The Hide in Plain Sight skill says that you are undetectable in stealth for 10 seconds. Are you undetectable for players as well, because I noticed that the Practical Joke skill doesn't break stealth. :P
The Hide in Plain Sight skill says that you are undetectable in stealth for 10 seconds. Are you undetectable for players as well, because I noticed that the Practical Joke skill doesn't break stealth. :P
HIPS and everything to do with stealth is so laughably broken it's not even worth discussing.
Exploit
Sometimes pets are still able to attack you even though you used HIPS, which is very annoying in the moors. Nevertheless it's still a very useful skill, don't worry. And if you use it, other players (who are not in a fellowship with you) won't be able to see you within the 10 seconds the skill lasts.
Moridin
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Attitude is everything
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It is the same for wargs Dissapear skill. Pets following you even though you're stealthed and should be undetectable.
There is some things that can bug out the hips and make people see you and attack you.
All these issues has been ingame since beta, although some patches has been worse than others..
Moridin
Aut vincere aut mori
Attitude is everything
League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
Lotro:Minstrel x2, Burglar x2, Lore Master x2, Guardian, Champion, Captain, Hunter, Runekeeper and Warden
Ranks:3xr10, 5xr7, 2xr6, 2xr5,r4 and r3.. Lvls: 2x75 8x65
Retired status: Ultra Casual
Are Burglars invisible to players even when not using HIPS? I've always assumed that people can see you when your normally stealthed, and can see the floating name above your head. Everyone seems to steal my targets a lot more when stealthed though, mostly hunters... That made me think that maybe I actually was invisible to other players, or that hunters were just jerks. Then I thought that's the reason why I have only ever seen around 5-6 Burglars, they're all invisible! Either that or everyone else on the server really doesn't like Burglars.
I disagree, just had a spar against a mini.
Was not in fellowship.
Used HiPS and mini was able to still hit me while in 10 second immunity. This is because HiPS did not break his targeting. If he had me selected, going in stealth meant nothing.
Tested this outside of the fight as well. Used regular stealth, and mini was able to chain emote me without detecting me in stealth (was not moving).
Basically, stealth is broken (still). I hope it's not the same for creeps so that they can also no target straight through it.....
Did you type anything before? I was sparring a RK but I was chatting with him before, so when the spar started he just selected my name from the chat and broke my stealth.
Also, I finally got to a high enough level to go to the moors. Ugh, HIPS sucks most of the time. There's always a bleed that it doesn't remove, like the warg maul or the reaver jagged cut. Worst thing that happened was I used HIPS in the middle of a heavy webbed area, and I was stuck with the 50% run speed debuff even after I left the web. That would've been really bad if there were more creeps around, but I was able to map out (almost bled to death though). Debuff didn't go until I logged. Not sure if that happens every time, but I'm not trying it again to see if it does.
As RDBurn pointed out, should your sparring partner even just send you a /tell then click on your name, he'll be able to select you if you're sneaked. But I've tested it out, he CAN'T select you if you're Hide in Plain Sight. I've tested it many times, and if out of fellow, he loses target on you and can't target you again. You say the mini managed to hit you despite that? Did you know they have AoE around centered on them? That don't need to target you to hit everything around?
I am very much certain that's what happened for I've toyed around a lot with the new way sneak works and am very glad with it. Before, should someone have you selected, should you sneak (Not even HIPS), they'd still have you selected while now, they lose you. Of course then comes the contest of levels and skill but, initially, they lose you. I love that I can now disappear in front of a friend to reappear behind before /tickle them. Ok, perhaps that's just me having too much fun.
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it works for me, even with higher level hunters with their campfires out
Hmm, about 4 times in the moors I've used HIPS and it didn't stealth me at all, but it started the 5 min cooldown. It always seems to fail in the worst moments too, like when I have 8-12 creeps attacking me. Has anyone else had this problem?
I've also found that right after I HIPS, creeps have time to get in 1 more attack. It's probably because the creeps use a skill right before I HIPS, but it's especially annoying with BA's because the induction delays so I can die a few seconds after I've already HIPS'ed. It's doesn't really matter most of the time, but when 4 BA's shoot me with 1/5th health after I've already HIPS'ed it usually ends up with me dying and feeling very frustrated. I think HIPS should come with a 10 second evade buff so that you can't get attacked after using it. I guess you could use Touch and Go after HIPS'ing, but you shouldn't need to in the first place.
there seems to be an issue with instant skills, involving activating multiple skills simultaneously or in very quick succession. e.g. double-clicking instant skills can result in the skill going on cooldown without having any effect. this issue got introduced with 12.2 when they changed the way instant skills work.
Moridin
Aut vincere aut mori
Attitude is everything
League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
Lotro:Minstrel x2, Burglar x2, Lore Master x2, Guardian, Champion, Captain, Hunter, Runekeeper and Warden
Ranks:3xr10, 5xr7, 2xr6, 2xr5,r4 and r3.. Lvls: 2x75 8x65
Retired status: Ultra Casual
This is exactly right. The problem is if you accidentally hit two buttons at once they both get burned. I have disappear and sprint side by side for my warg and it's very frustrating how often I get blown up by accidentally hitting both at once.
BTW: This is *in addition* to the hips/disappear bugs before 12.2 came out where once in a awhile players can inexplicably target you and hit you during the 10 second immunity timer. Basically, these skills are in very bad shape right now.
Other than the pet not losing target and dropping combat i've also had
the bug where i am visible to creeps after hips (also had this happen to a warg when i was on burg I just walked in range and saw him hips and become visible without having even been in the fight)
the targetting bug where I select someones name from say OOC and happen to get them in stealth and they become visible while trying to get to them
And a bug that happened once during RoI iirc, was sparring a mini to lure creeps out and we were grped at 1st. Spars got interesting so i dropped combat so he wouldnt see me, but even afterwards he'd see me and be able to target me both restealthing or hipsing, nothing helped, i was perma visible to him even outside of grp.
TBH, pets following after hips feels like a working mechanic to me by now. As a burg you can riddle a pet as a warg you can sprint so it isnt that bad, but the randomly becoming visible to some people really needs a fix...
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A kinda different issue, but perhaps, from a "code" point of view related, I've been running lots of Sword-Halls lately to help leveling friends. I can solo it to 89 T2 but afterwards, still for good exp, the idea is that my friend leaves instance as soon as the "Harpy boss" comes out. I keep her focus on me long enough for her/him to leave then HiPS.
I "feel" that I might have narrowed the issue to as if she's in her "bat-summoning" mode when I HiPS, she just stands up and goes right at me, as well as her bats friends. I'm almost certain that when I force an FM on her, give a moment (for I've had her follow me through HiPS if I hid too fast), then hide, she disappears as the instance resets.
Now if I may, since I brought out Sword-Hall, often did it happen that I was helping 2 lower level folks and once they'd both die, myself still standing, NOT hidden, the instance would reset. Upsetting it was for many of those times I knew I could solo the rest of it.
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