Thanks for doing this work.
I'm always surprised at how little the different combinations affect damage output.

When I'm fighting someone that has heals the +50 pts of damage make no real difference; conversely,
when getting spammed with 2K-6K attacks the 3% damage mitigations don't matter either.

I don't see how anyone could nerf themselves - you could have a computer randomly pick Creep
traits and 95% of the time you'd be within a very few points of damage with any other random build.

Really not much flexibility there.