But, apart from the Real-time issues, Lisp might be a better choice for game development than freaking C++.
Agreed, but too many under thirty programmers are scared of it, think it's hard, or are otherwise ignorant of it. However look at Lua, similar features to Lisp but is newer and thus not shunned, and some games have had major portion written in it (Baldur's Gate series), not just add-ons.
Originally Posted by Almagnus1
Except that it's got a learning curve that makes EVE Online look like a cakewalk =P