Re: Current state of plugins? in 2012?

Originally Posted by
Garan
There are many authors who have simply taken a break from developing to actually play the game.
This covers it for me!

Originally Posted by
Garan
I know that I have been busy enough updating plugins that I haven't even had a chance to finish the first multi-player release of the Cards plugin, something I started work on nearly a year ago.
Really looking forward to that one Garan.
My view: The developers working on the LUA code at Turbine are doing it in their spare time too - it is not top priority. And fair enough! It will always be something that only a cross section of the players use. I do not want this turning into a game where you must have such and such a plugin to play.
Let it develop slowly, but well.
Formerly know as [B]MrJackdaw[/B]
Author of [I]Bevy-o-Bars, SortPack, VBar[/I] and [I]BuffFrame[/I]
Characters; [B]Dirmac[/B], [B]Dvarlin [/B]and [B]Fathiriel[/B]