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Thread: crafting

  1. #1
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    crafting

    will there be any change in the crafting system??

  2. #2
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    I've probably missed some measure of press releases, but last word I heard from HERE (questions 24-26) said that there would be:

    -A new craft tier
    -A new guild rank
    -3 new craft instances for some update following HD's release date
    -Crafted traps removed, with something to replace them coming in a later update
    R5 105 GRD Marevayave - Leader of Riddermarked For Death
    R8 115 MNS Fayah/115 LM Siennah/115 HNT Dinenol/115 RK Dhurik
    115 CHN Alachas/85 CPT Dinfaerien/61 BUR Dhax/115 WDN Godoric
    R9 115 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  3. #3
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    tyvm for the answer!

  4. #4

    Arrow

    The devs will probably write a more detailed devs diary about crafting soon. Keep in eye on the Articles section.

  5. #5
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    i just hope, that they will keep the systems as it is, lower toon can be guilded, but don't have access to region reputation recipies.
    this give a good advantage to players who do have time to level a bunch of toon, but leave enough crafting open for
    players that don't have a lot of time to play, to be able to craft good gear/items.

  6. #6
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    Quote Originally Posted by Diopse View Post
    i just hope, that they will keep the systems as it is, lower toon can be guilded, but don't have access to region reputation recipies.
    this give a good advantage to players who do have time to level a bunch of toon, but leave enough crafting open for
    players that don't have a lot of time to play, to be able to craft good gear/items.
    We will have to wait and see. It is always possible Turbine will put a minimum level requirement on the new tier.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  7. #7
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    well, i hope they think about how not every body as time to level every toon just for craft, or as a kin to help.

    and some server are so small, that even on AH you have to check very often to have a chance to get mats you can't farm.

  8. #8

    Lightbulb

    Well, the good news is that there is a xp bonus at the moment, on the game. That can help you raise those crafting alts, before Helms Deep get released .

  9. #9
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    even with the xp boost, impossible, i don't have that kind of time, and so does a lot of other players.

  10. #10
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    Quote Originally Posted by Diopse View Post
    even with the xp boost, impossible, i don't have that kind of time, and so does a lot of other players.
    In this case, we would be back to the original concept of crafting back in 2007. Players would have to interact with other players because they could not do it all.

    My personal opinion. Having to interact with other people is a good thing. The two primary reasons people play online game:

    1) The game has a lot of features and content. It is much deeper and richer than a single player game.

    2) The social interaction. Which varies from seeing other Avatars running around. People taking your ore nodes or killing your mobs. Chatting. Role Playing. Trading. Small fixed groups like husband and wife. Friends in your kinship. All the way up to raider grouper.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  11. #11
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    i don't want to have to be force interact with other players, i wan't to be able to solo most of the game.

    the crafting system is fine as it is, they should stick to it.

    nimrodel is a very small server, it's even hard to buy mats for my main toon.

  12. #12
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    Quote Originally Posted by Diopse View Post
    nimrodel is a very small server, it's even hard to buy mats for my main toon.
    This situation will be true on all servers. Collecting crafting materials and selling them is a less gold per hour method. You need gold. You are better off doing adventure content. What typically happens in all games is that the character population is top heavy. There are a lot of people in the 80-85 areas. These are gathering the highest tier materials. The highest tier materials are the ones that are for sale in quantity.

    Nobody wants to go back to Trollshaws and mine Dwarf Iron Ore. There are not a lot of player leveling characters in the tier 4 areas. The people who do gather in those levels are keeping the materials for themselves, sharing within their kinship or trading with their friends.

    You want to go pure solo. It can be hard to buy materials. Supplies are low. Sales volume is low so there is no point trying to sell them. Prices are too low to convince people like me to harvest and sell. Many of us like me have plenty of gold. I do not have much interest in selling materials. I am one of these people that tend to give to friends and kin.
    Last edited by Yula_the_Mighty; Nov 02 2013 at 06:36 PM.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  13. #13
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    Quote Originally Posted by Diopse View Post
    i don't want to have to be force interact with other players, i wan't to be able to solo most of the game.

    the crafting system is fine as it is, they should stick to it.

    nimrodel is a very small server, it's even hard to buy mats for my main toon.
    As with everything, there are choices involved. You will need to weigh the pros and cons. Keep in mind that even if you (like many people) want to solo most of the game (which I totally respect; I do a lot of soloing as well when the kinmates aren't on), this is an MMO. The choice to solo, to avoid the social interaction with other players, does have drawbacks. Sometimes the drawbacks just mean you have to spend more time getting what you need. Other times it means you can't do content (fellowship landscape quests, raids, etc).

    In some cases the choice is easy to make, other times not so much. For example, recently I started doing a lot of crafting in prep for the new guild rep tier (been crafting the guild rep items). I had a choice: fork out a LOT of gold to purchase the mats, or spend hours (and hours and hours) of grinding them for myself. Being stubborn as I am, and liking to do stuff on my own (while saving my gold), I spent a week harvesting materials for all of my guilded alts. That was a choice I made. One way cost gold, the other cost time.
    R5 105 GRD Marevayave - Leader of Riddermarked For Death
    R8 115 MNS Fayah/115 LM Siennah/115 HNT Dinenol/115 RK Dhurik
    115 CHN Alachas/85 CPT Dinfaerien/61 BUR Dhax/115 WDN Godoric
    R9 115 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  14. #14
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    Quote Originally Posted by Diopse View Post
    i don't want to have to be force interact with other players, i wan't to be able to solo most of the game.
    Well, then sorry, you are in the wrong game. This is a MMORPG, not an MSORPG(Those exist, right?). MMORPG=Massive Multiplayer Online Roleplaying Game. MSORPG=Massive Solo Online Roleplaying game.

    If you want to solo LoTRO, you can try your best, but there is a reason it's a multiplayer based game.

    You already are forced to interact with other plays, anyways.
    Glorgnorbor, A Rock And A Hard Place, Stop by our Friday music shows! 4PM EST at the Bree West Gate on Dwarrowdelf!
    If a Malledhrim Soldier dies alone in the forest because of canceled quest, will it make a sound? ~Leixy
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  15. #15
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    Quote Originally Posted by robbie1435 View Post
    Well, then sorry, you are in the wrong game. This is a MMORPG, not an MSORPG(Those exist, right?). MMORPG=Massive Multiplayer Online Roleplaying Game. MSORPG=Massive Solo Online Roleplaying game.

    If you want to solo LoTRO, you can try your best, but there is a reason it's a multiplayer based game.

    You already are forced to interact with other plays, anyways.
    *Sigh* MMORPG just means there are many people playing in the same world , does not mean you have to play with them, or that you have to group to get things done, and I see that many games are recognizing that and giving the soloists more options than ever before - I think that is good. Every play style should be able to enjoy this world. I have all the crafts on my alts, I enjoy being self sufficient in that way. This does not mean I don't like interacting with other people, only that I like to take care of my own gearing needs.
    Last edited by Zoraine; Nov 02 2013 at 04:48 AM. Reason: spelling
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  16. #16
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    Quote Originally Posted by Zoraine View Post
    *Sigh* MMORPG just means there are many people playing in the same world , does not mean you have to play with them, or that you have to group to get things done, and I see that many games are recognizing that and giving the soloists more options than ever before - I think that is good. Every play style should be able to enjoy this world. I have all the crafts on my alts, I enjoy being self sufficient in that way. This does not mean I don't like interacting with other people, only that I like to take care of my own gearing needs.
    I understand this, but saying you don't want to be forced in any manner to interact with other people? That's a bit over the top in an MMO. Social connections make up at least half of every MMO, and there should still be ways to at least push you towards them community, despite solo content.
    Glorgnorbor, A Rock And A Hard Place, Stop by our Friday music shows! 4PM EST at the Bree West Gate on Dwarrowdelf!
    If a Malledhrim Soldier dies alone in the forest because of canceled quest, will it make a sound? ~Leixy
    Took me a few years, but I renewed my signature :)

  17. #17
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    Quote Originally Posted by robbie1435 View Post
    I understand this, but saying you don't want to be forced in any manner to interact with other people? That's a bit over the top in an MMO. Social connections make up at least half of every MMO, and there should still be ways to at least push you towards them community, despite solo content.
    Mhmm, I think saying a person does not want to be forced to interact is a bit extreme, as you say - I also think no one is forced - there are still some things you need to do with other people, or else you won't get them done, but you are not forced to - just skip them if you don't play well with others.
    A purely solo person needs to accept some limitations and move on, no need to fuss about it. Social is good, and can be fun, but not everybody plays that way, hopefully we do all play because we like this world though
    ****************************** ****
    Happy homeowner on Landroval and Laurelin!
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  18. #18
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    Quote Originally Posted by Zoraine View Post
    A purely solo person needs to accept some limitations and move on, no need to fuss about it. Social is good, and can be fun, but not everybody plays that way, hopefully we do all play because we like this world though
    This, pretty much. You do have to group to get a lot of content done (contrary to your previous post) but otherwise you are right. It's an active choice made by the player, and I hope that no MMO developer makes it possible to achieve everything solo (ie: no group quests, ability to craft everything on one toon, etc).
    R5 105 GRD Marevayave - Leader of Riddermarked For Death
    R8 115 MNS Fayah/115 LM Siennah/115 HNT Dinenol/115 RK Dhurik
    115 CHN Alachas/85 CPT Dinfaerien/61 BUR Dhax/115 WDN Godoric
    R9 115 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  19. #19
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    Oh, I've no problem with missing out on some things due to them being group content, that's my choice. A sudden change to how crafting works that rendered my crafting alts useless for the current tier unless I leveled them would be very unwelcome and might be enough to just make me quit - Turbine would never get another cent from me, that's for sure.
    I spent a lot of time getting them to where they are now - I don't want to ever have to depend on someone else for crafts, or pay someone's AH price for gear.
    ****************************** ****
    Happy homeowner on Landroval and Laurelin!
    ****************************** ****

  20. #20
    Quote Originally Posted by Zoraine View Post
    *Sigh* MMORPG just means there are many people playing in the same world , does not mean you have to play with them, or that you have to group to get things done, and I see that many games are recognizing that and giving the soloists more options than ever before - I think that is good. Every play style should be able to enjoy this world. I have all the crafts on my alts, I enjoy being self sufficient in that way. This does not mean I don't like interacting with other people, only that I like to take care of my own gearing needs.
    This is very truth. I am one of those people that have achieved efficiently solo playing. Of course that means i have to work harder than average to get everything done & this include to team up sometimes as well:
    • Raised alts of all profesion to maximum tier.
    • Raised them to maximum level.
    • Gear them with the best stuff i can get crafted & instances drops.
    • Done every virtue & class deed possible.

    All this i have done to increase their efectiveness in combat above the average so i can win those fights that ussually take multiple fellows. Is not that im antisocial, i have friends but sometimes one need some time off & i like to go at my own pace. Also, i like to be self reliant. Many solo players will say something alike.

  21. #21
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    Interesting debate over multiplayer vs solo .. problem is there really aren't stand alone games anymore .. most stuff of decent quality is online only and multiplayer only. So individuals who like to play solo (single player games) are pretty much forced into MMO's. Game companies are just not producing single player games anymore. (not of the lotro type anyways).


    anyways .. this thread started out talking about crafting .. on the crafting issue

    I just started a new character and went into metalsmithing .. and found that I purchased a recipe (crafting tool recipe) from the npc vendor in the crafting hall and after memorizing and acquiring sufficient crafting packs to complete the recipe .. to find that I can't make the apprentice recipe because it requires access to superior forges which you can't get access to until you reach artisan level. . . why make it an apprentice recipe? If it requires artisan access it should be an artisan recipe .. or reduce the forge required to that available to an apprentice.

  22. #22
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    Quote Originally Posted by Mithehad View Post
    I just started a new character and went into metalsmithing .. and found that I purchased a recipe (crafting tool recipe) from the npc vendor in the crafting hall and after memorizing and acquiring sufficient crafting packs to complete the recipe .. to find that I can't make the apprentice recipe because it requires access to superior forges which you can't get access to until you reach artisan level. . . why make it an apprentice recipe? If it requires artisan access it should be an artisan recipe .. or reduce the forge required to that available to an apprentice.

    Sorry about that! Only recipes that are Artisan tier and higher should be requiring a superior forge. I will get that fixed for 12.1!

  23. #23
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    I noticed that the Eglain Faction Reward Vendor Leoflac at Ost Guruth (31.4S,29.4W) asks my Tailor to make him 6 Sturdy Leather Bindings (Quest: Reputation -- Sturdy Leather Bindings), but I cannot satisfy his needs anymore
    [B]Pepys[/B]
    [COLOR=#40e0d0][SIZE=1]"Someday I'm going to move to Michel Delving
    and leave all this behind". - (Hobbit in Waymeet)[/SIZE][/COLOR]

  24. #24
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    Quote Originally Posted by Pepys View Post
    I noticed that the Eglain Faction Reward Vendor Leoflac at Ost Guruth (31.4S,29.4W) asks my Tailor to make him 6 Sturdy Leather Bindings (Quest: Reputation -- Sturdy Leather Bindings), but I cannot satisfy his needs anymore
    Yes, this too will be fixed come 12.1.

  25. #25
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    Ok I got to ask, just what are the shavings all about.

    Since the update I think I have spent more time deconstructing and sorting then I have questing lol

 

 
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