Re: Never Surrender (Part what.. Quatro?)

Originally Posted by
Regero
The difference being that wardens > all those other classes. No I'm serious. Wardens, at any given time, have higher survivability with all of their HoT's/BPE going than the other classes unless they burn their cooldowns. Which is why, historically, wardens have not had any cooldowns. The only exception to this rule was raids, where guardian mitigation was substantially better and where, if things went wrong, we were basically doomed. This lead to wardens getting an increase in BPE, our only defense which scales into raids, and a cooldown skill which can be used when the sh*t hits the fan. Imo, it wouldn't make sense to give us a beast CD like Pledge or Hips, when we aren't really intended to be relying on our CD's int he first place.
Good explanation. I am somewhat more "at peace" with the warden's higher avoidance, given reports on guard mitigations having good effect. i am glad they made NS a more workable "oh crud" skill for you...have been sincere all along that our two classes should be made truly equivalent, but different, "solutions" as main tanks.
[charsig=http://lotrosigs.level3.turbine.com/0b20c00000014adb0/signature.png]Shokazap[/charsig]
Locomente - Champ, Beraxis - Guard, Sustain - warden