Here's a chart I put together to rebalance the threat generating skills:
Gambit Current Update Precise blow T1 threat +
T0 ToT
+penetrate bonusT2 threat +
T0 ToT
+penetrate bonusPiercing Strike T2 threat
+penetrate BonusT2 threat +
T0 ToT
+penetrate bonusSpear of Virtue T3 treat
+penetrate bonusT3 threat +
T0 ToT
+penetrate bonusBrink of Victory T2 threat
DoTT2 threat
DoT
+evade buffWar Cry T0 AoE threat
T0 AoE heal
T0 AoE DoTT0 AoE threat
T0 AoE heal
-no DoT-Fierce Resolve T1 Pulsing Lifetap T1 Pulsing Lifetap
T0 ToTResolution T3 AoE Single Lifetap T3 AoE Single Lifetap
T0 AoE ThreatExultation of Battle T3 Pulsing Lifetap
T1 ToTT3 Pulsing Lifetap
T1 ToTOffensive Strike T1 threat T1 threat
Basically, the changes boil down to giving Precise Blow a little more initial threat and adding T0 threat over time to Piercing Strike, Spear of Virtue, and Brink of Victory. Buffing precise blow a bit does make it more attractive than using Piercing Strike, but its offset by the higher power cost of Precise Blow. Piercing Strike and Spear of Virtue really need a little more love, since their FiSh brethren of Brink of Victory and Surety of Death majorly outperform them with big DoTs. The logical balance would be add ToTs to Piercing Strike and Spear of Virtue. Fierce Resolve could use a ToT component to make it as a "baby" exultation of battle that wardens can use for the first 74 levels. As it stands, its really a solo-only gambit at low levels. And if we are adding threat to Fierce Resolve, then Resolution should get some to make it all even.
I won't tackle the threat Xfer stats. They look pretty good on paper, but I'm not sure how well they really perform. I'd like to see aggression work on threat differentials rather than percentages or fixed chunks. In other words, if I'm on 2k threat and the next guy is 8k threat, then aggression might give me 500 threat + 25% of our differential (1500 in this case). When I'm at 4k threat and the next guy is 8k threat, I get 500 + 1000 threat. When we both have 8k threat, then I only get 500 threat. Basically, it makes it so aggression powerful when you have little or no threat, and not very useful when you have established the lead.
--Harper