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  1. #176
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    Mar 2011
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    Running in blueline, I was all excited to reach the capstone Animalistic trait, which says it lowers the wrath per second cost of bear form by 2. But once I got the trait, I noticed that my wrath was still dropping rather quickly while in bear form. Looking more closely, I found that I was losing 5 wrath every 3 secs. I retraited and avoided the Animalistic capstone, in case that was causing the problem, but again I was still losing 5 wrath every 3 secs in bear form. After checking in blue, red, and yellow lines, I found I was consistently losing 5 wrath per 3 secs in each line.

    It seems that 1) Animalistic isn't making a difference to the loss of wrath in bear form, and 2) beornings are losing 5 wrath per 3 secs in bear form, rather than 3 wrath per 3 secs.

  2. #177
    Join Date
    Dec 2007
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    148
    Quote Originally Posted by Lagadelphia View Post
    The honey cakes do scale now so they are much more useful. That wasnt listed in patch notes.
    Yes, I see that too in Beta build 3! Fantastic. Also, the deed "Hearth and Home" now only requires baking 100 honey cakes, instead of 300. Sweet.
    Member of The Lonely Mountain Band!
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  3. #178
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    Jun 2011
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    Beorning hair and fur colours

    This is a fairly vain and silly post I suppose, but I am just wondering about the hair colour palette and the associated fur colours in bear form. The fur colour changing to match the hair is great, but is there any chance of expanding the palette at all - specifically with more reddish tones? I can understand limiting it since all the racial/regional choices come with their own specific palette, but I noticed straight away that Sterkist, the very first NPC you meet, has a hair colour I can't seem to emulate in the character creator. Both his and Langhar's bear forms are lighter and redder as well - I made a character whose hair colour was virtually identical to Langhar's but my bear form was much darker brown and without the same auburn tones. It seems that if you want lighter hair it has to be fairly greyish, and even the reddish browns come out as just a pure medium brown on the bear form.

    It's not a total dealbreaker or anything (I reckon the character models look better with darker hair anyway), just wondering.
    I shing, therefore I am.

  4. #179
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    Jun 2011
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    5

    Problem management fury between man and bear

    Dosing fury allowing passage bear then blocks the passage to man. Now bear, after a few shots, I can not fight anymore and I'm desperately waiting for my transmission to human!
    The passage the bear to man should be immediate when there is not more fury for this class is not a disadvantage in the struggle.
    Similarly, any interaction with objects (such as the action "look") should be possible immediately reverting to man.

  5. #180
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    Jun 2011
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    Quote Originally Posted by Ithyniel View Post
    Dosing fury allowing passage bear then blocks the passage to man. Now bear, after a few shots, I can not fight anymore and I'm desperately waiting for my transmission to human!
    The passage the bear to man should be immediate when there is not more fury for this class is not a disadvantage in the struggle.
    Similarly, any interaction with objects (such as the action "look") should be possible immediately reverting to man.
    You can use the skill that transforms you a bear also to transform you back to man, and you can do that whenever you like. So, when you notice that you don't have enough fury to use any bear-form skills, just pop back your man-form with that skill (happens immediately) and then you can continue fighting.

    Earlier I thought like you: I thought it would be best that the bear would turn to man automatically when you have only 4 wrath or less, but now I think that would turn us back to man-shape, even if we don't want that to happen (for example, if we are about to use the skill that gives us more wrath).

  6. #181
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    Jun 2011
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    Quote Originally Posted by Gilean-EU View Post
    You can use the skill that transforms you a bear also to transform you back to man, and you can do that whenever you like. So, when you notice that you don't have enough fury to use any bear-form skills, just pop back your man-form with that skill (happens immediately) and then you can continue fighting.

    Earlier I thought like you: I thought it would be best that the bear would turn to man automatically when you have only 4 wrath or less, but now I think that would turn us back to man-shape, even if we don't want that to happen (for example, if we are about to use the skill that gives us more wrath).

    Thanks a lot !

  7. #182
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    Apr 2012
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    857

    Thumbs down

    Pleeeeease change the male appearance of the beorning back to how it was on build 2. It was much better. This build's beorning is looking worse or equally to build 1 beorning. I really enjoyed their appearances on build 2. Specially the number 1 head, it looks weird now.
    And for the female beornings, I wish they didn't look so much like the female humans. Langhar is a female beorning NPC and she looks very beautiful. It is a shame female beorning characters don't look as beautiful.

  8. #183
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    Quote Originally Posted by DiogoVP View Post
    Pleeeeease change the male appearance of the beorning back to how it was on build 2. It was much better. This build's beorning is looking worse or equally to build 1 beorning. I really enjoyed their appearances on build 2. Specially the number 1 head, it looks weird now.
    And for the female beornings, I wish they didn't look so much like the female humans. Langhar is a female beorning NPC and she looks very beautiful. It is a shame female beorning characters don't look as beautiful.
    I have to disagree the men's 'mouths' finally aren't clipping with their hairstyles. Eyes aren't squinting and the mouth isn't constantly hanging open like you're drunk and drooling.

  9. #184
    Jinjaah is offline The Lord of the Rings Online Team
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    We did another pass at the stat contributions, dps, and hps for the build that went live over the weekend. Feel free to share any observations and opinions how those areas are feeling right now?

    -Jinjaah

  10. #185
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    Apr 2012
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    857

    Smile

    Hello Jinjaah, the only thing that I was thinking is maybe the beorning heals that apply their heals to allies around you - not only allies from your fellowship - could also apply to NPCs. It would make those heals very useful in big battles where there are many soldiers in need of heal and checking every single soldier's morale is painful. The ground targeted captain banner skill that applies heals to allies around should also work like that.

  11. #186
    Jinjaah is offline The Lord of the Rings Online Team
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    Quote Originally Posted by DiogoVP View Post
    Hello Jinjaah, the only thing that I was thinking is maybe the beorning heals that apply their heals to allies around you - not only allies from your fellowship - could also apply to NPCs. It would make those heals very useful in big battles where there are many soldiers in need of heal and checking every single soldier's morale is painful. The ground targeted captain banner skill that applies heals to allies around should also work like that.
    Something for us to consider moving forward. It would be one of those things that could be rather punishing for the player as we would either need to set a max number of targets(which would make it so maybe some of your friends that need the heal lose out to "John the Wall Guard") or we would potentially have to pay for client performance hits that may occur when you heal a large number of individuals all at once.

    We'll take a look and see what we can do moving forward.

    -Jinjaah

  12. #187
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    Apr 2012
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    857

    Post About the male beorning faces in all the builds - head model 1 specifically



    For me, they had kind of a sad/bored face on build 1, then on build 2 it was waaay better. Now on build 3, they have a larger nose and a mouth with a shape of "v". Personally I think they look mischievous on build 3.



    This is a screenshot of their profile on build 3, I think the nose is kinda weird here.

    My opinion is for the appearance to be changed back to how it was on build 2 or change how they are right now to something more similar to how it was on build 2.

    I also don't like how the area around their eyes are a little too dark for me personally.

    So check out the images and see if you agree with me. And there's a dev looking at this, I would appreciate it he/she could take a look at this or pass it to another dev to look at.

    Thanks guys that have been working on those betas, both players and devs, I have nothing else to complain besides those avatar model changes I mentioned above.
    Last edited by DiogoVP; Oct 28 2014 at 11:56 PM.

  13. #188
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    Jun 2011
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    Also, if we're talking about Beorning appearances on this thread too (though there's another thread we've been using), then seeing the return of the shaven-headed Beorning would be great.
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

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  14. #189
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    Aug 2007
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    Jinjaah,

    A heads up I just noticed this as I only just thought to check it out but the Return to Thorin's Gate and Return to Bree reputation ports do not work for Beornings. This is because on the barter item for them it has Racial Limits that state which races can use it... be they Man, Elf, Dwarf or Hobbit. No update has yet been made for Beorning.

    Also I know this has been bugged but the 'arm bands' on the two beorning starter chest pieces stretch strangely on genders the gear skin was not originally made form. Piece 1 was designed for Men, Piece 2 for Women so Piece 2 looks off on men and Piece 2 looks off on women.

  15. #190
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    Apr 2012
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    857

    Thumbs up

    Quote Originally Posted by Jinjaah View Post
    Something for us to consider moving forward. It would be one of those things that could be rather punishing for the player as we would either need to set a max number of targets(which would make it so maybe some of your friends that need the heal lose out to "John the Wall Guard") or we would potentially have to pay for client performance hits that may occur when you heal a large number of individuals all at once.

    We'll take a look and see what we can do moving forward.

    -Jinjaah
    Nice, I didn't know this could potentially affect the client performance like that.

    There is one trait on the red line that changes a skill the has two hits and makes one of the hits a bleed. If I am not mistaken, that is a very weak bleed compared to the skill with the hit we lose to have that bleed instead. But I did not come back to check if it was changed on build 3. When I log on Bullroarer I'll check out the name of that trait and check things with more detail.

  16. #191
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    Apr 2012
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    Quote Originally Posted by Tirian-Hammerfist View Post
    Also, if we're talking about Beorning appearances on this thread too (though there's another thread we've been using), then seeing the return of the shaven-headed Beorning would be great.
    what thread is that?

  17. #192
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    Jan 2012
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    Quote Originally Posted by Jinjaah View Post
    Something for us to consider moving forward. It would be one of those things that could be rather punishing for the player as we would either need to set a max number of targets(which would make it so maybe some of your friends that need the heal lose out to "John the Wall Guard") or we would potentially have to pay for client performance hits that may occur when you heal a large number of individuals all at once.

    We'll take a look and see what we can do moving forward.

    -Jinjaah
    As for lag spikes, the lore master spirit pet already has this function and it doesn't cause disproportionate lag as far as i've heard. Sometimes the heal from the spirit pet can make the difference between platinum and gold in a BB thanks to healing the soldiers. SO I'd support such a heal function on cappy banner and possibly the Beorning too.
    Gladden: Sulherok (HNT100) Woodworker; Soradoc (GRD100) Jeweler; Saelind (LM100) Tailor; Tinuvaraen (MIN100) Scholar; Silmathryth (CAP98) Metalsmith; Harlequina (BRG37) Weaponsmith; Ghâmim (RK36) Cook; Elindurion (20WRD) Woodworker; Balarella (13HNT)

  18. #193
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    Apr 2012
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    Quote Originally Posted by DolorousBob View Post
    As for lag spikes, the lore master spirit pet already has this function and it doesn't cause disproportionate lag as far as i've heard. Sometimes the heal from the spirit pet can make the difference between platinum and gold in a BB thanks to healing the soldiers. SO I'd support such a heal function on cappy banner and possibly the Beorning too.
    There is also the RK skill Essay of Exaltation and it doesn't cause that also as far as I've heard and seen.

  19. #194
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    Oct 2012
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    Quote Originally Posted by Jinjaah View Post
    Something for us to consider moving forward. It would be one of those things that could be rather punishing for the player as we would either need to set a max number of targets(which would make it so maybe some of your friends that need the heal lose out to "John the Wall Guard") or we would potentially have to pay for client performance hits that may occur when you heal a large number of individuals all at once.

    We'll take a look and see what we can do moving forward.

    -Jinjaah
    Now that's just a lie, runekeeper's aoe bubble and loremaster's spirit pet already can heal NPCs within range and those heals have never lagged anyone.
    Siggy

  20. #195
    Jinjaah is offline The Lord of the Rings Online Team
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    My comments were in regards to allowing all Area Effect heals to operate this way and the potential of this happening, not that it was a guarantee. But like I said, its a good suggestion and something we will look into moving forward.

    -JInjaah

  21. #196
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    Feb 2007
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    1,501
    randon thoughts from slow leveling a Beorning
    1- bear outside Stalker's room in Prancing pony is much larger than a bear fom beorning
    2- Bramblesnarj is significantly larger than a Bear from Beorning
    3- random bears in the oldforest are as lrge as or larger than bear fom
    4- New chests of armour sets from early quests are nice but one cannot get the full set as they are only offered by two quests as reward options - doing all breeland quests up through level 21
    5- new selection mechanic for armour sets is a great improvement over Random drops - baring the fact you cannot get the full set.
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  22. #197
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    Quote Originally Posted by Valamar View Post
    1- bear outside Stalker's room in Prancing pony is much larger than a bear fom beorning
    Stalker? That's a rather unflattering new nickname for Strider :P
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  23. #198
    cdq1958's Avatar
    cdq1958 is offline Hero Of the Small Folk 2013
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    Quote Originally Posted by Valamar View Post
    randon thoughts from slow leveling a Beorning
    1- bear outside Stalker's room in Prancing pony is much larger than a bear fom beorning
    2- Bramblesnarj is significantly larger than a Bear from Beorning
    3- random bears in the oldforest are as lrge as or larger than bear fom
    4- New chests of armour sets from early quests are nice but one cannot get the full set as they are only offered by two quests as reward options - doing all breeland quests up through level 21
    5- new selection mechanic for armour sets is a great improvement over Random drops - baring the fact you cannot get the full set.
    About number 4, I have gotten enough of the boxes from drops (some are also fixed quest rewards) in the Lone-lands that a player in the 20s could get a set (6 boxes does it). These seem to be like the Mathom items from the Presents. They drop at a fixed item level, so even if you got a set quickly enough; if you craft, the set is inferior to the level 22 crafted set and becomes more inferior over time. You'd have to go quest where item level 30 stuff dropped to get a better set of these.
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    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
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  24. #199
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    Just 1 thing, as support class designed, will be good if the beorning got an in or out of combat ressurection. ^^

  25. #200
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    Quote Originally Posted by Jinjaah View Post
    Something for us to consider moving forward. It would be one of those things that could be rather punishing for the player as we would either need to set a max number of targets(which would make it so maybe some of your friends that need the heal lose out to "John the Wall Guard") or we would potentially have to pay for client performance hits that may occur when you heal a large number of individuals all at once.
    Nice, maybe my next character should be "John the Wall Guard"!

 

 
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