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  1. #1
    Join Date
    Dec 2007
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    U16 Changes (Tenative)

    With the advent of imbuement, we're getting a lot of (much needed) housekeeping changes:

    • To Arms Duration has been increased for all Captains. The old legacy has become Battle Shout Damage.
    • Telling Mark Damage is now part of the Advantageous Attack Trait. The old legacy has become Cutting Attack Damage.
    • Oathbreaker's Shame Duration has been added to Lead the Charge’s seventh trait set bonus (Master of War). The old legacy has become Grave Wound Damage.
    • Pressing Attack Max Targets has been increased to 5 for all Captains. The old legacy remains the same.
    • Tactics Durations have been increased for all Captains (+15s). The old legacy has become Muster Courage fear resist.
    • Last Stand Duration has been added to the trait Stand Tall (+10s). The old legacy has become Last Stand Heal.
    • Words of Courage Pulses legacy has been replaced by Words of Courage Healing.
    • Make Haste cooldown reduced from 3 minutes to 2 minutes for all Captains.
    • Battle States and Defeat Response Duration have been increased from 10s to 15s for all Captains.


    Read more: https://www.lotro.com/forums/showthread.php?566538

  2. #2
    Join Date
    Jan 2009
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    2,349
    just like the last major change, i LOVE that they are just giving us the buffs so we dont lose anything (well, rolled into traits i use anyway).

    well, ima miss you ~1m Words of Courage pulses. and so will all the EP Banners.

    guess id like longer To Arms too

    overall, im a happy cappy.
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

  3. #3
    Join Date
    Jun 2011
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    163
    so I'm thinking if I should keep WoC healing in the future, or replace it with bleed pulses... Hehe.

    I also wonder if telling mark now fom the trait tree would still affect the Ettenmoors set's sure strike. I doubt it. That would be a silent nerf. Or fix. But IMO, a poor +5% incoming damage is not cutting it.
    Last edited by hfe; Apr 06 2015 at 08:47 PM.

  4. #4
    Join Date
    Jun 2011
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    163
    Quote Originally Posted by hfe View Post
    so I'm thinking if I should keep WoC healing in the future, or replace it with bleed pulses... Hehe.

    I also wonder if telling mark now fom the trait tree would still affect the Ettenmoors set's sure strike. I doubt it. That would be a silent nerf. Or fix. But IMO, a poor +5% incoming damage is not cutting it.
    Beta testing 7 april.

    Cutting attack damage bonus legacy does also apply for cutting attack bleed.
    Grave wound attack damage bonus legacy does not apply for bleed.
    Telling mark gives +10% incoming damage from trait tree(quite deep tho, tier 3), upon slotting this, sure strike will still give 10% incoming damage from the ettenmoors set.
    Shield of the dunedain duration legacy is replaced with incoming healing modifier on the skill; +12% at 30 imbued. Not very useful if u ask me. Duration on the skill is 10 seconds from trait tree.
    WOC healing legacy= +18,9% at 29 imbued.
    Bleed pulses legacy = gone, seemingly replaced with bleed crit rating, which gives +0.000 rating today. Bleeds last 20 seconds.
    Make haste duration legacy is replaced.

    some bugs too.
    Time of need legacy actually reduces the damage buff duration according to tooltip.
    Battle hardenend -incoming damage legacy actually increases ur incoming damage according to tooltip.

    Some legacies apply a buff to Battle readied or hardened states~...

    Do note this testing was done by me in the beta, and are not definitive.

    So... To conclude, I find it a pity that I can't have 45 seconds make haste any more, which I used to have on a 3th age. Same applies to the oathies legacy I also had on this weapon. though - that saves me the weapon swapping.
    We'll definetly miss the WoC pulses legacy for leeching in PvmP or EP, or Bleed pulses legacy for DPS.
    17 second last stand from just 1 traitpoint in the tree somewhat brings it back to its former glory without too much effort, though, tbh the last stand heal(+40% heal at best), really.. what does 2k morale make a difference from 1.3k morale?
    But they did succeed in making captain more playable; less weapon swapping, less 'CANNOTLIVEWITHOUT' legacies. That also means the gap between an elite captain, and an alt captain shrinks, which stinks if ur main is a captain like mine, but is very beneficial if a captain is your primary alt.
    Last edited by hfe; Apr 07 2015 at 09:37 AM.

  5. #5
    Join Date
    Jun 2011
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    1,680
    Hmmm, other than keeping bleed pulses (whether it gets replaced as a passive, or stays as a legacy, I don't mind which), I'm quite happy with these changes - cappies seem to come off relatively well from it, which can't be said for my other main class (my guard).
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  6. #6
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    Jun 2011
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    Quote Originally Posted by hfe View Post

    I also wonder if telling mark now fom the trait tree would still affect the Ettenmoors set's sure strike. I doubt it. That would be a silent nerf. Or fix. But IMO, a poor +5% incoming damage is not cutting it.
    it does affect the ettenmoors set´s sure strike
    Second Marshall Maywyn Eorthas of Rohan - Captain - Rank 13

    Tyrant Gate, Son of Krithmog - Stalker - Rank 15

  7. #7
    Join Date
    Nov 2010
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    18
    I'm not happy with the changes so far, pressing attack is buffed if you don't imbue (10 targets max) but nerfed if you do (5 targets max)
    Telling mark gets priced out of reach out side of red line, and even if you do spend the points, the main buff applies to shadow's lament, not available in yellow or blue.
    The make haste legacy is still available for non imbued weapons and since it's the one buff I'll keep a swap weapon for it's an overall gain.
    Incoming healing buff on shield of the dunedain is not a good trade for losing 10 seconds duration, this is an emergency skill, often used when the healer is down......you're buffing heals that aren't there...
    I do like the legacies relating to the battle hardened and battle readied states, if they ever get them working properly...

  8. #8
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    Jun 2011
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    Quote Originally Posted by hfe View Post
    Beta testing 7 april.

    Cutting attack damage bonus legacy does also apply for cutting attack bleed.
    Grave wound attack damage bonus legacy does not apply for bleed.

    So... To conclude, I find it a pity that I can't have 45 seconds make haste any more, which I used to have on a 3th age. Same applies to the oathies legacy I also had on this weapon. though - that saves me the weapon swapping.
    @hfe
    Thanks for testing that.


    I feel the same, no need for a Swap weapon anymore.
    I have on mine:
    Oathbreaker duration
    Make Hast - I will miss it too! Maybe PatMcG is right...
    To Arms duration
    Telling mark (to sustain the buff, while swaping)


    Quote Originally Posted by PatMcG View Post
    Telling mark gets priced out of reach out side of red line, and even if you do spend the points, the main buff applies to shadow's lament, not available in yellow or blue.
    shadow's lament you get only Red.

    Quote Originally Posted by PatMcG View Post
    The make haste legacy is still available for non imbued weapons and since it's the one buff I'll keep a swap weapon for it's an overall gain.
    Good idea, but i think they will change all legacies if the update comes.

    Quote Originally Posted by hfe View Post
    That also means the gap between an elite captain, and an alt captain shrinks, which stinks if ur main is a captain like mine, but is very beneficial if a captain is your primary alt.
    On that i had reflect, because others see this also as negative part of the update.
    Me not.
    I think the Raid or even the Group will benefit of everything a member can do. It will be become easier, but that is what some players need.
    Many benefits work automatic and longer, that will be a benefit for the raid.
    Atm i see a lot of captains running around, but me still thinks that there is only a handfull, maybe two (per Server), that know what they do.
    This was in the past so, and it will stay so. The few people that want to get more out of their character are still few and become even fewer. We have no true Raid and so no need for doing more.
    The "superficial" Captain player will create more benefit for the raid, as before. That rift becomes smaller, but it will not get closed :-)

    Do to:
    Find a 2 Handed Sword with the Following Headstats (, or at least 2 of them):
    Might + Moral + Crit

    Questions:
    - Will the Headstats increase withe Level Advancement to 105/110?
    - Should 3 Crystals be places in the Weapon before Imbrue? Because this will increase the Headstats.

  9. #9
    Join Date
    Jun 2007
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    213
    Some have predicted these changes will narrow the gap between casual and elite captain play. I disagree if Turbine sticks to its plan to only change the legacies on imbued LIs. Edit: Apparently the legacies I planned to swap to are being replaced on all LIs, whether imbued or not. So it looks like swapping will not be possible in the way I envisioned. Never mind.
    Last edited by Maelon; Apr 28 2015 at 11:30 PM.
    Arkenstone: Pelagor 100 Captain, Finarwe 100 Loremaster, Banderdas 100 Minstrel

  10. #10
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    Nov 2010
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    18
    Beta 16.4 shows a new Time of Need Legacy... maxing at +10 seconds and then adding a small (3.98% at current cap) damage buff. I like this! Now, lets see a new shield of the dunedain legacy and a new pressing attack legacy.

  11. #11
    Join Date
    Mar 2011
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    65
    Quote Originally Posted by Maelon View Post
    Some have predicted these changes will narrow the gap between casual and elite captain play. I disagree if Turbine sticks to its plan to only change the legacies on imbued LIs. Captains that use a swap weapon to Make haste for 45 seconds every 2 minutes, To Arms for 40 seconds out of every 60, and extend Oathbreakers Shame duration will significantly outperform those who don't.
    Right now I have two full LI sets, one for raiding one for PvE so I kill things faster (I don't play in the Moors). I am sad to see so many legacies changing into things to do with damage, I was an HOH cappy till they took away most of the need for healing. Now even when doing T2c they usually want me in yellow for the buffs on the tank, no one needs power from healing and they would rather run 3 healers than have a cappy heal. Sad state of things.

    I will probably end up with one set of non-imbued legacies (my old raiding set) and a set that is inbued (my damage set).

    Claira
    Cappy Clairawen, 100 on Landroval
    Alts:
    Amberlorli 100 RK~Seawen 100 Mini~Axin 100 Champ~Poppywood 100 Hunter~Hannalorli 100 Guard~Flairin 100 Burg~Dovewen 60 LM~Emmeera 40 Warden~ Arctika 15 Beo

  12. #12
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    Quote Originally Posted by hfe View Post
    Beta testing 7 april.

    Cutting attack damage bonus legacy does also apply for cutting attack bleed.
    Grave wound attack damage bonus legacy does not apply for bleed.
    Actually it's a bit worse at the moment. Cutting attack damage legacy only applies to the bleed.

  13. #13
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    Jul 2011
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    Perhaps interesting to see the effective mitigation increase with the new Battle hardenend -incoming damage legacy:



    Herald of Hope gives +3% mitigation and legacy -7.8% incoming.
    Calculated effective mitigation in percentages.

    Looks like the legacy gives about ~3% extra mitigation for the duration of the Battle-hardened state.

  14. #14
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    Overview of legacy changes:


  15. #15
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    Jun 2007
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    Quote Originally Posted by Giseldah View Post
    Overview of legacy changes:

    I'd like to know three things about the legacy changes on Live (not BR) found in this table:

    1. Cutting Attack damage applied to both the initial damage and the CA bleed in BR. Is this true on Live as well?

    2. Grave Wound damage only applied to the initial damage on BR, but not the bleed (including the Lacerated bleed). Is this true on Live as well?

    3. Frelorn's table shows Bleed Pulses changing to Bleed Critical Rating, but Giseldah shows the change as "Bleed Critical Damage" as a %. Since I haven't imbued yet, who is correct? And more importantly, has anyone done any testing to see how big a nerf this legacy change is in a long fight (like Nornuan) where bleeds are a significant portion of the captain's DPS?
    Arkenstone: Pelagor 100 Captain, Finarwe 100 Loremaster, Banderdas 100 Minstrel

  16. #16
    Join Date
    Oct 2011
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    35
    Quote Originally Posted by Maelon View Post
    I'd like to know three things about the legacy changes on Live (not BR) found in this table:

    1. Cutting Attack damage applied to both the initial damage and the CA bleed in BR. Is this true on Liveer ga as well?

    2. Grave Wound damage only applied to the initial damage on BR, but not the bleed (including the Lacerated bleed). Is this true on Live as well?

    3. Frelorn's table shows Bleed Pulses changing to Bleed Critical Rating, but Giseldah shows the change as "Bleed Critical Damage" as a %. Since I haven't imbued yet, who is correct? And more importantly, has anyone done any testing to see how big a nerf this legacy change is in a long fight (like Nornuan) where bleeds are a significant portion of the captain's DPS?
    I'm not sure about the first two points on your list. As far as the bleed crit rating/damage goes, it was changed from rating to damage in build 4 or so. The current pulses legacy will give you more damage than the new legacy but if you have it on your main emblem it MIGHT be worth imbueing anyway to get the higher damage on the other legacies.
    Agla

    Arkenstone
    (imladris/gladden/brandywine/landroval/crickhollow)

  17. #17
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    Quote Originally Posted by Maelon View Post
    1. Cutting Attack damage applied to both the initial damage and the CA bleed in BR. Is this true on Live as well?

    2. Grave Wound damage only applied to the initial damage on BR, but not the bleed (including the Lacerated bleed). Is this true on Live as well?
    Both are true on live.
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