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  1. #51
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by Aquatium View Post
    I'm going to say I don't think you know exactly what happens in T2, I won't go into it but if you can not reset the buff in T2 you will almost never (I say almost because we didn't test one specific thing but it is really just "never") finish the fight and challenge will never be done.
    Lol... here we go talking in riddles again... if you're going to bring it up on the forums then just talk about or /bug it and move on.

    Specifics: The trolls get a stacking buff that makes them take less damage until they are basically absorbing damage. You should be able to use CC to reset those buffs so they take damage again but it appears that this is bugged. If you change the kill order (ie. kill trolls first) you should be able to get around this problem... it will be a challenge to kill them fast enough but should be doable in theory.
    [charsig=http://lotrosigs.level3.turbine.com/032020000000c74f5/01006/signature.png]Kamriel[/charsig]
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  2. #52
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by Jamesm429 View Post
    Hey JW, since you guys have posted: •Raid - Tower of Orthanc - Event Tracking UI - The Event Tracker UIs are tracking specific effects but are failing to generate a tooltip which more clearly explains what they are tracking

    Can you post what those tool tips do say please? Last night we where going the Giants, we saw the Rage buff bars, but would like to know if there is a tool tip there and what it says because no matrer what we tried, we just got our butts kicked.
    I noticed those too for most of the bosses but it didn't seem to do much. It IS useful and obvious for Saruman. You'll see once the fight activates a ring will show up that will very clearly show progress through the fight. The other bosses, I agree, it wasn't very clear.
    [charsig=http://lotrosigs.level3.turbine.com/032020000000c74f5/01006/signature.png]Kamriel[/charsig]
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  3. #53
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    Post Re: Tower of Orthanc : playable ?

    For the property tracker panel:

    In the Fire/Frost fight they track the stacking Gathered Rage buffs on the giant. Those buffs can also be observed via buff icon on the giants themselves. If either gets to fifteen, you lose. Challenge is to have them both at zero when the giants die. Several fight mechanics increment the buff, fewer fight mechanics decrement the buff. Up to you to figure out what exactly those mechanics are. There are special fx that go off on the bosses to represent the buff going up and down, watch for those and what immediately preceded them. These should only appear on tier 2.

    For Lightning, the top bar tracks the Static Shock debuff (ask your tanks if you don't know), the bottom bar tracks the Steam debuff. Both of those are also represented with debuff effect icons on your character.

    For Acid, the bar tracks how many times the Acid water has been raised. If it hits ten you wipe.

    Shadow doesn't use the panel, he has pretty visual fx in the actual space to represent his timer.

    Saruman has a special bar that should be pretty obvious.
    Last edited by jwbarry; Dec 14 2011 at 05:27 PM.

  4. #54
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    Re: Tower of Orthanc : playable ?

    Thank you JW, that right there helped alot..

  5. #55
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by Crell_1 View Post
    Wasn't that the wing that was largely RambleOn for on BR? I know you were in at least a couple of the runs. .. Ask around your kin.

    If memory serves the bars are the fire/ice tier ups. ; Been too busy to pop in on live yet.
    I was part of that run, I was there through all 4 bosses they got down. I also tanked one of them trolls haha
    Ex Gilrain, - World First Watcher V1, - Server First Draigoch, - Server only ToO T2C None Burg stack on level.
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  6. #56
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    Re: Tower of Orthanc : playable ?

    Next day our kin is planning to start working on T2.

    Can I ask which wings are without bugs, or only very few bugs that don't negatively effect gameplay?
    Farewell.

  7. #57
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by Fin. View Post
    Next day our kin is planning to start working on T2.

    Can I ask which wings are without bugs, or only very few bugs that don't negatively effect gameplay?
    All wings you CAN do. It seems lightning and Saruman are the hardest because of the amount of bugs in both of them.


    I'd start with Acid as that's easiest.
    Ex Gilrain, - World First Watcher V1, - Server First Draigoch, - Server only ToO T2C None Burg stack on level.
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  8. #58
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by Thorebane View Post
    I'd start with Acid as that's easiest.
    Thanks. Acid it is then.

    I know we "can" do all wings, but I don't particularly like the idea of bashing our head for hours against some random/partly functional/bugged feature of fight, just waiting for lucky strike.
    Farewell.

  9. #59
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    Re: Tower of Orthanc : playable ?

    Question for the gang. Not sure if I ran into a bug on the lghtning boss yesterday, or if we've just got the mechanic screwed up. Tanked him with two GRD's earlier in the day. Dropping the shock tiers seemed easy, swapping aggro,etc.. Second time in, shock was tiering up so fast we couldn't clear it. 3 very fast wipes. I went from tier 4 to teir 8 in just the time it took for me to rotate from the back to the front of the boss. On the last wipe a GRD went down, the remaining GRD held aggro and we expected to teir up to 10 and die. Instead the tiers were going up and down somewhat randomly on the single GRD who held aggro through the entire time, then suddenly spiked to 10 for the wipe.

    Should I be bug reporting this? or are we missing something in the mechanic of the fight? (Don't need the spoiler if we've got the mechnic wrong... just trying to figure out if this should be bug reported..)

    Thanks all,

    PS. Bugged or not... the world building, environment, and creativity in designing the look and feel in the new instances is awesome!! Great job devs!

  10. #60
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by Wisp701 View Post
    Question for the gang. Not sure if I ran into a bug on the lghtning boss yesterday, or if we've just got the mechanic screwed up. Tanked him with two GRD's earlier in the day. Dropping the shock tiers seemed easy, swapping aggro,etc.. Second time in, shock was tiering up so fast we couldn't clear it. 3 very fast wipes. I went from tier 4 to teir 8 in just the time it took for me to rotate from the back to the front of the boss. On the last wipe a GRD went down, the remaining GRD held aggro and we expected to teir up to 10 and die. Instead the tiers were going up and down somewhat randomly on the single GRD who held aggro through the entire time, then suddenly spiked to 10 for the wipe.

    Should I be bug reporting this? or are we missing something in the mechanic of the fight? (Don't need the spoiler if we've got the mechnic wrong... just trying to figure out if this should be bug reported..)

    Thanks all,

    PS. Bugged or not... the world building, environment, and creativity in designing the look and feel in the new instances is awesome!! Great job devs!
    Lightning wing seems to be the most bugged wing T2 looking at the Bug list so far so I'd defo /bug that.
    Ex Gilrain, - World First Watcher V1, - Server First Draigoch, - Server only ToO T2C None Burg stack on level.
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  11. #61
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by Fin. View Post
    Thanks. Acid it is then.

    I know we "can" do all wings, but I don't particularly like the idea of bashing our head for hours against some random/partly functional/bugged feature of fight, just waiting for lucky strike.
    I'd say for half the T2 wings the actual trash pulls were harder than the bosses XD. Took us two hours on one trash pull in Lightning and Fire and Frost. :P still all fun!
    Ex Gilrain, - World First Watcher V1, - Server First Draigoch, - Server only ToO T2C None Burg stack on level.
    Currently Evernight, Prime, - Shelob Wider, - World/Server First or Second for: Abyss, Anvil, Remmo, AD, FoKD, HoA.
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  12. #62
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by jwbarry View Post
    For the property tracker panel:

    In the Fire/Frost fight they track the stacking Gathered Rage buffs on the giant. Those buffs can also be observed via buff icon on the giants themselves. If either gets to fifteen, you lose. Challenge is to have them both at zero when the giants die. Several fight mechanics increment the buff, fewer fight mechanics decrement the buff. Up to you to figure out what exactly those mechanics are. There are special fx that go off on the bosses to represent the buff going up and down, watch for those and what immediately preceded them. These should only appear on tier 2.

    For Lightning, the top bar tracks the Static Shock debuff (ask your tanks if you don't know), the bottom bar tracks the Steam debuff. Both of those are also represented with debuff effect icons on your character.

    For Acid, the bar tracks how many times the Acid water has been raised. If it hits ten you wipe.

    Shadow doesn't use the panel, he has pretty visual fx in the actual space to represent his timer.

    Saruman has a special bar that should be pretty obvious.
    If I could just say, these tracking bars are a nifty addition to the raid.


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  13. #63
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    Oct 2010
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    Re: Tower of Orthanc : playable ?

    can someone give some tips or guide for saruman's fight?
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  14. #64
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by Thorebane View Post
    I'd say for half the T2 wings the actual trash pulls were harder than the bosses XD. Took us two hours on one trash pull in Lightning and Fire and Frost. :P still all fun!
    Lightning trash was pretty easy imo, took us ~ 1h to get to the boss, but the boss is pretty hard.
    Acid trash was a pain, took us 2h and the boss is pretty easy without CM.
    dunno about fire and frost, didnt try them yet.

    PS: did you down Lightning boss/Fire and Frost? if yes, can you post the loot in the other thread?
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  15. #65
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by EmmeraldFireFox View Post
    Status quo??? Are you serious? I listed the raids above. Do you remember issues like this in the previous raids (besides the dragon)?

    What status quo you talking about?!?!?!
    Turbine shovelling out any sort of dung, ready or not, and letting the 'we'll swallow anything you give us' crowd hand-wave it away.

    The 'they always shovel out defective content' defense is pretty thin though.

  16. #66
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    Rhino-Man is offline The Wise
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    Re: Tower of Orthanc : playable ?

    Quote Originally Posted by jwbarry View Post
    After some investigation we discovered we were a little aggressive in the known issues relating to challenge resets.
    The Acid Wash (Acid wing) and Pinnacle of Orthanc (Saruman) challenges reset properly, you will get the challenge again upon the bosses entering combat after a reset.
    The Conductivity (Lightning) challenge is however broken and not properly re-bestowing.

    I don't have an eta on a fix.
    You might want to update the Known Issues thread with this info....
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  17. #67
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    AW: Tower of Orthanc : playable ?

    At Iorweth (acid boss) is that a bug if all Adds keeps respawning or a fight mechanic?
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  18. #68
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    Re: Tower of Orthanc : playable ?

    Seems to be buggy.
    They didnt respawn when we did t2 2 days ago.
    Just adds -> dps boss -> new adds.
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  19. #69
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    Re: AW: Tower of Orthanc : playable ?

    Quote Originally Posted by Burio View Post
    At Iorweth (acid boss) is that a bug if all Adds keeps respawning or a fight mechanic?
    Quote Originally Posted by Mithgalad View Post
    Please check Acid wing boss. After one wipe the adds spawn erratically, fight only works once per wing clear. Have to disband and clear the previous mob groups again. Quest indeed is re-bestowed correctly. Also, challenge is complete chance, please check acid geyser area of effect.
    seems to b a bug...
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  20. #70
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    Re: Tower of Orthanc : playable ?

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  21. #71
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    Post Re: AW: Tower of Orthanc : playable ?

    Quote Originally Posted by Burio View Post
    At Iorweth (acid boss) is that a bug if all Adds keeps respawning or a fight mechanic?
    Were you on tier 2?
    Were they continuing to respawn during the fight or as part of the reset?

    On tier 2 the adds work like the boglurkers from OD did, the adds of a wave will only stop if they are all dead at the same time. Each add in a wave will respawn in 10 or so seconds after being defeated. So the whole wave needs to be dropped within a 10 second window in order to beat the wave and turn those spawns off.

    If that's what was happening then it's by design. If the respawn was involved with a reset and immediately getting guys on re-entering then please elaborate more.

  22. #72
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    Re: Tower of Orthanc : playable ?

    Is not updating the deed tied to the armour if people are killed when the boss goes down also by design? The GM's were not able to tell us yesterday and made us bug it... Up until now it wasn't a big deal but with the armour tied to it it wasn't funny for the 10 people involved. Esp. as you do get the locks regardless and have to wait another week to retry. Also puts tanks and squishies in an unfavourable position imho.


  23. #73
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    Post Re: Tower of Orthanc : playable ?

    Quote Originally Posted by Grimdoin_EU View Post
    Is not updating the deed tied to the armour if people are killed when the boss goes down also by design? The GM's were not able to tell us yesterday and made us bug it... Up until now it wasn't a big deal but with the armour tied to it it wasn't funny for the 10 people involved. Esp. as you do get the locks regardless and have to wait another week to retry. Also puts tanks and squishies in an unfavourable position imho.
    The Deed advancement requires you to be alive and inside the boss room within 30 seconds after completion of the fight.

  24. #74
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    Re: Tower of Orthanc : playable ?

    Not what I wanted to hear but expected... Guess [s]the healers[/s] we will have to do better next week


  25. #75
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    Re: AW: Tower of Orthanc : playable ?

    Quote Originally Posted by jwbarry View Post
    On tier 2 the adds work like the boglurkers from OD did, the adds of a wave will only stop if they are all dead at the same time. Each add in a wave will respawn in 10 or so seconds after being defeated. So the whole wave needs to be dropped within a 10 second window in order to beat the wave and turn those spawns off.
    They didnt respawn for us.
    Maybe we killed them in the 10 sec window by accident, but i doubt it.
    But thanks for the information.
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