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  1. #376
    Join Date
    Jul 2008
    Posts
    897

    Re: Compilation of changes to the Warden.

    Quote Originally Posted by Regero View Post
    Secondly, I still don't understand why suddenly everyone forgot about the terribly OP warden BPE ratings. Look at Mysterions screenshots, that's with gear 10 levels out of date and without a build for the new stat mechanics and it still is damn sexeh.

    The numbers people are so freaked out about are small enough that we don't need to cry wolf about it until we get in game, run some tests, and see how things actually hold up.
    I know what you are saying but...

    I've been doing alot of tank testing on BR, and have noticed that out of Champ, Guard, Cappy, and Warden, The warden is feeling a bit more squishy than expected. I know they aren't supposed to be able to take hits like a guardian, but it seems that because of the diminishing returns being under 50% common mit for medium armor, the warden is getting pretty hard capped on mitigation before even getting group buffs.

    at 6100 armor, my warden has 49% common mitigation.

    compare this to my captain who is at 58% with only 5200 armor.

    I tried removing the shield on my warden to see if diminishing returns were hurting even his base armor level, and was surprised to find that with no shield he lost only 3% common mit. That shield was almost 20% of his armor.

    Wardens are supposed to be avoidance tanks, so they should certainly be more squishy, but uness there are going to be ways to seriously buff up the BPE, I see this being a serious issue on any hard-hitting bosses.

    Wardens will probably be able to hit 55% or so mit with Improved Tale of Warding, but compared to a Champ or Guard with the same buffs + ward/hedge hitting over 70% the choice for tanking raids and more challenging 6 mans (assuming some do show up) will be obvious.

  2. #377
    Join Date
    Jun 2011
    Posts
    213

    Re: Compilation of changes to the Warden.

    Quote Originally Posted by Regero View Post
    Heals last 6 seconds longer now, it might not be doable right at the start of the fight but 30 seconds in it smells very doable.



    The amount of time we need to activate stun immunity is the amount of time it takes us to click on the instant Battle Memory button, yes we take damage from it, but that damage is probably less than what the stun would have done to us with no BPE and all of our gambits ticking away.


    And windows is telling me your name is misspelled, did you mean to spell it colorfast?
    Not sure about the heals, I know this is something that was proposed in the early changes, but when I looked at the traits it was still 10% healing I think. If it is changed to +2 pulses then that would really help and prove that the devs thought about keeping heals and defensive buffs up
    .
    EU Forum Handle: Bailey
    Warden

  3. #378
    Join Date
    Feb 2008
    Posts
    978

    Re: Compilation of changes to the Warden.

    I believe the actual difference in maximum common damage mitigation between heavy and medium armor is 15%, NOT 20% for starters (70% and 55%). I also think there was some mention of reducing that potentially by Graalx...but I have no further substance for that or the context he mentioned.

    This "outrage" is no different than my own was in reverse, before we learned guards are getting a mitigation boost...and many of you told me then to chill, that it was all "theory craft," etc. It would have been nice if the devs had mentioned a plan to increase guard defenses in the paltry notes they gave guards...but they didn't.

    Let's see how it pans out...if wardens are too far behind, you will certainly hear my support then of a further buff for you.
    [charsig=http://lotrosigs.level3.turbine.com/0b20c00000014adb0/signature.png]Shokazap[/charsig]

    Locomente - Champ, Beraxis - Guard, Sustain - warden

  4. Aug 29 2011, 06:14 PM


  5. #379
    Join Date
    Nov 2010
    Posts
    0

    Re: Compilation of changes to the Warden.

    @morlix/mysterion: could you guys try to resolve your issues via pm please ?

    @recent topic:
    Secondly, I still don't understand why suddenly everyone forgot about the terribly OP warden BPE ratings. Look at Mysterions screenshots, that's with gear 10 levels out of date and without a build for the new stat mechanics and it still is damn sexeh.
    Weren't those the screens where every b/p/e buff was activated ?
    I certainly know that I have the time to keep Shield mastery and Wall of steel up 100% of the time...but don't have the time (in raids) to keep Dance of war or (shield-shield) up ... and don't see the need in non-raid-situations.

    Also I don't see how lv75 gear would improve those stats. The set we have already seen grants tons of vita (not affecting b/p/e rating) and Might (raising block and to some degree, parry).
    As block was already maxed on those screens I doubt the overall avoidance will get significantly better (no agi on end-game-set-armor).

    That said, I think it will take some time to check out what the differences will be. Of course every guard fears being obsolete b/c wardens will get op and vice versa... it's still premature behavior w/o being able to test it yourself...


    So thanks to everyone trying to update this thread with actual changes to the warden - and not comparing any classes in here... (go, start your own thread for this purpose please)

  6. #380
    Join Date
    Feb 2008
    Posts
    978

    Re: Compilation of changes to the Warden.

    Quote Originally Posted by Minyacairwen View Post
    @morlix/mysterion: could you guys try to resolve your issues via pm please ?
    I do not troll his posts...that is a one-way street and direction of attack going on...I am replying to the substance of the thread only.
    [charsig=http://lotrosigs.level3.turbine.com/0b20c00000014adb0/signature.png]Shokazap[/charsig]

    Locomente - Champ, Beraxis - Guard, Sustain - warden

  7. Aug 29 2011, 07:42 PM


  8. Aug 29 2011, 08:11 PM

    Reason
    trolling

  9. Aug 29 2011, 08:16 PM

    Reason
    trolling

  10. Aug 29 2011, 10:43 PM

    Reason
    trolling

  11. Aug 29 2011, 11:03 PM


  12. Aug 29 2011, 11:06 PM


  13. Aug 29 2011, 11:50 PM

    Reason
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  14. Aug 30 2011, 12:08 AM

    Reason
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  15. Aug 30 2011, 12:21 AM

    Reason
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  16. Aug 30 2011, 07:38 AM

    Reason
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  17. Aug 30 2011, 07:40 AM

    Reason
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  18. #381
    Join Date
    Jun 2007
    Posts
    339

    Re: Compilation of changes to the Warden.

    Does anyone happen to have any numbers on what our HoTs will be at 75? Just looking for the tooltip version. Want to compare/contrast for myself against the increase to BPE from different skills to see how things will change at 75 for preferred skill usage for survivability. Any help is appreciated in advance.
    [charsig=http://lotrosigs.level3.turbine.com/0720600000013903d/signature.png]Llothdeturtle[/charsig]
    Dwrunin - RK; Dwronin - 75 Guard; LLothalion - LM; LLothDeBlade Champ; Beriador - Min, Bowerd - Hunter

  19. #382
    Join Date
    Sep 2010
    Posts
    2,243

    Re: Compilation of changes to the Warden.

    Quote Originally Posted by SkateDr View Post
    Does anyone happen to have any numbers on what our HoTs will be at 75? Just looking for the tooltip version. Want to compare/contrast for myself against the increase to BPE from different skills to see how things will change at 75 for preferred skill usage for survivability. Any help is appreciated in advance.
    I'll try and get some screenshots for you when beta opens again tomorrow.

    Edit: BR is down until further notice, screen shots are unlikely now.
    Last edited by Mysterion; Aug 31 2011 at 08:31 PM.

  20. #383
    Join Date
    Jun 2011
    Posts
    33

    Re: Compilation of changes to the Warden.

    Just noticed this post on the Hunter Forum
    New Stat Passives
    I haven't seen this listed anywhere on the beta forums but thought it was of some importance. They have change some of the passives that each stat gives. Of particular note is that fate gives critical rating (as opposed to tactical critical rating), vitality gives physical mitigation and resistance, and agility gives melee offence. I list them below along with whether or not they adhere to diminishing returns. Where constant, an approximate coefficient is given.

    Might
    Physical Mitigation (2 points per might)
    Block Rating (4 points per might)
    Parry Rating (2 points per might)

    Agility
    Melee Offence Rating (10 points per agility)
    Ranged Offence Rating (10 points per agility)
    Critical Rating (1.75 points per agility)
    Parry Rating (2 points per agility)
    Evade Rating(4 points per agility)

    Vitality
    Maximum Morale (3 morale per Vitality)
    Physical Mitigation (2 points per vitality)
    Tactical Mitigation (4 points per vitality)
    Resistance Rating (2 points per vitality)
    Non-Combat Morale Regeneration (7.2 points per vitality)

    Will
    Maximum Power (3 power per will)
    Tactical Offence Rating (1 points per will)
    Outgoing Healing Rating (5 points per will)
    Resistance Rating (2 points per will)
    Non-Combat Power Regeneration (12 points per will)

    Fate
    Critical Rating (1.75 points per fate)
    In-Combat Morale Regeneration (1.5 points per fate)
    In-Combat Power Regeneration (adheres to diminishing returns)


    Will our vitality as tanks still account to 5 morale points instead on the 3 quoted above?
    Also if warden physical mitigation is been reduced in comparrison to guardians, maybe the devs can increase the wardens physical mitigation inheritance from vitality? What you guys think?
    [charsig=http://lotrosigs.level3.turbine.com/2322100000008d8a7/01008/signature.png]undefined[/charsig]
    Suicidal Warden of The Gilrain Ettenmoors

  21. #384
    Join Date
    Jan 2008
    Posts
    9,629

    Re: Compilation of changes to the Warden.

    Those are specifically for hunters - namely the effects of vitality, might and agility.
    Nerves, of the Brandywine.

  22. #385
    Join Date
    Sep 2010
    Posts
    2,243

    Re: Compilation of changes to the Warden.

    It is still 1 vitality = 5 morale

  23. #386
    Join Date
    Jun 2011
    Posts
    33

    Re: Compilation of changes to the Warden.

    Ah i see! My apologies! :s any chance we could get a similar table from a BETA Warden out there?
    <-- Me = Forum Noob as seen!!
    [charsig=http://lotrosigs.level3.turbine.com/2322100000008d8a7/01008/signature.png]undefined[/charsig]
    Suicidal Warden of The Gilrain Ettenmoors

  24. #387
    Join Date
    Sep 2010
    Posts
    2,243

    Re: Compilation of changes to the Warden.

    Quote Originally Posted by Quaidor View Post
    Ah i see! My apologies! :s any chance we could get a similar table from a BETA Warden out there?
    <-- Me = Forum Noob as seen!!
    I can try and get some screen shots if I can find that information. I hope it is what is displayed when highlighting each stat. Otherwise, I haven't seen a list like that posted anywhere for wardens.

    edit:
    BR is down until further notice and screenshots are unlikely now sorry
    Last edited by Mysterion; Aug 31 2011 at 08:30 PM.

  25. #388
    Join Date
    Jan 2011
    Posts
    321

    Re: Compilation of changes to the Warden.

    Quote Originally Posted by Quaidor View Post
    Ah i see! My apologies! :s any chance we could get a similar table from a BETA Warden out there?
    <-- Me = Forum Noob as seen!!
    Well, We knew this (course, anything can change)
    Quote Originally Posted by Mysterion View Post
    It is still 1 vitality = 5 morale
    And we know now might is our base stat, so I would guess it would look more like:

    Might
    Physical Mitigation (2 points per might) ((maybe more than 2 ? one can hope, we are tanks.))
    Melee Offence Rating (10 points per might)
    Ranged Offence Rating (10 points per might)
    Tactical Offence Rating (10 points per might) ((I'd hope we get a little tactical, is not WC and Goad tactical [one of them is, right ? too lazy to look right now]))
    Critical Rating (1.75 points per might) ((ok, not sure if this one moves, or is still linked to agility.))
    Block Rating (4 points per might)
    Parry Rating (2 points per might)

    Agility
    Parry Rating (2 points per agility)
    Evade Rating(4 points per agility)

    Vitality
    Maximum Morale (5 morale per Vitality)
    Physical Mitigation (2 points per vitality) ((I wonder if we are going to hit cap too easy.))
    Tactical Mitigation (4 points per vitality) (Why was this 4 for hunters ? [not that I am complaining ]))
    Resistance Rating (2 points per vitality)
    Non-Combat Morale Regeneration (7.2 points per vitality)

    That is the logical guess... Course, the best guess is when Mysterion posts what is on the Beta. Thanks Mysterion !
    Run Away... Run Away...

    ((Warning - Player has a severe case of Alt-itis))

  26. #389
    Join Date
    May 2007
    Posts
    2,414

    Re: Compilation of changes to the Warden.

    Crit is still linked to Agil. Only Burgs and Hunters get crit and offense from the same stat.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b0000000d51ed/01008/signature.png]undefined[/charsig]
    Now for wrath, now for ruin and a red nightfall!

  27. #390
    Join Date
    Jun 2011
    Posts
    109

    AW: Compilation of changes to the Warden.

    Are there new carvings and/or hyms for wardens with the new crafting tier?

  28. #391
    Join Date
    Sep 2010
    Posts
    2,243

    Re: Compilation of changes to the Warden.

    Quote Originally Posted by Mysterion View Post
    I can try and get some screen shots if I can find that information. I hope it is what is displayed when highlighting each stat. Otherwise, I haven't seen a list like that posted anywhere for wardens.
    BR is not coming back up today. It is going to be down until further notice.

  29. #392

    Re: Compilation of changes to the Warden.

    Bump for easy reference
    [url=http://alesandtales.com]The Lonely Mountain Band[/url]|[url=http://tinyurl.com/freestyleharp]Freestyle![/url]|[url=http://tinyurl.com/winharperella]Winner: Top Guild Leader![/url]|[url=Weatherstock.guildlaunch.com]Weatherstock V[/url]

  30. #393
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    Sep 2010
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    2,243

    Re: Compilation of changes to the Warden.

    Bump b/c still relevant

  31. #394
    Join Date
    Sep 2010
    Posts
    0

    Re: Compilation of changes to the Warden.

    Lol Mysterion, a lot of NDA violations throughout this post!

  32. #395
    Join Date
    Sep 2010
    Posts
    2,243

    Re: Compilation of changes to the Warden.

    Quote Originally Posted by Osolep View Post
    Lol Mysterion, a lot of NDA violations throughout this post!
    Ya, I probably should have left those up. The only thing I probably needed to remove was any patch notes I posted. I was a little paranoid that day when the devs kinda pulled back the reigns of the beta testers leaking info. They really never confirmed screenshots were OK, but no harm has come of it yet.

  33. #396
    Join Date
    Dec 2008
    Posts
    1,738

    Re: Compilation of changes to the Warden.

    Updated to include new info from Orions Diary. Also, Love to whoever said that Orions diary was just a recap of the compilation lol XD

  34. #397
    Join Date
    Sep 2010
    Posts
    2,243
    Looking forward to the new "Compilation" - beta testers feel free to leak.


 

 
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