
Originally Posted by
l4j
I think you may be mis-characterizing the argument here. Or, perhaps, limiting "mobility" strictly to speed of deployment, rather than include both that and ability to maneuver on the field. In that respect, for most of the map, the Creeps can get there faster than the Freeps can - assuming they have a nearby map and it's not on cooldown. I don't think anyone on Creep side has argued otherwise.
The point I, and a few others, have tried to make is that Mounts can provide greater tactical mobility.
It's like the difference between air-dropping infantry and deploying armored cavalry. Airdrop will get them to the field of battle faster, but the APC's move faster when they arrive. In point fights, say, out in front of TR (a popular spot) the Creeps can get back into the fight faster than Freeps riding in from GV. But if you're fighting overland, the mount's greater speed gives them an advantage in flanking maneuvers and such.
It's situational.
My argument all along has been that making a blanket "X is better than Y" doesn't take into account situations where Y is better than X. Sometimes it's one. Sometimes it's the other. The trick is to recognize the strengths and weakness of each side, and play to your own strengths while not letting the other guy play to theirs.
*shares Wargie Snax(tm) with those involved*
If a creep raid is getting flanked by freeps on horses, they need to learn how to use wargs and/or their trackers.
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