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  1. #1
    Join Date
    Feb 2009
    Posts
    9

    U-10 Hit Fix 3/20/2013

    Another example of absolutely no thought or consideration for the game as it was originally designed to be played.
    This is what happens when you lose your original dev teams and replace them with devs' from other games. Now I am all for people working, do not misunderstand me.
    But McDonald's did no re-create the Big Mac because the original chef is no longer with the company.
    This game was always suppose to be for kinships and group play.
    You started out alone, and then found "fellowships".
    In the end you could not compete or complete end-game content without a fellowship.
    Some formed "kinships" to meet this end.
    Even overall crafting was this way, and still is today, though again this to has been "re-designed".
    The advent of the "solo play to the end game" concept has IMO compromised the entire game playing experience.
    Add to this the continual "tweaking" of character classes, while serious game-mechanic issues were present; Never really made the world better.
    It just upset the inhabitants.
    "Hey your house is on fire"!
    "No worries, we can fix the faucets".
    Bottom line. IMO. Non of these aggravations needed to happen.
    High end gear should never have been allowed to fall in instances or raids that were not pre-tested for "difficulty" and the need for "fellowships".
    Preferably buy long time players of this game, who were well versed in the "fellowship" aspects of the original design.
    For is that not why they are "stopping" them from falling now?
    "It's to easy"?
    That should have been decided well before introduction to the world.
    Now. It all just smacks of poor planning and sloppiness.
    Last edited by BeyVargasJR; Mar 20 2013 at 02:57 PM.

  2. #2
    I understand there are a lot of aspects of the game to be upset about. However, just saying "make things the way they used to be" isn't going to get anything done.

    I agree that several aspects of Update 10 were poorly planned, implemented, and tested. But if you want things to change, it would be more helpful to list specific issues you have, and specific suggestions for resolving them.

  3. #3
    Join Date
    Aug 2012
    Posts
    34
    Any game that is intended to last a long time needs to evolve, and all the changes that you are so vehemently vocal about are simply the results of NOT letting the game stagnate or become completely unbalanced.

    As for the 'fellowship' content, this hasn't gone away. Yes there is the option to power through this solo and I have taken advantage of this at times when my current group of LotRO-friends are unavailable, but for me this is the exception not the rule in our group. Forcing this group content would mean a return to the bad old days where progress grinds to a halt until you can find a group to run the content. This was BAD to begin with, and would still be bad now.

    End game content though, can force grouping simply because there are so many people doing that content.

    All in all, I think Turbine have the balance about right. The class changes are acceptable once you understand the underlying structure of the game mechanics and the place in the lore they are supposed to be filling.

  4. #4
    Join Date
    Sep 2007
    Posts
    163

    Game

    I believe the era of large raids is over. Which is good ... most content should never be 6 and 12 man only. This should be limited to only a few things. I believe there is far more future in smaller group content; as more will be able to do it and hence, in a game with a Store- will buy it.

    I love 3 and 6 mans ... 12 mans too, but I do not believe much should be gated by requiring such high numbers. Heck, with no locks on instances now, I'd love everything to be 3/6 mans but that is me.
    "I swear to God, if this thing turns into a zombie attack, I am quitting." - Jack Carter

  5. #5
    Join Date
    Oct 2010
    Posts
    701
    Quote Originally Posted by BeyVargasJR View Post
    Another example of absolutely no thought or consideration for the game as it was originally designed to be played.
    This is what happens when you lose your original dev teams and replace them with devs' from other games. Now I am all for people working, do not misunderstand me.
    But McDonald's did no re-create the Big Mac because the original chef is no longer with the company.
    This game was always suppose to be for kinships and group play.
    You started out alone, and then found "fellowships".
    In the end you could not compete or complete end-game content without a fellowship.
    Some formed "kinships" to meet this end.
    Even overall crafting was this way, and still is today, though again this to has been "re-designed".
    The advent of the "solo play to the end game" concept has IMO compromised the entire game playing experience.
    Add to this the continual "tweaking" of character classes, while serious game-mechanic issues were present; Never really made the world better.
    It just upset the inhabitants.
    "Hey your house is on fire"!
    "No worries, we can fix the faucets".
    Bottom line. IMO. Non of these aggravations needed to happen.
    High end gear should never have been allowed to fall in instances or raids that were not pre-tested for "difficulty" and the need for "fellowships".
    Preferably buy long time players of this game, who were well versed in the "fellowship" aspects of the original design.
    For is that not why they are "stopping" them from falling now?
    "It's to easy"?
    That should have been decided well before introduction to the world.
    Now. It all just smacks of poor planning and sloppiness.

    Was this a poem?
    Landroval, formerly of Riddermark
    Daerrandir (Champion) Daerendir (Hunter)

  6. #6
    Sapience is offline Former Community Manager & Harbinger of Soon
    Join Date
    Aug 2008
    Posts
    5,817
    Anyone who read my comments in the feedback thread should know what happens next.

 

 

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