I said it on the BR forums and I'll repeat it again.
Give every scaled freep that enters the moors the exact same thing based on their class, so every scaled freep of a given class is identical.
-lvl 95 3rd age LI equivalent weapon damage rating (currently weapon damage seems to cap around 150dps, where a lvl 95 3rd age is rated around 200 iirc, and 2nd agers around 225) If they're of high enough level to have LIs, let them keep whatever legacies they may have.
-R14 virtues, this is actually already quite good, no need to change.
-27k mastery (this is lower than 95% of lvl 95 freeps in the moors, seems like a low but still useable value)
-12-15% crit
-Agility classes get 10% parry chance, and 15% evade chance (before class bonuses)
-Might classes get 10% parry chance and 15% block, if they can't block, just 15% parry
-Will classes get no bpe
-Everyone gets 15k morale.
-Everyone gets 15 audacity
-45 Trait points to spend (lvl 95 freeps have 67 possible), 45 is basically enough to get everything important in your main spec, with a couple points to unlock something vital in another spec, like dust in the eyes for a burglar.
Scaling is way too big a can of worms for the current Dev team to handle, and every day the current steaming pile continues to exist is another chance for people who might actually be interested in trying out the moors to get curbstomped and never come back (or just go creepside, which is ok). The above would put scaled freeps at a worse footing than level capped freeps with any semblance of gear, and certainly worse off than any ranked creeps, but allow them to be competitive with R2-6 creeps and actually contribute in group encounters.