
Originally Posted by
manstan
"MMOs exist because of addiction." Frisco
Say what? I think that needs an explanation. Some people may become addicted to MMOs, or games in general. But what you are saying there is like saying alcohol was invented by alcoholics. MMOs exist because of table top social games, not because of gaming addictions.
They may have been created because of tabletop games. They thrive and profit because of varying degrees of addiction.

Originally Posted by
manstan
And once again I will point out that the random door prize is not gambling. If you can't lose you aren't gambling. Simple as that.
Nonsense. There are varying tiers of reward, and you can pay real money in the form of Mithril Coins to purchase the chance to win one of the top tier prizes. It is most certainly a gamble, no matter how many times you have tried to point out otherwise. If I pay 80 cents to open a gold Hobbit Present and win a piece of teal armour for a L80 character, I have lost.

Originally Posted by
manstan
I would like to intro some folks to a word "desensitization". It goes on consistently in games and TV. Once you except something mentally, it's a short step to physically. Do you think watching a generation of TV smoking didn't encourage people to smoke? If smoking and drinking in a game is acceptable it must be ok in reality, right? If every one on TV uses violence to solve issues, violence must be an acceptable problem solving tool.
Don't put words in my mouth. I never said that drinking fake alcohol could never result in real addiction. I only implied that it is far less likely to be a causing or enabling factor in addiction than *ACTUAL GAMBLING*.
And no, it's not such a short step. Even if desensitization got more people to smoke, there's still another very big step before it becomes an addiction. Now, getting kids hooked on gambling mechanics in a video game, where the stakes are low or where there may not even be real money involved *IS* a small step from raising the stakes and using more money to satisfy that same craving for variable interval reward.
Work like no one is watching, dance like you don't need the money...