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Thread: Wind-Lore

  1. #1
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    Wind-Lore

    The tool tip text for wind-lore states it supposedly allows you to "slightly slow your enemies".

    It also states an effect of "-5% attack duration".

    That is, shall we say, contradictory. What does it actually do, what is it supposed to do, how bugged is it?

  2. #2
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    I don't think it's bugged - at least I've never had reason to complain. It's enormously useful against ranged enemies (usually causing them to melee if it's combined with Sign of Power or Fire-Lore), and there are some raids where it's a lifesaver (stage 2 of the Watcher Raid always goes far more smoothly if there's Wind-Lore being fired off at the tentacles).

    As for the skill, it's +10% attack duration (so *attacks* are slower) and -50% ranged damage, with the possibility to boost it to -60% ranged damage with the trait.

  3. #3
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    Quote Originally Posted by sarlinspellweaver View Post
    I don't think it's bugged - at least I've never had reason to complain. It's enormously useful against ranged enemies (usually causing them to melee if it's combined with Sign of Power or Fire-Lore), and there are some raids where it's a lifesaver (stage 2 of the Watcher Raid always goes far more smoothly if there's Wind-Lore being fired off at the tentacles).

    As for the skill, it's +10% attack duration (so *attacks* are slower) and -50% ranged damage, with the possibility to boost it to -60% ranged damage with the trait.
    Then why does it say -5% attack duration in-game? And how do you know it is +10%? Is it really +10% or was it +10% at some time in the past and now it is bugged and does -5% like it says ig?
    I can see that -50% ranged damage can be a lifesaver, but how can it not be bugged with contradictions like that?
    Last edited by Mormirel; Oct 25 2012 at 10:14 AM.

  4. #4
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    There is no contradiction. It says: slows enemies. And it slows their attacks. It doesn't say: slows their movement.

    10% are correct. at lowlevel it is 5% but increases with each level

  5. #5
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    There is a contradiction.

    You know, the difference between + and - .

    Please read before replying.

  6. #6
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    Here's my tooltip taken a couple of minutes ago:



    I'd guess the -10 is a mislabelled tool-tip. If yours is substantially different, I'd suggest giving it a /bug.
    Last edited by sarlinspellweaver; Oct 25 2012 at 02:10 PM.

  7. #7
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    Definitely a tooltip display bug...I use Wind-Lore pretty much every fight as it has a shorter cooldown than Fire-Lore and their attacks are noticably slower.

  8. #8
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    Thank you.

  9. #9
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    Thank you for noticing it! I've taken the precaution of /bugging it in case there is a mechanical buff that shouldn't be there, but I'd imagine it will be added to the list of minor edits for the next hotfix.

  10. #10
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    The skill shortens the attack duration on mobs. This is very easy to test: grab 2 identical mobs, cast it on only one of them. You will see how the mob that has wind-lore on it will pull ahead of the other one, and once they are back at the same spot, it will again pull ahead.
    However, maybe this is working as turbine intended. Maybe they thought that this way it would discourage lore-masters to mindlessly place all debuffs on all mobs. After all, if the enemy is ranged, it is still well worth it to place this debuff, the 50% damage reduction totally makes up for the speeding up of the attacks. On the other hand, lotro-wiki has a different tooltip for the skill, which says "+10% attack duration". So this is probably a bug.
    Until it gets fixed, probably best not to cast it on melee mobs :P

  11. #11
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    Whats sad is that those kind of bugs are not uncommon in the game, sometimes only the tooltips are wrong, sometimes not. Burgs had a trait before that buffed mobs resistance, Wardens now have trait that makes their taunts to get resisted more often, their legacy which says +X to tactical mitigation of shield tactics, does not actually ad this amount to the buff, but multiplies it so the buff does like +700K tactical mitigation... and in general skills are not affected by certain legacies as they should (Warden, Champion class)... so maybe this Wind-Lore thing is WAI but much more likely its Bug (Buffing Enemies is wrong on principle). I wonder whats so hard about changing + to - or * to + in the code...

  12. #12
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    Quote Originally Posted by Birdflies View Post
    The skill shortens the attack duration on mobs. This is very easy to test: grab 2 identical mobs, cast it on only one of them. You will see how the mob that has wind-lore on it will pull ahead of the other one, and once they are back at the same spot, it will again pull ahead.
    However, maybe this is working as turbine intended. Maybe they thought that this way it would discourage lore-masters to mindlessly place all debuffs on all mobs. After all, if the enemy is ranged, it is still well worth it to place this debuff, the 50% damage reduction totally makes up for the speeding up of the attacks. On the other hand, lotro-wiki has a different tooltip for the skill, which says "+10% attack duration". So this is probably a bug.
    Until it gets fixed, probably best not to cast it on melee mobs :P
    ^ This Mormirel...it appears I was wrong about it being a display bug....I tested it last night on some trolls.

    I aggro'ed with my raven and did nothing else...wacthed the attack speed and then debuffed with Wind-Lore.....and the melee attacks were faster afterwards.

    The slow was when I cast Sign of Power:Command....so I stopped using Wind-Lore as a standard debuff now...and only use it against ranged....which is still a GREAT debuff.

    On the topic of it being bugged and it should slow down attack speed too....nope.....I can certainly see this as WAI......you have to actually strategically place it......the melee debuffer is Fire-Lore.

    I think they may have done this to teach people to carefully place debuffs....if you aggro a melee and two ranged the melee will come up and attack you....after the melee is close then you select the ranged and cast Wind-Lore.....-50% ranged damage is HUGE and extremely powerful while you are taking down the melee(s).....you just have to be sure not to damage the ranged at all or get too close as they will go into melee mode.

    In fact now that I am cleared up on this topic I like the skill even more.

  13. #13
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    Meh, regardless of the fact that this might make the use of debuffs more strategic ..I'm bugging it, I think us Lore-masters should be thankful for anything and everything we bring to parties, ......this would not help us one bit.

    According to the wikia, it is supposed to be +10% attack duration. We are the free peoples, to support the lore ....we would not help enemies either.

  14. #14
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    Quote Originally Posted by GingerAj View Post
    Meh, regardless of the fact that this might make the use of debuffs more strategic ..I'm bugging it, I think us Lore-masters should be thankful for anything and everything we bring to parties, ......this would not help us one bit.

    According to the wikia, it is supposed to be +10% attack duration. We are the free peoples, to support the lore ....we would not help enemies either.
    Well....it doesn't help ranged enemies.....sure +10 instead of -10 would be nice but I think it would make this too powerful then...I would settle for the attack duration just being removed completely and just keeping the -50% ranged damage.

  15. #15
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    Quote Originally Posted by vVAnjilaVv View Post
    Well....it doesn't help ranged enemies.....sure +10 instead of -10 would be nice but I think it would make this too powerful then...I would settle for the attack duration just being removed completely and just keeping the -50% ranged damage.
    The Attack Duration helps ranged enemies, they just shoot faster (Hunters benefit from decreased Attack Duration). At melee dps it is known that -10% attack duration is much more useful than +10% melee dmg, I guess its pretty similiar with ranged dps.

  16. #16
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    Quote Originally Posted by vVAnjilaVv View Post
    Well....it doesn't help ranged enemies.....sure +10 instead of -10 would be nice but I think it would make this too powerful then...I would settle for the attack duration just being removed completely and just keeping the -50% ranged damage.
    Where have you honestly been before this patch, which made this skill bugged ?

    We have always had it being +10% attack duration ...ALWAYS, saying that it's too powerful implies that it has always been OP, when it never has.

    All I can say to anyone reading this thread is bug bug and bug it ! Also keep checking your other skills tootips and make sure they are correct.

    Also bear in mind that the link to Wind-Lore on this site is +...20% attack duration, and on the wikia it is +10% ...regardless of the actual value, it is never ' - 10/20%' and never should be. (also remember that the values level with you...so after a certain level it would get increased)

  17. #17
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    Quote Originally Posted by GingerAj View Post
    Where have you honestly been before this patch, which made this skill bugged ?

    We have always had it being +10% attack duration ...ALWAYS, saying that it's too powerful implies that it has always been OP, when it never has.

    All I can say to anyone reading this thread is bug bug and bug it ! Also keep checking your other skills tootips and make sure they are correct.

    Also bear in mind that the link to Wind-Lore on this site is +...20% attack duration, and on the wikia it is +10% ...regardless of the actual value, it is never ' - 10/20%' and never should be. (also remember that the values level with you...so after a certain level it would get increased)
    It's called having a real life and taking long breaks for extended periods of time playing other games because I don't obsess about one skill in one game.

    Excuse me for forgetting...I have far more important things to remember than one silly bug in a game. If I had to remember every bug in every game I played I would have no memeory left over for real life matters.....when I come back to a game I adapt...not whine.

  18. #18
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    Since +10% to -10% is major change to one of the major skills, I believe they would have mentioned it in the patch notes if it was WAI.
    Many philosophical problems are caused by such things as the simple inability to shut up.

  19. #19
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    This -10% to attack duration business is very strange and cannot possibly be WAI. The differential between the current and the (presumably) correct Wind-lore effect is whopping!

    -50% ranged damage and +10% to attack duration makes sense and it's been my understanding is how the skill is intended to work since Shadows of Angmar. I always assumed it just worked and never actually tested it.

    -50% ranged damage and -10% to attack duration effectively provides targets of this skill with a 20% damage buff versus the old Wind-Lore. That's terrible. Mobs that have been wind-lored today should be doing +20% damage compared to the same mob wind-lored using the old system, cancelling a significant chunk of the -50% damage debuff.

    Why would a skill have a component that lowers an enemy's damage by 50% and another component that increases overall damage while subjecting you to more damage induction setbacks? It makes no sense for a Lore-master skill, it does not match the skill description, and reeks of bug.

  20. #20
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    Quote Originally Posted by xeria View Post
    Why would a skill have a component that lowers an enemy's damage by 50% and another component that increases overall damage while subjecting you to more damage induction setbacks? It makes no sense for a Lore-master skill, it does not match the skill description, and reeks of bug.
    Good conclusions, yet still not any answer from dev.

  21. #21
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    I would have written this off as just a mislabeled tooltip except it's also showing up in the debuff icon under the mob's vitals, which makes me worry it really is giving them -10% attack duration. Typo or bug, it's definitely not WAI. Way too big of a change not to have been mentioned in LM changes.
    Has anyone actually parsed it yet? I've been too lazy to so far lol. I'd like to know if someone has tested it out with definitive proof and not just observations.
    [URL="http://www.siglaunch.com/sigs/index.php"][IMG]http://www.siglaunch.com/sigs/wsiga.php/5674327DrpBG.png[/IMG][/URL]

  22. #22
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    So my lazy butt finally tested it out using Combat Analysis, and there is no doubt in my mind Wind Lore is now giving mobs a -10% attack duration buff As stated previously, our class giving a buff makes no sense whatsoever, so I guess all we LMs can do is bug it and hope it gets fixed. Serious nerf on one of our best debuffs.
    [URL="http://www.siglaunch.com/sigs/index.php"][IMG]http://www.siglaunch.com/sigs/wsiga.php/5674327DrpBG.png[/IMG][/URL]

  23. #23
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    Quote Originally Posted by CalloWindBringer View Post
    So my lazy butt finally tested it out using Combat Analysis, and there is no doubt in my mind Wind Lore is now giving mobs a -10% attack duration buff As stated previously, our class giving a buff makes no sense whatsoever, so I guess all we LMs can do is bug it and hope it gets fixed. Serious nerf on one of our best debuffs.
    I hope you /bug'd it after your testing.

  24. #24
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    Can anyone check the status on Bullroarer? We should push as hard as possible for a fix in U9.

  25. #25
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    I have my doubts its a bug . If it was a bug then the tooltip would still say +10% but the mobs would accidentally be getting the -10% AD or vice versa. Looks like it is one of those ninja nerfs turbine added they did not discuss in the release notes. If I'm correct then of course it leads to the question once again of why change it. If they were concerned about this skill being OP against melee fighters then just removing the AD would have been sufficient.
    Noldor of Arkenstone

 

 
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