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  1. #1
    Join Date
    Feb 2007
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    10

    Main Stat is Might. Gear to match though?

    Granted I'm only lvl 30 but I have all crafts guilds & maxed. I would have thought that devs would have taken some stats (or added some new pieces) to account for Beornings. Even looking ahead to some higher end guilded weapons, armour & jewellery there are still stats w/ +217 Might & 175 ICPR. Any end game LI info?
    [charsig=http://lotrosigs.level3.turbine.com/0520a00000000f8b4/signature.png]Dohan[/charsig]

  2. #2
    Join Date
    Oct 2007
    Posts
    901
    Quote Originally Posted by Schrohere View Post
    Granted I'm only lvl 30 but I have all crafts guilds & maxed. I would have thought that devs would have taken some stats (or added some new pieces) to account for Beornings. Even looking ahead to some higher end guilded weapons, armour & jewellery there are still stats w/ +217 Might & 175 ICPR. Any end game LI info?
    End game it's pretty okay. Sitting on 3,5k'ish Might atm and 1,6k'ish agility. More than enough. Agility ain't that bad, just doesn't give Tact mastery, if you're going for healing.
    Moridin


    Aut vincere aut mori
    Attitude is everything

    League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
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  3. #3
    Join Date
    Feb 2007
    Posts
    857
    Really there shouldn't be this mixture of both Might and Agility as primary stats. It should be one or the other, and whichever one it is also needs to be the same primary stat for tactical/support skills.

    Every other Class used to have multiple stats for different purposes and it was a mess, and there was a major update which changed all of that so that each Class had just a single primary stat. ie: Captains used to need Might for physical skills/dps, but Will for tactical/healing... and it was changed so Might now covers all of those things. Wardens were for a long time some confused mix of different stats, but finally were resolved to a proper primary stat. Every Class got this fix, and was given one primary stat to rule them all, as it were : )

    It makes no sense to reintroduce the old problems and make Beornings need Might, Agility, and Fate : P It should be just Might or Agility, and definitely not Fate.
    History became legend, and legend became myth, and some things that should not have been forgotten were lost...

  4. #4
    Join Date
    Mar 2011
    Posts
    2,719
    We've been slowly adding the locations of the lvl 30 Medium Might armour boxes to the wiki.

    Here's the locations known so far: https://lotro-wiki.com/index.php/Ite...uipment_(rare)
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  5. #5
    Join Date
    Apr 2011
    Posts
    84
    Quote Originally Posted by maradakia View Post
    Really there shouldn't be this mixture of both Might and Agility as primary stats. It should be one or the other, and whichever one it is also needs to be the same primary stat for tactical/support skills.

    Every other Class used to have multiple stats for different purposes and it was a mess, and there was a major update which changed all of that so that each Class had just a single primary stat. ie: Captains used to need Might for physical skills/dps, but Will for tactical/healing... and it was changed so Might now covers all of those things. Wardens were for a long time some confused mix of different stats, but finally were resolved to a proper primary stat. Every Class got this fix, and was given one primary stat to rule them all, as it were : )

    It makes no sense to reintroduce the old problems and make Beornings need Might, Agility, and Fate : P It should be just Might or Agility, and definitely not Fate.
    100% agree with this. Could go into details, but im sure everyone is having a pain trying to figure out best way to set up their guy: do i go with stacking agility to help cap crit, get almost = phys mastery, and of course evade as our class essense depends on that stat...(also necessary to maximise this if you tank as we dont block); do i stack might which is the class 'main' stat (for 8 pm + parry), despite medium armor in DA still having only agility option on the 4 piece essence gear. Or do i just say to heck with it and stack phys mastery (which then has no benefit to my healing or anything else outside of red line). Or do some complex balancing act of trying to mix all this into one set up.... or make 5 different sets of gear...
    Last edited by Decyfer; Nov 18 2014 at 08:02 PM.

  6. #6
    Join Date
    Feb 2010
    Posts
    260
    Quote Originally Posted by maradakia View Post
    Really there shouldn't be this mixture of both Might and Agility as primary stats. It should be one or the other, and whichever one it is also needs to be the same primary stat for tactical/support skills.

    Every other Class used to have multiple stats for different purposes and it was a mess, and there was a major update which changed all of that so that each Class had just a single primary stat. ie: Captains used to need Might for physical skills/dps, but Will for tactical/healing... and it was changed so Might now covers all of those things. Wardens were for a long time some confused mix of different stats, but finally were resolved to a proper primary stat. Every Class got this fix, and was given one primary stat to rule them all, as it were : )

    It makes no sense to reintroduce the old problems and make Beornings need Might, Agility, and Fate : P It should be just Might or Agility, and definitely not Fate.
    I /sign for Beornings to be an Agility class. May help solve the need for might based medium armor.

  7. #7
    Join Date
    Mar 2011
    Posts
    2,719
    The game is easy enough already with single stat / crit builds. you're going to win either way, whether you stack mastery, might, agility, or fate.

    So it doesn't matter to me what turbine does with Beorning.

    I'm glad to see so many medium might armor sets for them to level with, if they do the quests to earn them.
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  8. #8
    Join Date
    May 2007
    Posts
    516
    Quote Originally Posted by Nuuma View Post
    I /sign for Beornings to be an Agility class. May help solve the need for might based medium armor.
    When I think of bears and Beorn I think of strong, 'mighty' creatures not nimble 'agile' ones. Aside from the practicalities of it, Beornings should clearly be a might based class.

    If you transformed into a field mouse or a rabbit I could see them being an agility class......

  9. #9
    Join Date
    Apr 2011
    Posts
    84
    Quote Originally Posted by Leixy View Post
    The game is easy enough already with single stat / crit builds. you're going to win either way, whether you stack mastery, might, agility, or fate.
    I realize not everyone trys to Min/Max, and yes, the overall impact in the end can be debated, but difference between stacking say, just agility essence vs mastery essence is 10k Physical Mastery. Sounds great, def go mastery if you are redline, ok, now you want to heal, well, to get tact mastery, you need to stack might. Ok great, now you want to go blue, guess what, you need to get that evade up as you cant block, so now you are stacking agility while still trying to balance in some morale (assumed you probably have 1-2 pieces for each set with mits/crit def for when the occasion calls). Each priority depends on spec you want to play, and its a big enough difference to warrant 3 completely different sets of gear depending on trait line. Compare this to any other class, that can swap 1-2 pieces of gear to go from dps to tank or to heals.

    72 supreme essences if you really wanna go BiS for each role you might play, is quite the project for most. Having the stats the way they are, limits the average player's ability to swap into different roles with maximized gear. If you are just playing solo and/or just dont care, then its not a big deal. I am someone who if I can find a way to squeeze in 1k more PM or morale without sacrificing other stats, I will do it. Hope this doesn't sound too much like complaining, its just 2-3x the work to get fully geared compared to other classes.. which may not be a bad thing.

  10. #10
    Join Date
    Mar 2011
    Posts
    2,719
    with the insane drop rate of essences of all types in big battles now, building essence gear is a small grind, imo.
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  11. #11
    Join Date
    Apr 2007
    Posts
    138
    I have a supreme Master blah blah Westfold Tailor & it appears a HUGE gap after L42 in medium armor +Might...

    It almost feels like they rushed in some Med +Might armor for the early game and plan on getting back later to complete... the problem is a lot of Beornings are now surpassing the last crafted +Might medium...

    And maybe I'm blind but it appears NO guild Armor is + Might & my craftsman vendor doesn't appear to offer any recipes?
    So premium crafted medium armor has none atall?

  12. #12
    Join Date
    Mar 2011
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    2,719
    There are reinforced armor boxes containing medium armour beorning quest rewards for all the way through lvl 70. It is possible many of those are not attached to quests yet after lvl 35.

    As far as crafting recipes, turbine didn't add the new might outputs to guild recipes.

    They ARE in the one-off (single-use) recipes for lvl 85 and 95.

    Check all your one-off recipes (non-guild) for new outputs.
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  13. #13
    Join Date
    Feb 2007
    Posts
    857
    We still need, I think, to see an adjustment so it's not also about Agility so much as it is, and more clearly focused on Might as our single primary stat.

    And for sure out Tactical skills need to be based off our Might too, not on some other stat.
    History became legend, and legend became myth, and some things that should not have been forgotten were lost...

  14. #14
    Join Date
    Oct 2009
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    0
    Quote Originally Posted by Leixy View Post
    There are reinforced armor boxes containing medium armour beorning quest rewards for all the way through lvl 70. It is possible many of those are not attached to quests yet after lvl 35.
    There are quest rewards of the same throughout Moria. Although I'm level 54 at the moment and have had 2 boxes sitting in my bags for the past 2 levels that are Minimum Level 55... so that's kind of annoying. The rewards from the V2 Epic quests are still pretty good and are just as good (or better) than crafted anyway.
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