Thanks so much for the posts, Kelsan. It is truly appreciated.
![Quote](images/styles/UndergroundStyle/misc/quote_icon.png)
Originally Posted by
Kelsan
That being said, we don’t want to take away your ability to be a utility-generalist class (especially if that is the core design).
1) Please *restore* this ability to the burglar. It's ironic that one of the original utility classes seems to me to be one with the least current utility thanks to a long history of skills being blocked (no boss mezzing in instances or large skirmishes, "adaptive" behaviors to block crowd control, wholesale blocking of skills as in the turtle raid), a lack of development for the FM system, and the unbalanced development of the class into a single target DPS dealer. QK is certainly fine as an option and likely useful for those who like to play in the 'Moors, but it should not define the perception of the burglar's abilities nor be the only skill deemed of use to offer to a group. If I wanted to play a melee DPS class, I'd be a champion.
2) Towards this end, when creating a new character, the burglar info screen mentions the class as masters of debuffing with stealth abilities. I would love to see that description be true again. Please consider giving us more in the way of AOE debuffs or stronger single target debuffs, perhaps as a part of a desperately needed revamp of the Mischief Maker line. Getting rid of the absurd restriction on stealth while in Mischief would also be key.
3) Refresh the FM system to once again have relevance in group play. It doesn't have to be all scaled damage and healing, though the levels of such could bear scrutiny. It would be neat to see this as another mechanic to debuff mobs, for instance.
I look forward to seeing what awaits us in the revamp.
[COLOR=white]Delaney ~ Burglar [/COLOR][COLOR=lime]*[/COLOR] [COLOR=White]Kimbre ~ Warden [/COLOR] [COLOR=lime]* [/COLOR][COLOR=White]Daeryth ~ Captain [/COLOR]
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