We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 5 of 5
  1. #1
    Join Date
    Jul 2007
    Posts
    240

    End game essence set up

    Recently returned to the game, and been curious about what captains are doing with their essence gear. Before I go out and grind and grind, I was curious what some of you are running with!

    And also if any of you have a pvp set up with a mix of audacity gear and essence gear please post as well!
    Ishali - RK | Ishai - Champ | Ishaz - Warden | Ishah - Captain

  2. #2
    Join Date
    Jun 2007
    Posts
    213
    Although I have a completely different setup for tanking, my armor while traiting red or traiting blue is pretty simple:

    4 pieces of the Moors Command Set for +10% to EVERYONE's damage on the target marked with Sure Strike (This boosts group/raid DPS more than 16 Might or Physical Mastery essences would).
    1 Essence Armor with Tact Mit, Tact Mit, Crit Def, and Morale Essences.
    1 Swap Essence Armor - One piece with Might x 4 Essences for PVE, and One piece with Phys Mit x 3, Crit Def for PVP.

    I use Might essences (not Physical Mastery) because 1 point of might adds 8 physical mastery AND 8 tactical mastery (heals).
    Arkenstone: Pelagor 100 Captain, Finarwe 100 Loremaster, Banderdas 100 Minstrel

  3. #3
    Join Date
    Jan 2009
    Posts
    2,349
    remember your LIs when playing with the essence numbers.

    some ratings are easier to get on LI Relics or titles than are from essences. or youll get more bang fer yer buck.

    quick examples, crit rating is better sourced from relics and morale is better sourced from essences. (but youll probably get plenty from both sources)


    something that can be overlooked and should be kept in mind when trying to hit different ratings caps.
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

  4. #4
    Join Date
    Nov 2012
    Posts
    50
    Quote Originally Posted by Maelon View Post
    I use Might essences (not Physical Mastery) because 1 point of might adds 8 physical mastery AND 8 tactical mastery (heals).
    Might is better than Phys. Mastery for Captains not only for the heals but also because we have several abilities that deal light damage, Shadow's Lamaint, Battle Shout, Routing Cry, and Banners. If you want to get your SL crits up there with Devastating Blow crits then stack might essences for the tactical mastery (and get the light damage legacy).

  5. #5
    Join Date
    Jun 2007
    Posts
    213
    Quote Originally Posted by skoelrond View Post
    Might is better than Phys. Mastery for Captains not only for the heals but also because we have several abilities that deal light damage, Shadow's Lamaint, Battle Shout, Routing Cry, and Banners. If you want to get your SL crits up there with Devastating Blow crits then stack might essences for the tactical mastery (and get the light damage legacy).
    The damage type (light, fire, beleriand, etc.) does not determine whether a skill's damage is determined by Physical Mastery or Tactical Mastery. What matters is whether the tooltip says it is a Melee/Ranged skill (Physical Mastery) or a Tactical Skill (Tactical Mastery). Strange as it might be, Battle Shout and our Banner skills (Standard of War, etc.) are Melee skills, as are Shadow's Lament and Blade of Elendil. All derive their damage from Physical Mastery. Only Routing Cry and our heals are Tactical Skills.
    Arkenstone: Pelagor 100 Captain, Finarwe 100 Loremaster, Banderdas 100 Minstrel

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload