So as one of my potential solutions, I'm going to be looking into implementing a spec-based loot system. That is, if you receive loot as a tank, it will be tank-oriented. The same goes for dps and healers (although at this point there is not a huge difference between those two). It seems like something that we would capable of doing, it just may take a bit of time on my end.
I do, however, realize that this is only a partial solution to the issues that many of you are having with RNG, so I do not plan on stopping there, and need to work some things out over here to figure out what the next best step would be. I appreciate all of the feedback so far, and I want you to know that I will be taking it into consideration as I iron out some of the remaining details.
Sorry for asking this but have you people of turbine ever heard about qualitymanagement? Now after the release of HD you think about this?
"I'm going to be looking into implementing a spec-based loot system. That is, if you receive loot as a tank, it will be tank-oriented."
This must be a joke, isn`t it? You don`t think about things like this before?
If you will implement this new loot system maybe you should think about the fact that a guardian which is tank oriented have only a very small chance to get any rewards solo in this big battles. I write this only if you forget this...
Anshere
Guardian
Garde der Verdammten, Server Vanyar