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  1. #101
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by AkhorahilEvernight View Post
    Let me offer the following power for consideration, as an illustration:
    Super-Epic for the Forever: Power cost: 0. Heals: 100,000 morale. Induction time: 15 seconds.

    At first glance, this looks insanely broken, but when you think about it, you realize that it will hardly ever be used -- no matter what the heal, no matter what the power efficiency, it simply Does. Not. Work. No matter how "potent" it looks from a certain angle.
    OMG! ROTFL ahahahahahahhahahah....

    Ok let's be serious again... MWAUWAUWAUWAUWA... Ok, now I'm fine.

    This is exactly the point of EftA.
    Let me add a few points to that recap Trouz just started.

    1) Half the induction time and half the heal (Atleast that way it will get used).

    2) Make it into a single target channelling skill (a bit like Rousing Words). <-- I'd love this!!!

    3) A distributed heal (like distributed damage)

    4) Give it a 1.6 sec induction with a huge cooldown like 40 sec and a little less healing efficiency like -15%. While traited, you get a +5%(-10%) healing bonus and a -10s on cooldown.

    5) As someone else said comparing it to BC, make the ending animation longer but let it gain at least 1 sec of faster induction.

    6) Make it as a "protecting" induction skill: while performing induction give a buff to the target that helps him sustain damage, like a little bubble or a damage reduction like WoE now does. At the end of induction remove the buff and heal effectively. (EDIT: Now that I'm think of it this can actually be a little exploitable... Forget it)

    7) Remove the induction or make it really fast (0.8 sec), add a medium/big cooldown (20-30 sec), and split the heal in 2 chunk (truly RK style!) the first (let's say 1/3 of the total heal) will trigger as soon as the skill triggers the other chunk (2/3 of the total heal) triggers only if the target takes damage in the next 10 sec or so cause the RK may have forseen the big incoming hit. <-- I'd love this too!!!



    All of this just to say that... RK should have a buck of strange and funny things to use when healing. With RoI, RK stays almost the same. I'm not asking for a revamp like Minstrel had. I like the way RK works now, but adding some new mechanic, improve effectiveness in some "unusual way" can simply cause a big "thank you" from the entire Healing RK community. Let us predict everything, even where an enemy will hit (evade buff!)... why not? Aren't we supposed to partially predict the future?

    I know that you don't have time to do something like this before RoI. It requires a buck of testing, I'm a programmer too. But... I also know that you use something like a big database with all the skills linked to classes. In each record you have something like a field reserved for "Cooldown", "DMG", "Healing Rate", "Induction" and other things like that...
    It really requires 10 sec to think of a good way to, let me say "change", not improve how EftA works. I'm also sure that some of the solution I listed requires more, don't count them in! but 1-2-4 should be quite easy to implement and test before RoI. If your bosses aren't satisfied, lower EftA healing effectiveness, or tell them that the RK community is going to trait Fire and come there with 10 DPS Attunes and Scatching Retort ready to fire :P
    Last edited by Nevril; Sep 05 2011 at 05:28 AM. Reason: Point 6 exploitable
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  2. #102
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    No complains here about the nerfs or changes to RK healing just wanted to suggest something.

    EftA is not really an interesting skill.

    The only time I use it is when I have AFE up and I'm low on morale. Most of the time the knockbacks from AoE damage screws up the induction.

    EftA need to do something more than just a big heal like put up buffs or something like that.

    Here is an idea to make the skill more useful as semi-AoE heal.
    On use EftA will heal the target little bit less than it currently does but will put a small heal on the fellow members with Prelude to hope on them. It will be power efficient too as with update Prelude to hope on fellow member will return power.
    RKs can afford to spend more than 2secs on induction, only if it is aoe heal like Rousing words, as most of the RK heals are HoT.


    Give it a thought ZC

    Hope u have a happy and peaceful weekend.
    Last edited by brelaras; Sep 05 2011 at 05:34 AM.

  3. #103
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    AW: Rune-keeper Q&A with your host, Zombie Columbus

    I disagree with those who consider EftA completly useless

    EftA is a great emergency spot heal for DPS RK´s using consumable to assist the healer after the tank got hit by spike damage

    If you want to make EftA a viable part of the healing rotation, DPS RK´s assitance healing will be OP as hell, therefore you should add something like:
    -50% Healing if used with less than 6 Healing attunement

  4. #104
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    @ZC: EftA trait doesn't refresh which is a downer, can you take a look at EftA to allow EftAs which finish with the prior buff still active refreshes it?

    To all RKs who don't like that EftA has a long induction compared to Bolster Courage here is food for thought:
    Epic for the Ages: 3.5s/4s induction <.25s post-cast Total Skill Time: 3.75-4.25s
    Bolster Courage: 2.3s induction ~2 second post-cast Total Skill Time: 4.3s

    The Rune-Keeper is a proactive healer, meaning he has to place heals on a target BEFORE they're needed. This in turn means you need to start the induction on EftA BEFORE your target is hit. The skill works perfectly well in line with the class's nature.

    Minstrels have a post-cast effect on Bolster so they can see the hit THEN heal with the shorter induction. The post-cast allows them to see where to use the next bolster.

    EftA needs to have the higher HPS because its more likely to be wasted but when used correctly allows for amazing healing potential. I like to use EftA/Writs on the tank because he is consistently going to need the heal and using Mending/Writs on targets which have just been hit but not likely to take much more damage in the near future, and as such can be healed over 10+ seconds without much risk. This combination got me laughed at but let me heal Lost Temple T2C on my first try healing it with only 2 champ deaths on trash pulls from excessive and unexpected aggro, which is the arch-nemesis of any healer. (Still laughed at for using EftA though, for some reason people view it as wasteful despite 3.2k crits on tanks regularly and never healing below 2k)

    Edit: As an added benefit EftA is extremely easy to see when it crits, tanks will go from 60% morale to full, allowing you time to slip in an extra HoT on someone else you suspect will need it. Also, USING THIS SKILL ON PEOPLE WITHOUT AGGRO IS A WASTE OF POWER AND DANGEROUS, the HPS is much too high and induction too long for you to be caught healing someone who can afford to have half the HPS done to them.
    Last edited by socom33; Sep 05 2011 at 05:41 AM.
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  5. #105
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    I wrote a long post about EFTA, but I deleted it. We're just repeating what has been said all along by RKs. I really don't understand why there is such a disconnect on this.

    Z_C, I think if you actually worked closely with a few raid healing RKs, you could end up with a modification to EFTA that would fit RK healing style, fill gaps in our current skills, and fit the requirements devs have so as not to overpower RKs or otherwise break the game. I haven't seen anything in beta about EFTA, not in B0 and not up until now, so I wonder who you are talking to and where. I saw no modification of the skill at all at any time since beta opened.

    Some of the suggestions made in this thread (again really, these are not new) are very good and would fit RK healing style and the realities of raids and instances. If you really explained, even to a select group, the considerations we are not understanding that make the myriad modifications suggested in numerous RK posts unacceptable, I find it hard to believe that together you wouldn't come up with a skill change that would be welcome. But I suppose it is now too late for ROI.

    I'm glad to hear the intention is that RKs are intended to be equivalent to hunter/champ/burg for dps and mini for healing (though I would still like to hear the intent about utility and reason for the high cost of utility skills). I'm looking forward to possible changes to AFE to keep it useful despite the current high costs of neutral skills. I hope the basic idea of the skill isn't abandoned though.

    From your point of view, how will RKs have to change the way they gear, trait, or use their skills in the different trait lines in order to maximize their potential or at least maintain current standing in terms of dps and heals.
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  6. #106
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    I don´t really believe EftA should "fit" our healing style. It should bring us something different: spike damage healing, which we are short of, and a big heal in the critical time.

    But let´s stop talking about EftA, we all agree. Let´s discuss another thing, like how cool Fire looks like, how Lightning isn´t really nerfed and EC nerf actually will help us in the long run considering we will hear way less cries of the creeps which will help us not getting continuous nerfs .

    Or, even better, how to give utility to RK healers so minstrels don´t outroll them in a healer spot in a raid .

  7. #107
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    Re: AW: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Chris91 View Post
    I disagree with those who consider EftA completly useless

    EftA is a great emergency spot heal for DPS RK´s using consumable to assist the healer after the tank got hit by spike damage
    So EftA can be useful, only not for healers?

  8. #108
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Bradegor View Post
    Humm we´re focusing all in EftA and still not words about being in equal terms of minstrels for a healer spot in a raid.
    This is how I read ZC:s response: Rune-Keepers are on par with Champs and Hunters in DPS and on par with Minstrels when it comes to healing. So it comes down to utility...

    Quote Originally Posted by Bradegor View Post
    We lack the utility minstrels have while healing. Right now, there is no doubt a minstrel fills the healer spot much better than a RK, and the ability of a RK of switching to DPS going to a bard and retraiting is more or less the same that minstrel needs to log into his hunter/champion. Maybe on a fresh MMO it would be important as not many people would have max lvl toons, but right now in Lotro this doesn´t mean anything.
    If I read the Minstrel dev diary correctly (and that's a statement which should be viewed with skepticism!) there will be a significant penalty on healing for those minstrels who want to be strong buffers, i.e. RoI-Minstrels will not be able to be super buffers and top healers at the same time. Minstrels will still be able to buff and heal but must now choose which way to go.

    Quote Originally Posted by Bradegor View Post
    RKs need utility as healers (not as DPSers, our rez buff and most negation skills can be casted while DPSing). Solution? make Frost line need no attunements and make it debuffs, geared towards damage mitigations - not attack speed as it´s covered by LMs and burglars. Minstrels woul buff fellowship damage and defences, RKs would debuff mobs. Two different approaches to two different kind of characters.
    Opening up the frost line while healing attuned would give Rune-Keepers access to a lot of very nice utility skills! I would further suggest that the damage component is removed (or heavily reduced) when healing attuned (and not using Master of Writs). Also, giving Rune-Keeper utility skills a different target domain (debuffing vs buffing) than Minstrels would make it even more interesting to have the Minstrel/Rune-Keeper healing combo in raids.
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  9. #109
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Zombie_Columbus View Post
    1. What is the overall intention of where the RK is expected to stand relative to hunter/champ/burg for dps and relative to mini/captain for healing?
    Equivalent on both counts.
    Let's take that quote literally:

    So Burglars really are supposed to be a full DPS class, at the same level as RKs? Combined with all their other utility? And Captains should be as good at healing as RKs, with all their added utility?

    Maybe it's time to change main toon...
    Last edited by AkhorahilEvernight; Sep 05 2011 at 06:23 AM.

  10. #110
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    I think the main "problem" with EftA is the mental shift required from a HoT based, short induction, healing paradigm to a one-shot big-heal, long induction, paradigm. It's more a mental hurdle than a numerical HPP or HPS problem.

    Healing on a Rune-Keeper is about being pro-active; place HoTs on the players that are going to be taking damage and keep the HoTs coming. When I see someone taking an (accidental?) hit I can usually divert a MV and not think about it. However, when that player is at about 25% I want something bigger and I want to use EftA but that means less pulses on the tank and that at a time when the boss decides to go mental... In this situation Minstrels have the instant cast Chord of Salvation on a 30 second CD.

    I'm not sure what could or should be done to EftA. Many different suggestions have been given: Remove the induction and make it into a big HoT with CD. Shorter induction. AoE heal. etc. Adding some kind of ramp-up effect on EftA could be a possible solution. I.e. each cast increases the induction of EftA, while decreasing the CD and power cost and increasing the healing output. The buff would stay on for about 10 or 15 seconds (probably 10 seconds as I think I read somewhere that 15 seconds turned out to be OP). I'm unsure if the buff should tier down or just go away. Allowing it to tier down would add some interesting trade-offs, i.e. do I want the shorter cast time or the bigger heal?

    Example (cast time is induction/CD):
    Initial heal: 50% healing output, .5s/6s cast time, 100% power cost
    Second heal: 66% healing output, 1.5s/4s cast time, 82% power cost
    Third heal: 82% healing output, 2.5s/2s cast time, 66% power cost
    Fourth heal: 100% healing output, 3.5s/0s cast time, 50% power cost

    Cool down times would need to match the buff duration. The table above assumes a 10 second buff duration. This would allow Tier-1 EftA to be used as a direct spot heal for about 1k every 6 seconds but at a high power cost (and I mean high) whereas Tier-4 Efta would be a very good maintenance heal (high HPP) as long as the buff lasts. The levels indicated in the example above would mean that HPP is four times higher on the Tier-4 version and that HPS is +271% higher on Tier-4 but the cast time for T4 is 7 times that of the T1 version. Tier-4 would be about equal to the traited EftA in live.

    I realize that EftA won't be changed for RoI, there's simply not enough time, and that it might not be a good idea to change it so much. I think if we created a separate thread just to talk about EftA we'd get 100's of (negative) posts and possibly even a good suggestion or two
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  11. #111
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Lestache View Post
    I rarely use EftA myself, but a number of you keep coming back to the example of "by the time the induction finishes, the tank is dead," as if we have another big heal on a shorter cooldown that keeps the tank alive instead. We don't, of course, and I highly doubt that many folks are saving the day with a few hundred point MV or Writ of Health.
    A RK can effectively over-heal with mending verse to avoid the tank ever getting low in the first place. I can heal a person 2 times with mending verse even if they are at full morale and if that person takes 1,000 damage a second later, i've already healed that back up without doing another heal. If I use mending verse 5 times in a row and the tank gets hit for 4k, the HoTs already on him will heal the tank back up to full without me actually doing another heal.

    With EfTA if the tank takes 4k damage...i'm going be waiting 4s for him to get my heal. And if he takes another 4-5k damage before that time he could quite possibly be dead.

    Also, if people are steadily going down (be healed by HoTs but not quite good enough), it gives people time to use their CDs and react. If people go down near instantly, people may never think to use their CDs because no time to react.
    Last edited by timmyloo22546; Sep 05 2011 at 06:57 AM.

  12. #112
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Raven-EU View Post
    IAdding some kind of ramp-up effect on EftA could be a possible solution. I.e. each cast increases the induction of EftA, while decreasing the CD and power cost and increasing the healing output. The buff would stay on for about 10 or 15 seconds (probably 10 seconds as I think I read somewhere that 15 seconds turned out to be OP). I'm unsure if the buff should tier down or just go away. Allowing it to tier down would add some interesting trade-offs, i.e. do I want the shorter cast time or the bigger heal?

    Example (cast time is induction/CD):
    Initial heal: 50% healing output, .5s/6s cast time, 100% power cost
    Second heal: 66% healing output, 1.5s/4s cast time, 82% power cost
    Third heal: 82% healing output, 2.5s/2s cast time, 66% power cost
    Fourth heal: 100% healing output, 3.5s/0s cast time, 50% power cost

    Cool down times would need to match the buff duration. The table above assumes a 10 second buff duration. This would allow Tier-1 EftA to be used as a direct spot heal for about 1k every 6 seconds but at a high power cost (and I mean high) whereas Tier-4 Efta would be a very good maintenance heal (high HPP) as long as the buff lasts. The levels indicated in the example above would mean that HPP is four times higher on the Tier-4 version and that HPS is +271% higher on Tier-4 but the cast time for T4 is 7 times that of the T1 version. Tier-4 would be about equal to the traited EftA in live.
    I might have mis-understood your suggestion, but I think any change that involved repeatedly using Epic for the Ages to get the most of it would not be the way to go. The trait as it stands is intended for us to use it several times. But I'd rather maintain a series of different HoTs than turn into a EotA spam-bot, even with up to ten seconds between casts. With our HoTs up, we shouldn't need to be doing that many burst heals, especially if using Mending Verse and Author of Exaltation. Saying that, if tanks have 15k morale with RoI, maybe we will need something this powerful to keep their green bar high!?
    Last edited by Isy; Sep 05 2011 at 07:05 AM.
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  13. #113
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Isy View Post
    I might have mis-understood your suggestion, but I think any change that involved repeatedly using Epic for the Ages to get the most of it would not be the way to go. The trait as it stands is intended for us to use it several times. But I'd rather maintain a series of different HoTs than turn into a EotA spam-bot, even with up to ten seconds between casts. With our HoTs up, we shouldn't need to be doing that many burst heals, especially if using Mending Verse and Author of Exaltation. Saying that, if tanks have 15k morale with RoI, maybe we will need something this powerful to keep their green bar high!?
    No, you read it perfectly correct I think.

    The idea was to make a fast and fairly big direct heal available (tier-1) for emergencies but also give access to the BC-spam equivalent (tier-4) for when you need to heal up the entire FS or your tank is taking massive damage (I'm assuming here that a mix of MV, WoH and EotA would out-heal just MV and WoH).

    If you only use it rarely you have the .5 induction version which gives a half-decent heal but at a high cost, basically an "o-****" skill. For moderate damage, single-target, situations you can substitute one MV with one EftA every 15:ish seconds (i.e. let it tier-down from 3 to 2 before re-use), and for heavy damage situations you can spam it every 10 seconds for that massive HPS.

    The most important thing with the suggestion is to make the initial use less scarey; a half-second induction is ok, even faster than WoH. Someone gets an accidental hit, you can divert .5 seconds of casting time to get a moderate heal in, then go back to the tank for 3 MV, then back for the T2 version. Summary: The tank has lost a total of ONE MV while you've healed someone else for 116% of a T4 EftA but at the power cost of 3,7x T4 EftA.

    Addition

    The thought was not to make a new über-powered healing skill but to make the skill viable in situations where it isn't considered as viable today. The trait in live reduces the induction time after first use and the core problem here is that the initial induction time "feels" too long. I tried to flip the coin, so to speak, and make the initial healing and induction time less in order to lure, if you excuse the term, players to start using the skill.
    Last edited by Raven-EU; Sep 05 2011 at 07:23 AM. Reason: Added the addition
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  14. #114
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by AkhorahilEvernight View Post
    Let's take that quote literally:

    So Burglars really are supposed to be a full DPS class, at the same level as RKs? Combined with all their other utility? And Captains should be as good at healing as RKs, with all their added utility?

    Maybe it's time to change main toon...
    No I think he just agreed with the Champion/Hunter - Minstrel part, and just didn't make a clarification with the Captain-Burglar part to avoid an unnecesary debate.

    For further clarification, check the Burglar and Captain roles on the Lorebook. Saw it? That's where they're staying.
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Trouz View Post
    The slow induction doesn't help, as a lot have people have said, if you try healing with EftA in raids the target is normally dead or very close to it by the time the heal comes off. For me it's just the type of heal that I dislike - long induction for a fairly big heal, it's just not very Rune-keeper. It just feels like it should be a Minstrel skill. Like lots of Rune-Keeper healers I really enjoy the HoT mechanic, it's a an interesting way to heal.

    I'm sure there's lots of ways this skill could be changed to fit the RK's style. Like someone said previously...

    1) Half the induction time and half the heal (Atleast that way it will get used).

    2) Make it into a single target channelling skill (a bit like Rousing Words).

    or

    3) A distributed heal (like distributed damage) - for example, heals a total of 3k morale, and distributes it to whoevers in a 15m range of the RK (or the RK's selected target). 5 targets in a 15m range - they get 600 each.
    I like your option 3. Make efta a group heal with higher cost and cooldown. Something like minstrel groupheal, since its such an oddball in the runekeeper heal repertoire.

  16. #116
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Louvre View Post
    For further clarification, check the Burglar and Captain roles on the Lorebook. Saw it? That's where they're staying.
    Maybe... but Burglars are high end DPS currently, and I've seen RoI claims on the Burglar board that Burglars are at least as good and quite possibly better DPS than hunters; and comments from the new raid that a Captain made a better healer than an RK.

    So given ZC's answers, I'm getting a bit concerned...

    (Also, is this the same Lorebook that maintained for the longest time that RKs are an advanced class? I wouldn't quite trust it, then. )
    Last edited by AkhorahilEvernight; Sep 05 2011 at 07:33 AM.

  17. #117
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    I'd like to say i'm sorry for any RK who feels the effect of a mending verse nerf yet again after me posting what i'm about to.

    Quote Originally Posted by Malephor View Post
    Just tested it.

    16 EftA in ~61seconds. 14 bolster courages in 59 seconds.

    ZC may actually be right that EftA is stronger than Rks accept, i think(although its a power hog like crazy) it would require more parsing than i have the patience for.

    tl;dr:HPS-wise, you're right. HPP and induction time though kill EftA.
    In ~60s I got 26 MVs off.

    Quote Originally Posted by usernamealreadyinuse View Post
    Also, its worth noting, that over the minute we each healed about the same (20k).

    (I was the minstrel, for those that didn't make the connection)
    I hope you made a typo. For me: 26 MVs = 24,258 on the low end without calming verse on. On the high end (without calming verse up) 26 MVs = 34,689 and ignoring any crits.

  18. #118
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Zombie_Columbus View Post
    Ah, EftA... The problem is that despite what many thing, EftA heals more and faster then Bolster Courage. More then anything, the skill needs nerfs. Yeah, I know, none of your believe me Try spamming back to back BC's and see how many you can use in a minute, then try the same thing with EftA (traited of course).
    But despite it's incredible potency (yeah, I know you still don't believe me) the skill is despised. During very early beta, I made attempts to change the skill to a longer cooldown ability with a shorter cast time. Kind of a spot/emergency heal. This was met with near universal hatred, and I was informed that the skill was just fine without my meddling. I was taken aback by this, and decided to not touch it for RoI.
    Yet, Bolster Courage gets used, but EftA is not wanted, by their respective classes. Why?
    It boils down to how they work in combat. The matter is just not about HPS, but also reaction time.

    When you heal with EftA, the "reaction" comes 3 seconds after clicking the skill.
    When you heal with Bolster Courage, the "reaction" comes after 2,3 seconds, but you are "locked into your investment" for a short while longer.

    Remember that the healers are responding to damage they have seen and are afraid of the damage that comes. EftA is an inferior heal simply because it takes too long for the effect to come.

    But I can't let go of your early beta story. How was the skill changed and what were the names of the complainers so I can kill them?
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  19. #119
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    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Also: I think ZC's proposed test is flawed. You cannot compare EftA with the trait to BC, because unless we've royally screwed up our HoT rotations, EftA should not permanently have the -0.5s cast time buff up. The buff lasts 10s. So we have to use EftA (4s of idle), do whatever maintenance (re-upping MV, tiering up or refreshing WoH and Prelude, etc.) and then still have 3.5s to cast EftA to keep the buff up. So we really only have 7.5s between EftAs if we want to keep the cast-time buff. This is not always possible.

    So, yeah, just standing still doing nothing but spamming EftA, it might be a great HPS skill, but in any realistic combat situation you've got to presume the cast time on half or more of them would be 4s, not 3.5s.

    comments from the new raid that a Captain made a better healer than an RK.
    The cappies had an easier time healing on T1 than the RK did on T2, you mean. That makes perfect sense, because T1 is 24-man and T2 is 12-man and still harder on top of that.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b0000000d51ed/01008/signature.png]undefined[/charsig]
    Now for wrath, now for ruin and a red nightfall!

  20. #120
    Join Date
    Jun 2011
    Posts
    334

    Re: AW: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Chris91 View Post
    I disagree with those who consider EftA completly useless

    EftA is a great emergency spot heal for DPS RK´s using consumable to assist the healer after the tank got hit by spike damage

    If you want to make EftA a viable part of the healing rotation, DPS RK´s assitance healing will be OP as hell, therefore you should add something like:
    -50% Healing if used with less than 6 Healing attunement
    That consumable is on a 2min cd, so I wouldnt stress on the limitations you suggest; you cant use it often enough in dps mode to really turn the tables and make attunement irrelevant. And remember the point of the consumables is to allow you to break the attunement rules in the first place, but limited with a cd so you cant exploit it.

  21. #121
    Join Date
    Jun 2011
    Posts
    537

    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by Raven-EU View Post
    Opening up the frost line while healing attuned would give Rune-Keepers access to a lot of very nice utility skills! I would further suggest that the damage component is removed (or heavily reduced) when healing attuned (and not using Master of Writs). Also, giving Rune-Keeper utility skills a different target domain (debuffing vs buffing) than Minstrels would make it even more interesting to have the Minstrel/Rune-Keeper healing combo in raids.
    Indeed, that was my idea when suggesting it. Frost debuffs wouldn´t do damage in healing mode. Well put there.

  22. #122
    Join Date
    Jun 2011
    Posts
    61

    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Hello there Zombie_Colombus!

    I will take a seat and politely raise my hand to ask a simple question if I may, amongst the cacophony of queries already raised (I just hope you have had a strong coffee before you attempt to answer the volume of questions raised here!)


    My question is twofold:

    1) Will the proposed changes impact on my enjoyment of playing my Runekeeper?
    2) Will the changes to lightning make this it harder or practically impossible for someone like me to play the class solo?


    I am a poor, if not below average player who already finds my survivability rates to be quite low (I only play with one hand and cannot really kite).

    Most of the discussion about the changes to the class and new equipment seem to focus on the higher level players who are probably the best Runekeepers in the game- this is certainly not me, any of my friends or kinmates who play the Runekeeper. I would just be interested in your thoughts about what effect the changes might have on the enjoyability of the lower/average player who plays the class.

    Thank you for your time and you mentioned that we could also ask about your sock size? Well I don’t believe I need to know the answer to that question, but provided that you are happy with the size then that is all that matters.

    Kind regards and take care.
    Member of "The Silent Minority" kinship
    [url]http://www.guildportal.com/Guild.aspx?GuildID=164872&TabID=1396631[/url]
    Characters: Disli Dwarrowdown, Benevolent Bobbins and Amoraten

  23. #123
    Join Date
    Dec 2008
    Posts
    96

    Re: Rune-keeper Q&A with your host, Zombie Columbus

    I really like the idea of a channeled EFTA. My suggested version.

    1. rename skill to Tale for the Ages.
    2. make it a single target channeled skill that requires 6 healing attunement.
    3. make it heal 300 every 1 second for 10 seconds with 1 minute 30 second cd.
    4. power cost will be 250.
    4. at the end of the channel it will add a 500 morale "bubble" to the target.
    5. traited version will increase the heal to 350 every 1 second for 10 seconds with same cd. power cost reduced to 225.
    6. make a legendary trait that changes skill to Epic for the Ages.
    7. this skill (with class trait and legendary trait) will heal 500 every 1 second for 10 seconds, 1 minute cd, power cost 200 and place a 1000 morale bubble at the end of channel.

    This channel will react a bit differently than rousing words in that it will add threat.

    Another cool idea would be to have all the healing cool downs on skills placed on the target to pause while EFTA is channeling.
    [charsig=http://lotrosigs.level3.turbine.com/0920d00000014e97c/signature.png]Davymark[/charsig]

  24. #124
    Join Date
    Jun 2011
    Posts
    0

    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Quote Originally Posted by DavyMark View Post
    I really like the idea of a channeled EFTA. My suggested version.

    1. rename skill to Tale for the Ages.
    2. make it a single target channeled skill that requires 6 healing attunement.
    3. make it heal 300 every 1 second for 10 seconds with 1 minute 30 second cd.
    4. power cost will be 250.
    4. at the end of the channel it will add a 500 morale "bubble" to the target.
    5. traited version will increase the heal to 350 every 1 second for 10 seconds with same cd. power cost reduced to 225.
    6. make a legendary trait that changes skill to Epic for the Ages.
    7. this skill (with class trait and legendary trait) will heal 500 every 1 second for 10 seconds, 1 minute cd, power cost 200 and place a 1000 morale bubble at the end of channel.

    This channel will react a bit differently than rousing words in that it will add threat.

    Another cool idea would be to have all the healing cool downs on skills placed on the target to pause while EFTA is channeling.
    I'm not sure a 10 second channeled skill would be more attractive than a 4 second induction skill, especially when most players are complaining about the long induction of the skill. Actually, I'd probably use the channeled skill less than the induction one. Reason? After 10 seconds all my MV pulses would have gone AWOL and I have to re-build most/all of the HoTs I had on other characters. Granted, the channeled heal would feel cool, but perhaps not be so usable.
    A small cog in a big machine.

    Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.

  25. #125
    Join Date
    Jun 2011
    Posts
    354

    Re: Rune-keeper Q&A with your host, Zombie Columbus

    Funny thing is that if EftA stays as it is now, but power cost is reduced to 0, its usability will stay the same.
    Farewell.

 

 
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