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  1. #1
    Join Date
    Jun 2011
    Posts
    1,232

    Captain's mounted combat - how should it work?

    In another thread somewhere someone told me that I had it all wrong mounted combat with Captains are great, we have great DPS and at range to boot and great self heals.
    My DPS it on par with a herald and self heals are worse than my champs. I have 2 melee skills and they just about scratch the mobs if I'm lucky whilst the shouts don't even do that, a solo warband in Gondor takes about 10 minutes to DPS down and that's after several remounts.

    I'm clearly missing something so please could someone explain how mounted combat for Captains should work?

    Thanks in advance
    Evernight - Walred (Champ), Walmur (RK), Walbert-2 (Cappy)

  2. #2
    Join Date
    Jun 2007
    Posts
    213
    We were in a great place when the level cap was 85, but at 95 and 100 warsteed combat is painfully slow. The best you can do when fighting multiple mobs (either to complete quests or when fighting warbands) is to stance dance between yellow and red while circle kiting. Start in yellow so your main cry hits multiple targets. When you get a defeat response, switch to red so you can consume the defeat response with your red defeat response cry, which is our best DPS skill, then switch back to yellow. Once you are down to one mob, switch back to red to finish him off, or even better dismount to fight the mob if you can survive its dps.
    Arkenstone: Pelagor 100 Captain, Finarwe 100 Loremaster, Banderdas 100 Minstrel

  3. #3
    Join Date
    Jun 2011
    Posts
    1,232
    Quote Originally Posted by Maelon View Post
    WWhen you get a defeat response, switch to red so you can consume the defeat response with your red defeat response cry, which is our best DPS skill, then switch back to yellow.
    Sorry what mounted combat defeat response? I was right I clearly am missing something.
    Evernight - Walred (Champ), Walmur (RK), Walbert-2 (Cappy)

  4. #4
    Join Date
    Jun 2007
    Posts
    213
    Quote Originally Posted by Once_of_Bree View Post
    Sorry what mounted combat defeat response? I was right I clearly am missing something.
    There is a mounted combat skill that is greyed out until a foe dies, then it lights up as available for the length of your defeat response period. In red, the skill is called Cry Vengeance.
    Arkenstone: Pelagor 100 Captain, Finarwe 100 Loremaster, Banderdas 100 Minstrel

  5. #5
    Join Date
    Jan 2009
    Posts
    2,349
    Maelon is right on the money.

    i want to ask what type of horse are you using? light, medium, or heavy?

    (back at 85, i tested them all a bunch and fell in love with the light horse.... and havnt looked back (maybe i should))

    on my light steed, i focus my bridle relics on sharpening my Turn Rate. at ~210 turn rate (it varies a bit between stances) i can almost keep my front legs in place while running circles at 16 speed. I am fast. as fast as anyone can be on a horse. (other reason i LOVE light steeds)

    Build heavy for Crit Rating! we heal ourselves when we crit!

    for my basic strat: start in yellow-stance for the massive 40m AoE and grab as many mobs as i can (fyi, use this to find stealth/hidden mobs, for those specific quests). then i just focus on one mob at a time in red-line. if im really taking a beating (lots of ranged guys, since i keep my distance from all melee, being so fast) i can switch to Blue-stance for some extra heals from my attacks.
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

  6. #6
    Join Date
    Nov 2012
    Posts
    50
    Quote Originally Posted by SapienChavez View Post
    (back at 85, i tested them all a bunch and fell in love with the light horse.... and havnt looked back (maybe i should))
    I switched over to heavy since they raised the level cap and i love it

  7. #7
    Join Date
    Jun 2011
    Posts
    25
    The yellow/red transition as described above suits me well since the release of RoR. But after 85, mounted combat seems a little bit stale: sometimes i prefer to just unmount and kill mobs the traditional way in order to save time.

    Anyway, mounted combat seems fine (with some setbacks of course) compared with some other classes (whenever i use war-steed with my champ and guardian, i miss the good-old-captain).
    Marolytrien 100CHP - Drysra 100 HNT - Lonien 100 MNS - Barovius 97 CPT - Strafro 85 GRD

  8. #8
    Join Date
    Apr 2008
    Posts
    242
    Light gives you higher tact mastery points, which is what all your cries are. That's a plus for light steed, but trample with the heavy steed is so much fun on multiple enemies.

  9. #9
    Quote Originally Posted by Maelon View Post
    We were in a great place when the level cap was 85, but at 95 and 100 warsteed combat is painfully slow.
    More accurately: We were absurdly OP when mounted combat was first released. The Light steed gave us ridiculously huge crits and a pretty reliable dismount skill that let us solo mounted warbands by dismounting them and then kiting without damage all day long.

    But then our damage got over-nerfed before the level cap raised to 95 and now mounted Cappies are sad.
    Cainwen Ciaphas, Captain of Crickhollow, HERO OF MIDDLE EARTH!!!
    I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered! My opinions are my own!

  10. #10
    Join Date
    Jun 2011
    Posts
    1,146
    What Furtim wrote i can confirm.
    At the "Beginning" i did not use even the saddle :-)
    (The Beginning last very long)
    Didnt know i have to put it in the Horsemenu.

    At the Moment i get a lot of rubber band Problems.
    The Time i need to get speed and shout a Cry seems longer as before.

    My Conclusion is at the moment to dismount and act as mounted infantry.

 

 

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