered tank for a while I think that would be a good thing.
    The Usual Suspects, if you know us, you know why.

  22. #122
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    Jun 2011
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    354

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by HolyGigi View Post
    Block and evade are capped for wardens, just use 2 gambits and you'll be at 25% each. Im almost capped at 15% block without a single block gambit up right now. Parry is harder to get, but i think 20% is doable with the proper runes.
    So wardens will go from 55% damage taken now (not counting tactical) to 25%. Basically double our resistances.
    Shall wait and see how the ratings work out when you are lvl 75.

  23. #123
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    May 2007
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    955

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Did you mean that for loremasters, rks and minstrels that Will adds to Tactical offence? That's what you meant right? Granted I do like to hit things in the head with 2 handed rk rocks, but thats only to show off.
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  24. #124
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    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    Quote Originally Posted by GEARS1980 View Post
    Did you mean that for loremasters, rks and minstrels that Will adds to Tactical offence? That's what you meant right? Granted I do like to hit things in the head with 2 handed rk rocks, but thats only to show off.
    Your primary stat will increase not only one offence as it is now (will increases tact offence for these 3 classes) but it will also increase melee offence.

    This means that the few melee skills that LM/Mins have will actually do more damage, because as it is now they are based on your might, which is pretty low, but after update it will be based on your will, which should be pretty high.

  25. #125
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    Jun 2011
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    309

    Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

    1. First of all great changes, dropping caps and just limiting usefulness of stacking one stat with dimnishing return is solid idea. And at same allows more versatility - want more balanced will/fate/vit or focus fully on will and fate/vit is whatever is left?

    2. Will giving melee offence for minis/LMs and Might giving ranged for champs or guardian is simply brilliant. Sure it doesn't make much sense, but as gameplay mechanic it's a bullseye. Heralds Strike or Staff Strike/Sweep are important skills, yet You need might for their damage part . Which mini or LM goes for might stat? Same with bows and Let Fly skill for champs and guardians.

    3. Finesse is meh, I see it as raiders thing mostly, so new b/p/e caps doesn't trivialize raid bosses. What annoys me it'll most likely act as a soft gating mechanism. Soft as if useful it'll fast become requirement to join raid/instance as those will be balanced around having some finesse value. Smells like "raidiance mk II"...

    4. Please don't make exception for captains and let them have one primary stat or at least as mentioned don't split them between will and might which doesn't tag along well. Cause simplifying stats for every other class so they don't have to deal with exotic might/will builds and leaving captain as it is feel like getting shafted

 

 
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