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Originally Posted by
Jestina
Champs lose B/P/E when in fervour which they are in ninty plus percent of the time...so even in heavy armour it feels more like you're in paper.
My P/E is about 2% on my Rune-Keeper meaning that I basically never Parry or Evade so that argument is moot.
Heavy armour mitigation can go up to 70% in a high survivability build. Rune-Keepers are cap:ed at 40% meaning that I, as Rune-Keeper, take about twice as much damage per hit compared to a Heavy armour class.
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Originally Posted by
Jestina
Champs are also not capable of heal stacking and they are a melee class...
Heal stacking? You mean having a tier-3 Writ of Health going and Prelude to Hope? The Writ is half decent, I'll give you that, but Prelude to Hope just isn't worth it unless you're trying to change attunement. Mending Verse requires healing attunement. Epic for the Ages is available once every 3 minutes. All my good bubbles require healing attunement. A minor bubble that's on a 3 minute cooldown... Sure we can stack up the healing reeeel guuud in DPS attunement. "Yeah but you have Steady Hands" Ok... Every two minutes I can heal myself...
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Originally Posted by
Jestina
not sitting back at range tossing fire/lightning. For survivability RK's are at the top of the list, probably right under Warden. Not much of a survival challenge for RK's with the heals they get and being ranged.
Did you just look at the skills Rune-Keepers have and assume stuff? I'm trying very hard to take what you write seriously but there's just too many gaping holes in the arguments...
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Originally Posted by
Jestina
Champs can't run around spamming lightning and a heal either.
![Big Grin](images/smilies/biggrin.png)
I'll give you that point. Rune-Keepers are way cooler than Champions.
A small cog in a big machine.
Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.