Originally Posted by
EmyrSelyf
Then big data is making a terrible mistake..... In business you have to be able to plan ahead (or at least you try to). Data can predict something only if there is a trend already in progress. If you don't know the "why"s then you can't predict a response by the consumer to a shift in the nature of the business. If you can't predict their response, then you can't protect yourself or make plans to increase market share from the resulting chaos.
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I have little experience in the gaming industry, but I have lots of experience in other industries and have been Product Manager for products with user bases in excess of 5 million. Assuming the gaming industry follows similar patterns to the rest of consumer industry sectors:
1) The vocal minority is less than 1% of the user base. The other 99% vote with their check book.
2) The demographics of the vocal minority don't even come close to matching those of the 100% -- so their input is only useful when it comes to creative ideas and out of the box thinking. But you can't use it as a source of what to build/improve.
3) Random polls, unlike politics, tend to get somewhere between a 10x and 20x response rate from people in the vocal minority when compared to the overall 100%.
4) Random polls that exclude the known vocal minority still fail because it is estimated that the sub set that responds is still incorrectly weight by a factor of 3-5 to 1. Which makes the results useless and unpredictable.
5) Analyzing buying patterns gave pretty good results. Because of this the best way to find out of a new idea was worth going into mass production was to offer it to sub sets of the users and see how buying patterns changed.
We were doing this 30 years ago in any case where our customer base was over 10,000 to 25,000. If the gaming industry has come to the same conclusion then they use the boards for creative ideas and not for whether an idea/enhancement will be seen as an advantage to the total user community.
In the case of LOTRO we have 100,000+ players, and how many post on the board as a %, how many read as a %. I bet the industry standard metrics are not far off.
You can get the % to climb if people feel they are contributing -- such as a WIKI. But most MMORPG forums have the opposite effect. You need to be thick skinned to post an idea to these forums. It may be only a few that are the problem, and they may not even realize they are the problem. But for the most part player suggestions immediately get trashed by someone -- and not in a supportive and helpful way. Most people won't dream of making that second suggestion.
In my opinion, Turbine would be crazy to rely too much on the feedback from these boards, its unlikely t be representative of what the overall player base really wants.
Last edited by SavinDwarf; Jun 27 2013 at 03:03 PM.
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