
Originally Posted by
Khafar
That said, I'm not quite sure how it can possibly take "minutes" to calculate skirmish stats. My PC could probably calculate pi out to a million decimal places in "minutes". How on earth could skirmish stats need that much horsepower? It seems likely they could make major improvements to their algorithms...
It seems excessive for sure (esp. compared to the limited usage), but then we don't know what actual data is transferred, what is calculated and what is finally displayed.
An interim fix to the crash would be to disable logging out until the the skirms stats update - not that difficult to program (in smaller programs at least).
Actually I'd guess this would be no easier than fixing the bug properly, and adds the possibility for people not being able to log out at all if the check doesn't trigger properly. Background threads can be a real pain in such situations as you never know when (or if) they trigger.
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