... That's the damn point. Creeps have high +inc heals from BFP. If that were removed, creep heals would need to be scaled up. Get it now?
I do think creep heals are fairly weak compared to freep heals, but there are so many creeps that I'd almost call that justified.
No. In group encounters the Inc healing component of bfps is the single most important thing rank provides, and unlike the other elements of a bfp has no equivalent freepside. The massive range of values on these bfps also makes for extreme inconsistency between low and high ranking players. Freeps/creeps deserve rewards for their time investment into ranking, but nothing on the scale of 50%.
Freep heals need a major nerf, as they have at the very least since audacity was introduced. This convo is about a Inc healing debuff though.
"It is wisdom to recognize necessity, when all other courses have been weighed,
though as folly it may appear to those who cling to false hope."
The post where I go into more detail about this point.
You're welcome to disagree with my opinion on how heals should function in the moors or w/e else. But within the context that the statement was made, there is nothing wrong with what I said. Of course if creep Inc healing bfps were removed and freep heals remained unchanged something would have to give, but that wasn't what the post was about, and really the post has little to do with the overall thread.
If you guys really want to make some changes happen for the LM, then please participate here: https://www.lotro.com/forums/showthr...nges-Requested
Won't take more than 2 min. to give your vote and perhaps make an actual difference in what happens to our LM's.
Cheers,
JCAG
A tree is a tree, a Rock is a rock and a Troll is Elmo
I dont want heal. debuff as a skill, but still we can resolve it with moors set.
I think Tradition set is best for that heal. debuff bonus.(4pieces ofc.)
So use one from those skills like Frost Lore,WindLore or Ancient Craft,... for that armour bonus.
"To fight and conquer in all your battles is not supereme excellence.
Supreme excellence consist in breaking enemys resitance without fighting" Sun Tzu - the Art of War.
Do Not Meddle in the Affairs of Wizards, For They Are subtle and Quick To Anger.
Arkenstone ~ R9 RiseAgainst Reaver ~ R9 PowerWolf Warleader ~ R11 Armdyl LoreMaster
A tree is a tree, a Rock is a rock and a Troll is Elmo
In what part of my post you dont understand?
Simply:
For me:
Incoming heal.debuff bonus like skill ( new skill or adding it in some old skill ) = NO for me.
Incoming heal.debuff bonus in Moors armour set = YES for me. (from 25-35percent like cappy or beorn set are fine)
devs can use moors Tradition armour set for incoming heal. debuff. Bc now this set is tottaly useless.
"So use one from those skills like Frost Lore,WindLore or Ancient Craft,... for that armour bonus." = I just give a example which skills Devs can/should/would/... be tied with that armour bonus.
Edit: A skill tied with Armour set bonus for incoming healing debuff, could be skill with longer cooldown(40second) = so they cant be spamable.
"To fight and conquer in all your battles is not supereme excellence.
Supreme excellence consist in breaking enemys resitance without fighting" Sun Tzu - the Art of War.
~Dwarrowdelf (Bomb Squad)~
Freeps: Vulcwen (R8 LM), Vulciel (lvl 100 RK), and some lower level alts.. Creep: Shadowweb (R6 spider)
My ideas on how LM should be: [url=https://www.lotro.com/forums/showthread.php?543323-LM-revamp-reconsidered]LM Revamp reconsidered[/url]