I've been playing around on Live with the "next attack will stun" functionality from having the Athletic trait at its maximum rank, and the results have been interesting to say the least. Apparently, not only will "any" damage skill stun any and all targets within range, but even taunt or debuff skills like Champion's Challenge and Champion's Duel can trigger the stun (I suspect this is due to any of these skills being registered as a "hit" upon successful execution on a hostile target, according to the combat log). I'm not entirely sure yet if being able to use Horn of Champions to launch an 8-meter AoE stun centered on a target up to 30 meters away, stun a specific target from up to
40 meters away with Champion's Challenge, or stun up to
20 targets in a 15 meter radius with True Heroics (and this is without any trait points invested in Broad Sweep! Good thing the skill has a natural 5 minute cooldown, considering this can theoretically stun almost an entire raid on its own, and if Broad Sweep is somehow at rank 4 or 5...), is a bug -- or a
very fun feature.
Personally, I'm thinking that this is something definitely worth keeping in, as well as increasing the cooldown reduction Athletic grants to Sprint from 15s/30s/45s to 40s/1m 20s/2m or 1m/2m/3m. In situations where the movement speed debuff immunity granted by Sprint is not necessary -- or the movement speed buff, for that matter -- being able to choose precisely when to apply a stun on our next skill of choice may grant some interesting tactical functionality to the Berserker line, and also allow us to stun a target (or targets, depending on the skill in question) without breaking our rotation by using Horn of Gondor. For even more fun, I'm thinking raising the stun duration from 3 seconds to at least 5 seconds (more than this may be overpowered though, IMHO) would help offset Sprint's cooldown and give an alternative use to the skill. Given some of the potential ways it can already be used on Live which I listed above, this may also give a legitimate reason for it to be kept as a tier 6 trait in the Berserker tree, to give an additional benefit for investing heavily.
EDIT: Amusingly, this even works with
Ebbing Ire of all skills! A stun with theoretically no maximum target limitations, along with actually reducing our threat in the process, is way too good to pass up. It even has the same range as Horn of Gondor and costs one less Fervour pip.
