I didn't expect to, but I do rather like the new Beorning class.
This is despite the fact that it's clearly the laziest implementation of a new character class I've seen, probably in any game.
- The "New starting area!" is small field and a house, featuring someone talking into their chin to do a deep voice. Kill 8 flies and 8-ish goblins and you're whisked away to ...Archet. As an insta-level 5.
- The shape-shifting mechanics appear to have been implemented, and then left to us to figure out how to work with two combat modes on a single Quickslot layout. Am I the only one who thinks this is lazy design? Shouldn't the forms at least swap Quickslots (pageup/pagedown), and leave it to players to decide if they want everything in one layout?
- No armour recipes (that I've found). The only way to get anything resembling Beorning gear is from the little multiple choice box rewards from quests (which I actually don't mind, but not as a replacement for actually itemising the game properly).
- Skirmish vendors. Zero 2H weapons.
There are other niggles which are more like bugs, but the above takes the mickey for a £15 extra (more if you bought a slot pack). It really does feel like someone had a good idea, and someone else put it in without really making much of an effort.