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Thread: crafting

  1. #26
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    Quote Originally Posted by manstan View Post
    Ok I got to ask, just what are the shavings all about.

    Since the update I think I have spent more time deconstructing and sorting then I have questing lol
    Shavings are a processing item. Its something they started with Eastemnet, I believe. You can turn 2 hides (or ore, or wood) into 1 shaving, then turn 2 shavings into 1 hide (or ore, or wood). Its a way to get your craft levels up without having to make a gazillion (to use the technical term) pieces of armor (or swords, or whatever). You can actually get your crafting done with half the mats as before.

  2. #27
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    Quote Originally Posted by Palentian View Post
    Shavings are a processing item. Its something they started with Eastemnet, I believe. You can turn 2 hides (or ore, or wood) into 1 shaving, then turn 2 shavings into 1 hide (or ore, or wood). Its a way to get your craft levels up without having to make a gazillion (to use the technical term) pieces of armor (or swords, or whatever). You can actually get your crafting done with half the mats as before.
    But that is how my characters make their gold

  3. #28
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    Quote Originally Posted by Palentian View Post
    Shavings are a processing item. Its something they started with Eastemnet, I believe. You can turn 2 hides (or ore, or wood) into 1 shaving, then turn 2 shavings into 1 hide (or ore, or wood). Its a way to get your craft levels up without having to make a gazillion (to use the technical term) pieces of armor (or swords, or whatever). You can actually get your crafting done with half the mats as before.
    Yep.

    Basically it works this way:

    Two Ingots/Leather/Planks to make four Shavings per recipe.
    Four Shavings to make one I/L/P per recipe.
    Note* you can crit while making mats FROM shavings but you cannot crit while turning mats INTO shaving.
    If you crit, you get two mats back, thus not losing anything. Can't use crit enhancing items, dunno about scrolls, but tools affect crit chance.
    the below example assumes no crits.

    A stack of 100 I/L/P will be enough to craft Shavings 50 times (Worth 400 craft exp).

    That stack of 200 Shavings will be enough to craft I/L/P 50 times. (Worth 400 craft exp)

    That stack of 50 I/L/P will be enough to craft Shavings 25 times. (Worth 200 craft exp)

    That stack of 100 Shavings will be enough to craft I/L/P 25 times. (Worth 200 craft exp)

    That stack of 25 I/L/P will be enough to craft Shavings 12 times. (Worth 96 craft exp)

    That stack of 48 Shavings will be enough to craft I/L/P 12 times. (Worth 96 craft exp)

    That stack of 12 I/L/P will be enough to craft Shavings 6 times. (Worth 48 craft exp)

    That stack of 24 Shavings will be enough to craft I/L/P 6 times. (Worth 48 craft exp)

    That stack of 6 I/L/P will be enough to craft Shavings 3 times. (Worth 24 craft exp)

    That stack of 12 Shavings will be enough to craft I/L/P 3 times (Worth 24 craft exp)

    That stack of 3 I/L/P will be enough to craft Shavings 1 time. (Worth 8 craft exp)

    That stack of four Shavings will be enough to craft I/L/P 1 time. (Worth 8 craft exp)

    That I/L/P coupled with the one left over from the previous recipe will be enough to craft Shavings 1 time. (Worth 8 craft exp)

    That stack of four Shavings will be enough to craft I/L/P 1 time. (Worth 8 craft exp)

    So, in total, that one stack of 100 I/L/P you started with will be worth a minimum of 1568 craft exp. Your mileage will vary when you add crits to the mix. Add a 100% craft exp scroll from the bounders event and you're doubling that from one stack.

    The other benefit is if you crit, your progress isn't stopped to name that critted item. Hopefully, that wasn't too confusing.

    Edit: I knew I'd fudge the numbers eventually. fixed the last lines. Minimum craft exp from one stack is 1120, not 920.

    Edit 2: Fudged it up again, thanks for pointing it out. Minimum exp is 1520 , not 1120.

    Edit 3: Final edit. Minimum exp from 100 I/L/P is 1568.
    Last edited by LethalLethality; Nov 22 2013 at 08:46 PM.
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  4. #29
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    Lethal, isn't there a mistake between steps 2 and 3 in your list? The 50 mats at the end of 2 becomes the input for 3, but the input you have is 25.

  5. #30
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    Quote Originally Posted by biodegraded View Post
    Lethal, isn't there a mistake between steps 2 and 3 in your list? The 50 mats at the end of 2 becomes the input for 3, but the input you have is 25.
    Yeah, it's a mistake. Big one too. >.<

    Fixing it now.

    Fixed, hopefully for the last time. That goof cut 400 exp out of the total. Thanks for pointing it out.
    Tolella Hlothran ~ Minstrel ~ 115
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  6. #31
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    Even less low level armour will hit the AH now. Shame.
    You will grind your hamsterwheel and you will be happy.
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  7. #32
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    Homestead NPCs do not have any of the Westemnet items for sale, Please add them so we can buy with discounts.
    Silverlode Server

  8. #33
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    Lethal, there's one bug left. Towards the bottom, it shows 24 shavings yielding 4 mats. It should be 6. Cheers.

  9. #34
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    Quote Originally Posted by biodegraded View Post
    Lethal, there's one bug left. Towards the bottom, it shows 24 shavings yielding 4 mats. It should be 6. Cheers.
    Ugh...

    LFF- Need hunter with bad aim to play William Tell with me.

    Done. Please tell me that it is correct now.
    Last edited by LethalLethality; Nov 22 2013 at 08:45 PM.
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  10. #35
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    Quote Originally Posted by manstan View Post
    Ok I got to ask, just what are the shavings all about.

    Since the update I think I have spent more time deconstructing and sorting then I have questing lol
    shavings is what u break ingots into the only point of this is for leveling up a craft its under processing

  11. #36
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    Quote Originally Posted by Mar-Evayave View Post
    This, pretty much. You do have to group to get a lot of content done (contrary to your previous post) but otherwise you are right. It's an active choice made by the player, and I hope that no MMO developer makes it possible to achieve everything solo (ie: no group quests, ability to craft everything on one toon, etc).
    Why does it matter to you how other people play? How does someone being able to solo anything affect your ability to do it in a group?

  12. #37
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    Quote Originally Posted by Alefroth View Post
    Why does it matter to you how other people play? How does someone being able to solo anything affect your ability to do it in a group?
    It matters some in terms of incentive. If you can do absolutely everything by yourself, people will mostly do that. If you can't do absolutely anything by yourself, most people will simply say no and not play. The question then is how do you balance things such that most are reasonably happy and the numbers of happy people are reasonably large.

    I, for one, would love it if everything scaled such that everything the game has to offer could be done by any set of players from one to 24, with appropriate rewards. I also know that creating, maintaining, and running such a game isn't possible at prices sufficient numbers of people would be willing to pay.
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  13. #38
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    Quote Originally Posted by Mar-Evayave View Post
    This, pretty much. You do have to group to get a lot of content done (contrary to your previous post) but otherwise you are right. It's an active choice made by the player, and I hope that no MMO developer makes it possible to achieve everything solo (ie: no group quests, ability to craft everything on one toon, etc).
    As regards crafting....your hopes have already been dashed. It is perfectly possible to be self-sufficient crafting in LotRO. In AC2, you *could* take up all crafts if you chose to do so.

  14. #39
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    Wow. This is like digging a hole and then filling it back again just for practice on how to shovel.

    I guess I'm not complaining....I was gearing up to grind through stacks of Riddermark ore to level my non-guild character in weaponsmithing. Now I just dig, fill, dig, fill....repeat. It uses up half or so of the ore compared to doing it the hard way, and takes far less time.

    I'm ambivalent about many aspects of this "dumbing down" thing. I COULD pretend this isn't there, and still craft umpteen tons of worthless knives, pretending that I'm "paying my dues" to learn the weaponsmithing craft. I don't see how from a role-playing perspective that shaving off pieces of bars and then somehow reconstituting them back into bars is realistic, or what it has to do with weaponsmithing. But I'll probably put on my blinders and just alt-tab out while doing it and go read newspapers during that grind, and just decide that I made those hundreds of knives. No real difference I suppose.
    Last edited by Occum; Dec 30 2013 at 12:29 AM.

  15. #40
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    They should have left interdependency in for the highest level of crafting and left out shavings for it. Sure, it sucks if you are level 40 and can't craft on level items because mats from other crafts you need are only put up for 20 Gold in the AH by greedy dorks. No need to dumb down and ruin the high-level crafting though. Devs like all or nothing approaches for some reason though...

  16. #41
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    Quote Originally Posted by Occum View Post
    Wow. This is like digging a hole and then filling it back again just for practice on how to shovel.

    I guess I'm not complaining....I was gearing up to grind through stacks of Riddermark ore to level my non-guild character in weaponsmithing. Now I just dig, fill, dig, fill....repeat. It uses up half or so of the ore compared to doing it the hard way, and takes far less time.

    I'm ambivalent about many aspects of this "dumbing down" thing. I COULD pretend this isn't there, and still craft umpteen tons of worthless knives, pretending that I'm "paying my dues" to learn the weaponsmithing craft. I don't see how from a role-playing perspective that shaving off pieces of bars and then somehow reconstituting them back into bars is realistic, or what it has to do with weaponsmithing. But I'll probably put on my blinders and just alt-tab out while doing it and go read newspapers during that grind, and just decide that I made those hundreds of knives. No real difference I suppose.
    the inter-dependency of crafting at launch was great.

    6 years later with so little of the playerbase caring about anything below rohan, it's not so great. it had to be changed, or it would be inaccessible for new players. they would be required to make and maintain crafting alts just to do one crafting profession since the mudflation of 6 years and 4 expansions has the value of low level mats exceed what any low level - especially f2p players - can make in their first 50 levels.

  17. #42
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    I could not find if this is addressed elsewhere, so I will mention it here. While some of the changes to crafting are certainly better, particularly the ability to practice the craft without producing needless junk, I was disappointed to find items like mail and blades removed. True, it does simplify the process, but at the cost of an element of gameplay I enjoyed. I loved making things piece by piece and fitting them together; though it was less mechanically efficient, it required a bit more thought than 'get the materials, click the button', and added some element of immersion. I will miss it. Maybe eventually, the crafting system will be further improved by replacing items such as coal, molds, and foodstuffs with generic 'expert (insert craft here) supplies'.

  18. #43
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    Quote Originally Posted by Hanneman View Post
    . Maybe eventually, the crafting system will be further improved by replacing items such as coal, molds, and foodstuffs with generic 'expert (insert craft here) supplies'.
    You mean like they did with farming? yeah, probably will happen eventually.

    FWIW, I, too, miss the complexity of assembling parts to make a whole.
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  19. #44
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    Its just a sad state of affairs when people will charge more than what people can earn and afford at lower levels for any of the materials required for crafting.

    This hugely discourages new players from crafting imo.
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  20. #45
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    Quote Originally Posted by Kira_kun View Post
    Its just a sad state of affairs when people will charge more than what people can earn and afford at lower levels for any of the materials required for crafting.

    This hugely discourages new players from crafting imo.
    When you see *anything* in the AH, you are looking at something that hasn't sold...and may never sell (at that price). High priced raw materials aren't aimed at new players. They're aimed at extracting gold from players with high level characters that need the low level materials to either level the crafting of low level alts, or simply to make equipment or consumables for low level alts.

    New players without a lot of gold should look at those prices as an opportunity, not something to be discouraged about. Those new players with only low level characters can collect the low tier raw materials while doing their normal questing and transfer some of the high level characters gold to themselves through the AH.

    Or one can simply ignore the AH and gather the materials that one wants. It's not like there is a shortage.

 

 
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