We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 2 of 2 FirstFirst 1 2
Results 26 to 31 of 31

Thread: Come'on Man

  1. #26
    Join Date
    Nov 2011
    Posts
    309
    Got to get stuck in when you can man. Remember how few freeps came out and slow it was RoR? Well now they're out, usually with 2x the numbers of creeps, coupled with the heal stacking and gross imbalance. It's almost enough to compensate for their extra chromosome.
    Punk's dead, you're next!

  2. #27
    Join Date
    Sep 2010
    Posts
    242
    Quote Originally Posted by ContraMundum View Post
    Remember how few freeps came out and slow it was RoR? Well now they're out, usually with 2x the numbers of creeps, coupled with the heal stacking and gross imbalance.


    Hmmmm, the population numbers seem to refute your logic. As for "gross imbalance," you need to see how much more infamy creeps gain over freep reknown (there is a chart for that too). I call That gross imbalance.

    But hey, who really "trusts" charts?

  3. #28
    Join Date
    Nov 2011
    Posts
    309
    I'm talking about the players with a clue, people who make an impact and the moors more fun. Not useless freavers and zerg babies.
    Punk's dead, you're next!

  4. #29
    Join Date
    Apr 2011
    Posts
    150
    Quote Originally Posted by Costs View Post


    Hmmmm, the population numbers seem to refute your logic. As for "gross imbalance," you need to see how much more infamy creeps gain over freep reknown (there is a chart for that too). I call That gross imbalance.

    But hey, who really "trusts" charts?
    I feel your graph is misleading here.

    Most pvp freeps also have creeps. Either for legitimate play or for farming purposes. The creep population will always be higher.
    [center][img]http://goatgoatgoatie.weebly.com/uploads/1/2/3/6/12365137/2253553_orig.png[/img]
    [b]Thegoat, Wargstalk (Riddermark's favorite ganker) & Danceswithgoats[/b] - Riddermark
    [b]Brandywino[/b] - Brandywine[/center]

  5. #30
    Join Date
    Oct 2010
    Posts
    116
    Turbine removed the value of skill on this game anyways. It's not like you actually have to be good to do the PvE content/zerg. There is a higher complaint rate for 1v1s than this game has ever seen, as of now. Which explains how ezmoderoflcopter, casual gamers want this game to be. I don't really care about the PvE too much, but Damn. The PvP is basically screwed. You don't need 3 healing RKs, 2 Cappies, 2 Minstrels and 2 LMs to win.

    I'm hoping that Turbine comes up with some major revamp to the moors, to fix this hellhole. Not like adding keep buffs to the moors for extra zerglet fun -_-. More like game modes and/or objective gaming. I know you could classify the Keeps as being an "objective", but not one where you just take it over, and hide in it. I'd like to see some sort of mechanic where there is an open field, and you have to fight to gain control of the area. No NPCs, no walls, no hiding. Straight fighting to the death.

    I don't know. It's an idea.

    --Kaize

  6. #31
    Join Date
    Apr 2011
    Posts
    1,699
    Hey there Levi! Long time no see!

    And:
    Quote Originally Posted by Leviosa View Post
    You don't need 3 healing RKs, 2 Cappies, 2 Minstrels and 2 LMs to win.
    ^This.
    I've been at the mercy of men just following orders. Never again.

 

 
Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload