
Originally Posted by
Elemiire
Here's an idea: make challenging content instead of changing the classes.
Shocking, I know... but Turbine has done it before though, and they could do it again.
Honestly, I don't think they're doing this for that reason, but what do I know?
BfE, smaug and flight was there idea of tough. players wiped 2/3 of them unexpectedly quickly. while the last ones hardest bit is the lag of extra waves and how puddles wern't balanced quite right, making one of the possible outcomes so much harder than the rest.
our classes can do too much atm. dps and healing is insane. tanks take a rediculas amount of damage compared to dps classes. so maybe fixing the classes is an easier way to do it at this point to make sure GROUP content is more about working as a GROUP.
concidering turbine and other mmo's have said making instance clusters to be the longest and hardest development cycle, I wouldn't be surprised if nurfing us (making classes more pure) is just as viable a solution as buffing the instances.
admit it, our tools are old... so many classes have just not kept up to date well. so glad we're finily getting a huge all class overhaul to bring to fresh light in the game. and no, it's not just change for change sake...
Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning