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Thread: LM hell debuff

  1. #1
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    LM heal debuff

    Since everyone wants, wants , wants I'd like to see a class that's suppose to be a cc class get a heal debuff, now I'm not saying this should come in any tree line but should be in the yellow line and give it some real use for a half useless tree line.


    I'm sure there's going to be a lot of no, no , no's but I'd like to hear why.
    Last edited by LEGENDofALL; Jan 22 2015 at 01:50 PM.
    A tree is a tree, a Rock is a rock and a Troll is Elmo

  2. #2
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    Quote Originally Posted by LEGENDofALL View Post
    Since everyone wants, wants , wants I'd like to see a class that's suppose to be a cc class get a heal debuff, now I'm not saying this should come in any tree line but should be in the yellow line and give it some real use for a half useless tree line.


    I'm sure there's going to be a lot of no, no , no's but I'd like to hear why.
    Yeah sure. What with the BA VT debuff, I think it is well warranted.

    And I agree yellow needs some viability and validation.
    Last edited by Everyone; Jan 22 2015 at 09:22 AM.

  3. #3
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    I'd agree it's warranted and it would be much enjoyed by anyone who plays a LM.

    Anyone saying yellow-line is half useless is out of their mind or doesn't know how it works, though.

  4. #4
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    Quote Originally Posted by Ethrildar View Post
    I'd agree it's warranted and it would be much enjoyed by anyone who plays a LM.

    Anyone saying yellow-line is half useless is out of their mind or doesn't know how it works, though.
    It offers very little more in comparison to a red-yellow hybrid- Air Lore, Herb-lore (on a nice long cooldown), Enfeeble, and +15s duration of debuffs. The only truly significant one of these is the ability so spam +30% attack duration and destroying mitigations of specific targets with Enfeeble + Ancient Craft.
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  5. #5
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    Quote Originally Posted by Spilo View Post
    It offers very little more in comparison to a red-yellow hybrid- Air Lore, Herb-lore (on a nice long cooldown), Enfeeble, and +15s duration of debuffs. The only truly significant one of these is the ability so spam +30% attack duration and destroying mitigations of specific targets with Enfeeble + Ancient Craft.
    Yuhs. A capstone inc. healing debuff would do yellow a lot of good, enough to make it a viable and valid choice.

  6. #6
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    Quote Originally Posted by Ethrildar View Post
    I'd agree it's warranted and it would be much enjoyed by anyone who plays a LM.

    Anyone saying yellow-line is half useless is out of their mind or doesn't know how it works, though.
    I know exactly how it works and what spilo said is pretty spot on, you're better with a combo red tree and some yellow or reverse but overall yellow needs work.
    A tree is a tree, a Rock is a rock and a Troll is Elmo

  7. #7
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    I'm no where near a LM expert but what if we changed to heal debuff suggested here to a incoming healing buff. There are enough heal debuffs in the game. Thoughts?
    .

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  8. #8
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    Quote Originally Posted by motumbo View Post
    I'm no where near a LM expert but what if we changed to heal debuff suggested here to a incoming healing buff. There are enough heal debuffs in the game. Thoughts?
    It's the same thing and while I agree with you there's enough already I will argue that some of the wrong classes have it. If the LM is suppose to be a support class/cc class(when they made it that was their job) then they're one of the classes that truly should have it.

    Do I think some classes should lose it? Yes and in my opinion Ba and hunter but that's my take on it and I know others will disagree
    A tree is a tree, a Rock is a rock and a Troll is Elmo

  9. #9
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    Quote Originally Posted by LEGENDofALL View Post
    It's the same thing and while I agree with you there's enough already I will argue that some of the wrong classes have it. If the LM is suppose to be a support class/cc class(when they made it that was their job) then they're one of the classes that truly should have it.

    Do I think some classes should lose it? Yes and in my opinion Ba and hunter but that's my take on it and I know others will disagree
    Hmm.. it kinda depends on how to think about incoming healing debuffs. You could say they belong to support classes, because they are debuffs. But you can also say they belong to DPS classes, as they make the damage they do have a larger impact. You could view incoming healing debuffs as physical damage (to the health of a character, instead of morale), and that feeling that "pain" makes you harder to encourage.

    Overall, I don't think it really matters.. it'd be nice if LMs get a healing debuff, but it's not really needed as well.
    ~Dwarrowdelf (Bomb Squad)~
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  10. #10
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    Seems like a good idea to give yellow some love. This would be a big step up for yellow line in the moors, but I do think the yellow capstone should be reserved for changing the quality of how the entire line plays out (which the current capstone don't do well now). Put a trait unlocking it at the second or third highest tier of yellow so it's essentially innacessable, but don't make a moors specific capstone for the class.

    For the debuff itself: I'd like to see it be potable and about 30-35% in strength, but stack with other freep Inc debuffs. 30 cooldown, 15s duration.

  11. #11
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    Quote Originally Posted by spelunker View Post
    Seems like a good idea to give yellow some love. This would be a big step up for yellow line in the moors, but I do think the yellow capstone should be reserved for changing the quality of how the entire line plays out (which the current capstone don't do well now). Put a trait unlocking it at the second or third highest tier of yellow so it's essentially innacessable, but don't make a moors specific capstone for the class.

    For the debuff itself: I'd like to see it be potable and about 30-35% in strength, but stack with other freep Inc debuffs. 30 cooldown, 15s duration.
    If they ever fix the grace period boosts in this line to effect "all" cc as stated yellow would be the most OP thing of all time.

    I don't like the heal debuff arms race. Removing some of the overabundant incoming boosts seems like a better solution.


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  12. #12
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    Quote Originally Posted by Sezneg View Post
    If they ever fix the grace period boosts in this line to effect "all" cc as stated yellow would be the most OP thing of all time.

    It would certainly be up there in terms of 'OP', but at least atm it isn't, so my suggestion deals with what is.

    I don't like the heal debuff arms race. Removing some of the overabundant incoming boosts seems like a better solution.
    I agree in part, but especially on freepside now the utility of carrying a LM over a number of other classes, and/or doubling up on other classes over an LM is not that great. IMO the game should be aiming for a position such that the group carrying a fair mix of classes is in as good or better a position compared to the group stacking certain classes. Given the state of heals on either side, there is little doubt that inc healing debuffs are important to group fighting, and a 'support' class without this functionality loses a lot in group support capacity. By having it with a 50% uptime, and a generally weaker potency (and also being potable) the LM needs to take some care in its application, AND take advantage of the fact that it does stack with other sources for max usefullness, which brings important elements to both the individual class and group dynamics.

    The inc healing bonus tied to BFPs was a terrible idea with an even worse implementation. It needs to be removed, or at the very least reduced to a 0-15% scale rather than 0-50%.

  13. #13
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    I thought LM already has a hell debuff. It's called Ring of fire...
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  14. #14
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    Quote Originally Posted by Ames View Post
    I thought LM already has a hell debuff. It's called Ring of fire...
    That's a server debuff.

  15. #15
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    Quote Originally Posted by spelunker View Post
    That's a server debuff.
    Simultaneously hilarious and depressing.


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  16. #16
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    Quote Originally Posted by spelunker View Post
    That's a server debuff.
    Same difference :P
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  17. #17
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    Quote Originally Posted by Ames View Post
    Same difference :P
    Yeh kinda.. although it's also friendly fire
    ~Dwarrowdelf (Bomb Squad)~
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    My ideas on how LM should be: [url=https://www.lotro.com/forums/showthread.php?543323-LM-revamp-reconsidered]LM Revamp reconsidered[/url]

  18. #18
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    Har har it says hell instead of heal and Ames is making fun of me because I have ring of fire at max size and I lag her out so she dies.


    I guess I meant Incoming healing dps and while I understand the dps comment on why they have it I'd counter with defiler has it as they're not a dps machine by no means.

    The proper classes in the right trait line should have a skill like this.


    Just my view on lm
    A tree is a tree, a Rock is a rock and a Troll is Elmo

  19. #19
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    Soon as Champions get one..

    Sticking it on See All Ends would be grand, or Wind Lore... that skill is terrible.
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  20. #20
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    Quote Originally Posted by Thorandril View Post
    Soon as Champions get one..

    Sticking it on See All Ends would be grand, or Wind Lore... that skill is terrible.
    if you stick it on see all ends fine..but also increase the critical rating debuff. wind-lore would have to be changed because it has a 10 second cooldown or 5 can't remember. but they would need to fix the resist bug before even attempting that.
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  21. #21
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    Quote Originally Posted by spelunker View Post
    The inc healing bonus tied to BFPs was a terrible idea with an even worse implementation. It needs to be removed, or at the very least reduced to a 0-15% scale rather than 0-50%.
    We agree here. But adding bandaid skill mechanics just makes fixing the underlying issue harder - and should it ever be fixed, it will be difficult to remove something players get used to using as a useful class mechanic.


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  22. #22
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    Quote Originally Posted by Sezneg View Post
    We agree here. But adding bandaid skill mechanics just makes fixing the underlying issue harder - and should it ever be fixed, it will be difficult to remove something players get used to using as a useful class mechanic.
    Well, to give some perspective on my opinion of the direction things should take. I think heals need MASSIVE across the board nerfs on both sides (moreso freepside, but definitely both sides) and/or audacity's dmg reduction be removed and replaced with a roughly doubling of health pools. Simply reducing or eliminating the current inc healing bonuses available on either side wouldn't go far enough in reducing the effectiveness of healing, imo.

    I want to see healing reduced to a slowing of the rate your group dies, not something with the easy potential to completely avoid deaths happening. I don't see this ever being in the moors paradigm, so I support literally every class getting some inc healing debuff functionality, with more targeted classes and skills adding the ability to stack -inc healing.

  23. #23
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    There's imo a lot of useless skill on LM for pvp and even some for pve but at this time I really don't see any changes coming or for that matter ever.
    A tree is a tree, a Rock is a rock and a Troll is Elmo

  24. #24
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    LMs need far more of a change that what's detailed here (check this out: https://www.lotro.com/forums/showthr...nges-Requested), but I do agree that heals are too powerful, especially on freepside.
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  25. #25
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    Quote Originally Posted by Spilo View Post
    LMs need far more of a change that what's detailed here (check this out: https://www.lotro.com/forums/showthr...nges-Requested), but I do agree that heals are too powerful, especially on freepside.
    While the heals are powerful for pvp you also have to remember it's not based on pvp, we can wish about changes that are needed but we can be real and understand not much will get done.

    I also want a Ents pet
    A tree is a tree, a Rock is a rock and a Troll is Elmo

 

 
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