Re: B/P/E partial mitigation changed ?

Originally Posted by
Dean340
no more "absorbed" floaties? darn

I think you'll see the absorbed message if you have an item which deducts a fixed amount of damage and the hit you get is smaller.
As for multiplicative versus additive, it makes sense for it to be multiplicative since the 2 decisions occur at different stages. First you decide if the hit was avoided (partially or totally), and if it landed or was partially avoided, you mitigate it.
And regarding partial avoidance, I wonder if Graalx can tell us something about partial resistance? (a reduction of tactical damage, before the tactical mitigaton stage). When will it be implemented for the tactical attack mechanic to become equivalent to the physical one?
What about crits on the defence side? Critical Avoidance and Critical Resistance? Where you not only 100% avoid or resist but you do something devastating to the attacker simultaneously, like stun them, start a fellowship manoeuvre, or reflect their damage (amplified?) back to them.
Last edited by Alad.; Sep 30 2011 at 04:13 AM.
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