We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 6 1 2 3 4 5 ... LastLast
Results 1 to 25 of 146
  1. #1
    Join Date
    Jun 2011
    Posts
    537

    Update 7 content

    The highlights have been released.

    http://www.lotro.com/gameinfo/1966

    1 new skirmish with only 2 difficulty tiers
    Fornost Revamp, 4 instances
    Moria Revamp

    At first sight it is not very much. But it's better than nothing, and quality goes always above quantity.
    I was hoping for an epic book, though. Hopefully that means more time is spent at RoR.
    Last edited by DobbelB_EU; May 03 2012 at 05:00 PM.
    Dobric 100 guardian Dobs 101 burglar Dorblin 64 runekeeper Dobli 37 minstrel Dimbli 20 champion Dobriel 20 loremaster Dabeldor 23 captain Dobegar 21 hunter Dobebrand 21 warden Dobeorn 23 beorning | Moved from Snowbourn and Gilrain to Laurelin

  2. #2
    Join Date
    May 2009
    Posts
    1,217

    Re: Update 7 content

    Aha! Thanks for the link! Finally some good news. Shame that no more classes were revised though (*ahem*, hunter)
    Superior Grand Master Spectator of Wall-Paint Drying

  3. #3
    Join Date
    Oct 2011
    Posts
    3,704

    Re: Update 7 content

    Oh no! I'll have to relearn Moria! Cautiously optimistic.

    Fornost scaled - woo.

    Quote Originally Posted by zalladi View Post
    Aha! Thanks for the link! Finally some good news. Shame that no more classes were revised though (*ahem*, hunter)
    Considering this high-level overview didn't mention the known Warden fixes, I think you should wait til the final patch notes are released to say that.

    I will say that hunters have become very good at whining. So much so that I've stopped reading their forums, despite owning a 75 hunter.
    A spaceship from another star / They ask me where all the people are
    I tell them I'm the only one / There was a war, but I must have won

  4. #4
    Join Date
    Jun 2010
    Posts
    1,066

    Re: Update 7 content

    Interesting.

    1 new skirmish, essentially 4 new endgame six-man instances and a revamp of Moria. As a mostly solo player I'm more curious about the changes to Moria.

    To be honest I never had THAT many issues with the place, I think the Trollshaws, Misty Mountains or North Downs would have made better candidates, but oh well. *shrug*

    Frankly the parts mentioned were never particularly difficult, it's the implied changes to the looks that has me piqued.

  5. #5
    Join Date
    Dec 2010
    Posts
    1,257

    Re: Update 7 content

    Cool. I look forward to reading the dev diaries.
    Crickhollow Server:
    Evenhald: L86 Minstrel Armaius: L76 Loremaster. Gaheriad: L96 Hunter Malhion: L74 Captain

  6. #6
    Join Date
    Sep 2010
    Posts
    283

    Re: Update 7 content

    no mention on pvmp balance or class updates?
    buying guild wars 2 now

  7. #7
    Join Date
    Jun 2011
    Posts
    44

    Re: Update 7 content

    Personally, while I don't see what's wrong with moria( my favorite place, just awesome) though some quick travels seemed to be missing. I don't know what they are going to do. I'm exited.
    [charsig=http://lotrosigs.level3.turbine.com/0b20c00000021055c/01008/signature.png]undefined[/charsig]

  8. #8
    Join Date
    Aug 2010
    Posts
    3,418

    Re: Update 7 content

    I agree Trollshaws is badly need of a revamp, I wouldn't have imagined Moria was even on the list. Nothing can be changed there that would appease those who dislike it (by it's nature it needs to be a big empty twisty cavernous area with walls--they already complain of MOB density, if you add more, they'll just complain more, if you take any away, there'll be none there and nothing to do).

    A North Downs revamp would be lovely--all the back and forth from one side of the mountain ridge to the other, blyech. Misty is very streamlined though, most quests are right around the corner from the giver, but more content there would be nice, although redundant to the multitude of similar level quests in competitive areas.

    Thanks OP for sharing the link, +rep.



    "Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
    Link to our community LOTRO store google spreadsheet pricelist and conversion rates, please contribute too!: https://goo.gl/wxPqCm

  9. #9
    Sapience is offline Former Community Manager & Harbinger of Soon
    Join Date
    Aug 2008
    Posts
    5,817

    Re: Update 7 content

    Quote Originally Posted by Armaius View Post
    Cool. I look forward to reading the dev diaries.
    There are two developer diaries planned. One for Fornost and one for Moria.

    Quote Originally Posted by A_Rabaey View Post
    Personally, while I don't see what's wrong with moria( my favorite place, just awesome) though some quick travels seemed to be missing. I don't know what they are going to do. I'm exited.
    Moria is one of those places in the game where we've discovered people have strong feelings one way or the other. We also heard a lot of feedback that even those who really love Moria had a sort of "love/hate" relationship with the place. So we're trying to make that more of a 'love/love'.

  10. #10
    Join Date
    Aug 2010
    Posts
    0

    Re: Update 7 content

    Fornost I'll probably be happy with. It's been in need of a revamp for a good while. In Moria, I'm hoping the quests will be a bit more streamlined than what they are currently. Does it apply to all of Moria or just the few that have been listed?

  11. #11
    Join Date
    Jul 2010
    Posts
    92

    Re: Update 7 content

    I love the idea for the new skirmish. That plotline in Dunland just kinda stopped unexpectedly, so I'm glad they picked it up again. Why only 2 tiers, though?

    A revamped Moria sounds fun. I have a couple characters getting close to that level.
    I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir

    Undo the U12 class changes. The trait trees were, are, and will always be a bad idea.
    Maedhric 105 Captain, Nunion 110 Champion, Taraviel 85 Minstrel, etc...

  12. #12
    Join Date
    Jun 2011
    Posts
    54

    Re: Update 7 content

    Quote Originally Posted by Sapience View Post
    "love/hate" relationship
    The only problem was that it was hard to read the map of Moria because of the terrain level differences.
    A simple map redrawing with selectable layers (lowest, low, normal, high, highest, etc) would have made the difference from the start.

    Personally, I absolutely love it, most outstanding work of the level designers, exploration heaven for explorers and cartographers. Hope to see more like this in the future (except in the outdoors:P).

  13. #13
    Join Date
    Feb 2012
    Posts
    189

    Re: Update 7 content

    Quote Originally Posted by Unrecorded View Post
    no mention on pvmp balance or class updates?
    buying guild wars 2 now
    my thoughts exactly!

  14. #14
    Join Date
    Jun 2010
    Posts
    789

    Re: Update 7 content

    Hmmmm...that offers me some tough decisions. I have an RK that just finished Moria, other than the going back in you have to do for Loth quests, and I have a hunter who would be in there very soon (this weekend probably) who I will now likely park until the revamp. Having *just* finished it on one toon, I'll be interested to see the changes on another run through so soon.

    I do have mixed feelings about it. I'd sort of describe it as a "love/hate" relationship myself, but parts of the "hate" I think are actually pretty interesting game design. The only genuinely annoying thing I can think of is how the epic line in there meshes so poorly with the other quests in Moria. Why does Chamber of the Crossroads stuff send me back into the Great Delving?

    I guess making it so there's less "running through hallways full of mobs...all...the...time" would probably help reduce complaints about the place quite a bit, so that's the kind of thing I'm expecting.

    Re: Fornost - I hope it's worth running at 75! I really liked doing daily Lib/School/GB runs at 75 because the purples were decent and the barter currency made it worthwhile. The U5 nerf to those instances in terms of valuable rewards was a real shame and kind of ruined the point of scaling them to some extent, so I hope there's more to level 75 Fornost than a nostalgia trip that's got the difficulty scaled by level.
    [charsig=http://lotrosigs.level3.turbine.com/0620500000019dccb/01001/signature.png]undefined[/charsig]

    Ulver - 85 Runekeeper | Grevling - 85 Burglar

  15. #15
    Join Date
    Apr 2007
    Posts
    51

    Cool Re: Update 7 content

    Outa curiosity will it just be the quests in Moria getting some love or will the instances also be getting some scaling perhaps?
    [charsig=http://lotrosigs.level3.turbine.com/082070000000fdee0/01003/signature.png]undefined[/charsig]

  16. #16
    Join Date
    Jun 2011
    Posts
    99

    Re: Update 7 content

    Moria - it has HUGE potential. If revamp is right. What's right in my opinion? Make usage of all those shut doors we see but which can't be accessed. More instances, 3-man too, and raids. Simple ones which can be done by casual players and something hard for hardcore elite. Expansion would be good - perhaps dwarves could have discovered some of those drowned treasuries or opened up passage which was previously blocked.
    But this could also go real bad if everything just gets changed or made very simple. Imho Moria should remain a dark and dangerous place. Still, even if it gets ruined, will have something nice to remember... Optimistic, waiting for developer's diary

    But other places... Trollshaws really needs some update. At the very least, some swift travels but it's generally underdog compared to others. North-downs could use some refreshing in several spots aswell. Right now, several quests hubs/settlements can be and probably ARE bypassed easily at the first time for a new player. And later on, bypassed because they offer little compared to all the available content for this level range (25-35).

    To sum this up, I welcome all new additions and upgrades but am a bit nervous some good existing things could end up less appealing in Turbine's effort to make them more popular.
    Laurelin: GRD 140, WRD 121, CPT 121, CHA 100, LM 83, RNK 81, MNS 65, HNT 65, BRG 60

  17. #17
    Join Date
    Aug 2007
    Posts
    2,707

    Re: Update 7 content

    Quote Originally Posted by Nyrion View Post
    Interesting.

    1 new skirmish, essentially 4 new endgame six-man instances and a revamp of Moria. <snip>
    I don't think the instances are new, they appear to be old instances scaled to the level cap...
    Reconadan 90 Hunter/R7 ::: Reconamir 75 Captain/R4 ::: Reconien 75 Champion/R6
    Reconi 75 LoreMaster/R7 ::: Elavyan 75 Minstrel/R4 :::Reconorin 75 Guardian
    Westfold/Kindred::: Tinker/Armourer/Historian/Explorer/Woodsman

  18. #18
    Join Date
    Jun 2010
    Posts
    1,066

    Re: Update 7 content

    Quote Originally Posted by Mark_J View Post
    I don't think the instances are new, they appear to be old instances scaled to the level cap...
    That's why I said essentially new. How many people do you know that run Fornost at all these days?

    Also, the page states that the instances are being updated too, so it's not like they're just slapping level 75 on all the mobs.

  19. #19
    Join Date
    Jun 2010
    Posts
    1,224

    Re: Update 7 content

    New skirmish? Neat.
    Fornost revamp. Neat as well but we already knew that.
    Moria revamp? Holy mother of … caves. (Although I hope it won't get too simple, I like its current maze-y nature)
    Re-ni-AN-nen - strayed (ppt. of renia- 'to stray')
    Aeled Reniannen, Defender of Middle-earth ~ Nendhiniel, Forge-Warden : Captain and Wardenette from [EN-RP] Laurelin
    Fluffrash, Blade of Barashish ~ Nathraen, Conqueror of Towers : Warg Puppy and Spider Tailor from the darker side thereof
    Faradwen, Swift-Arrow : Huntress from [EN-RE] Landroval


    As if in answer there came from far away another note. Horns, horns, horns. In dark Mindolluin's sides they dimly echoed. Great horns of the North wildly blowing. Rohan had come at last.
    ~~~~~
    Kári was a little Dwarf. / Smaller than you or me. / And wherever Kári went / He took his axe… or three.

  20. #20
    Join Date
    Mar 2012
    Posts
    755

    Re: Update 7 content

    This is really disappointing to hear Fornost has gone the way of Helegrod, Garth Agarwen and Great Barrows, getting gutted and ruined by splitting this now once epic instance into four pieces.

    I do not understand why Turbine does this. These are classic spaces and running them were events akin to running a raid, but didn't require 12 or 24 people - helegrod notwithstanding.

    Lotro is supposed to be first and formost about storytelling and these instances as they were had a flow and were an adventure in and of themselves. By breaking up the instances, not to mention not requiring us to actually travel to the instances, you break of the flow, the narrative of these places. You make them feel disjointed and more like skirmishes than what they were in the past.

    I don't understand why you can't scale these spaces but leave them as they were. At this rate, I hope you never get around to CD, Uru and the Rift. Honestly, I'd rather run them under level and get the full experience instead of playing the hacked up half assed pseudo skirmish that the others have become.

  21. #21
    Join Date
    Nov 2008
    Posts
    188

    Re: Update 7 content

    Quote Originally Posted by Sapience View Post
    Moria is one of those places in the game where we've discovered people have strong feelings one way or the other. We also heard a lot of feedback that even those who really love Moria had a sort of "love/hate" relationship with the place. So we're trying to make that more of a 'love/love'.
    In other words, Moria becomes just another linear and boring zone? What a shame, it was perfect in its current state imo. An orc infested cavern should not be pleasant. If I was to change anything in Moria, I would only add more swift travels, and that's all.

  22. #22
    Join Date
    Sep 2010
    Posts
    100

    Re: Update 7 content

    Quote Originally Posted by ColorSpecs View Post
    I do not understand why Turbine does this. These are classic spaces and running them were events akin to running a raid, but didn't require 12 or 24 people - helegrod notwithstanding.
    Fornost (as it existed) is a classic space with serious design issues (the instance ranges from 36 to 42, depending on depth), with very little replay value. Perhaps 1 in 10 players have set foot in there in the past two years.

  23. #23
    Join Date
    Jun 2008
    Posts
    2,958

    Re: Update 7 content

    Quote Originally Posted by Reniannen View Post
    New skirmish? Neat.
    Fornost revamp. Neat as well but we already knew that.
    Moria revamp? Holy mother of … caves. (Although I hope it won't get too simple, I like its current maze-y nature)
    I do wonder what is being done to Moria. I actually think that the quests flow pretty well in there already, with perhaps the exception of the Epic book itself sometimes dragging you all over Moria rather than focusing on the part of Moria that you're likely questing in at the time.

    Should be interesting to see. Looks like my 43 Hunter may finally get to leave the Craft Hall in Esteldin.

  24. #24
    Join Date
    Nov 2008
    Posts
    188

    Re: Update 7 content

    Quote Originally Posted by ColorSpecs View Post
    This is really disappointing to hear Fornost has gone the way of Helegrod, Garth Agarwen and Great Barrows, getting gutted and ruined by splitting this now once epic instance into four pieces.

    I do not understand why Turbine does this. These are classic spaces and running them were events akin to running a raid, but didn't require 12 or 24 people - helegrod notwithstanding.

    Lotro is supposed to be first and formost about storytelling and these instances as they were had a flow and were an adventure in and of themselves. By breaking up the instances, not to mention not requiring us to actually travel to the instances, you break of the flow, the narrative of these places. You make them feel disjointed and more like skirmishes than what they were in the past.

    I don't understand why you can't scale these spaces but leave them as they were. At this rate, I hope you never get around to CD, Uru and the Rift. Honestly, I'd rather run them under level and get the full experience instead of playing the hacked up half assed pseudo skirmish that the others have become.
    I strongly agree with this one. +rep

    I consider myself lucky that i've experienced Great Barrows, Helegrod, Garth Agarwen and Fornost before Turbine ruined them by dividing these instances.

  25. #25
    Join Date
    Mar 2010
    Posts
    13

    Re: Update 7 content

    It's actually pretty funny that they decided to revamp Moria now when there are two threads about it running right now. /tinfoilhat
    [charsig=http://lotrosigs.level3.turbine.com/0520a0000002941ac/01005/signature.png]undefined[/charsig]

 

 
Page 1 of 6 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload